| Commit message (Collapse) | Author | Age | Files | Lines |
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If viewers (or at least, Linden Viewer 1.23.5) receive child hud object updates before the root prim, then the children are not displayed.
Updates were being queued in LLClientView in the right order (root first) but were being sent in a random order since they were all at the same prioritization
This commit prioritizes the root prim of a hud to its highest level when queued.
I'm not sure if the periodic reprioritization triggered via ScenePresence might reset this, but boosting priority appears to work so far.
Also committed is a belt and braces mechanism in LLClientView to prevent child hud prim being sent out before their root, but since this doesn't appear to be needed it is currently commented out.
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crossing
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attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
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attachments cross standalone region boundaries"
This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210.
This gets rid of the massive amount of scene object log spam - sorry about that, folks
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This chiefly brings in the new sqlite adaptor and renames the old one to SQLiteLegacy
Existing configuratios should continue to work without changes unless you are using Mac OSX and mono 2.6 or later, in which case you will need to enable SQLiteLegacy instead. Please se the instructions in OpenSim.ini.example and the relevant config/include .ini files
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object
Thanks crystalsgalicia!
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dereference inside the exception catch
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threads."
This reverts commit f831a1778baa766b4810e352f3ae2ab6736e4620.
With this, post-fixes is back to normal.
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instead of forcing the issue.
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EXPERIMENTAL for OSG"
This reverts commit 241ed5734ee3c5b1417484dfa22af6cf6ae60b82.
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testing. DO NOT UPDATE TO THIS UNLESS YOU KNOW WHAT YOU'RE DOING!
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needed libraries
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This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
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attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
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this fix stops two full updates being sent on attachment rather than one. Sending two can stop the client displaying attachments properly
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master
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loaded just fine
this fix also means that loaded scripts are properly/more promptly started
here, the fix is only done in the oar module. In master, the underlying problem was fixed instead but this is more invasive.
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Small change for backport
Conflicts:
OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
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some older content
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than a NullReferenceException
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I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic
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If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog
This patch prevents this by recording kills in LLClientView
Backport from master
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If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog
This patch prevents this by recording kills in LLClientView
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do this in callers so that we know who is setting up these things
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modules can use it
backport from master
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dereference inside the exception catch
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ssh://justincc@opensimulator.org/var/git/opensim into 0.6.9-post-fixes
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Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object
Thanks crystalsgalicia!
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Connector
* Fix problem with RequestingAgentID not being sent correctly to server resulting in failed xmlrpc calls
* Improved debug output
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Signed-off-by: Melanie <melanie@t-data.com>
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for groups"
The patch was for 0.7
This reverts commit 608bb0dfefbbc97aded6d1357dd9d350053411fb.
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Mantis #4646
Signed-off-by: Melanie <melanie@t-data.com>
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root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
Backport from head.
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Signed-off-by: Melanie <melanie@t-data.com>
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textures, etc.) were not being persisted to the database
this meant that the loaded settings would disappear after a restart
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