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* Added simple binary serializer/deserializer to chODE. 100% untested and most ↵UbitUmarov2012-02-175-1035/+1540
| | | | like still broken
* Now if chode prim.cs detects out of bounds it requests a update and blocks ↵UbitUmarov2012-02-152-20/+45
| | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
* don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-152-3/+10
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* try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-154-27/+77
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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-1519-218/+460
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| * Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-02-156-163/+237
| |\ | | | | | | | | | careminster
| | * Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie2012-02-145-157/+221
| | | | | | | | | | | | | | | but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet.
| | * Prevent object loss and positioning outside the region with failed object simMelanie2012-02-143-8/+18
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| * | Merge branch 'master' into careminsterMelanie2012-02-1511-43/+179
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| | * Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-143-15/+38
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| | * Fix a race condition in the simian groups connector. When requests wereMic Bowman2012-02-131-8/+63
| | | | | | | | | | | | | | | | | | too slow they would circumvent the cache (piling up on the network service and making the problem even worse). This condition happens frequently during permission checks.
| | * Fix: get embedded objects from Notecard fails with activated ↵PixelTomsen2012-02-141-3/+3
| | | | | | | | | | | | | | | | | | FreeSwitchVoiceModul http://opensimulator.org/mantis/view.php?id=2607
| | * Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)2012-02-141-3/+3
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| | * short circuit the expensive parts of the permission checking codeMic Bowman2012-02-131-1/+6
| | | | | | | | | | | | | | | if the current user is the owner of an object. none of the later checks can reverse the outcome.
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-137-20/+101
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| | | * correct the default avatar_terminal_velocity value that I accidentally left ↵Justin Clark-Casey (justincc)2012-02-111-1/+1
| | | | | | | | | | | | | | | | in whilst testing
| | | * Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2012-02-112-1/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
| | | * Make ScenePresence.MovementFlag a private only settable value to reduce ↵Justin Clark-Casey (justincc)2012-02-111-7/+4
| | | | | | | | | | | | | | | | complexity of code analysis
| | * | On object deserialization, go back to logging errors at DEBUG level rather ↵Justin Clark-Casey (justincc)2012-02-131-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | than ERROR. Restore extra log message if shape processing fails. Logging level was DEBUG before 312e145 (Fri Feb 3 2012). 312e145 also accidentally removed the 'general error' log message if any shape deserialization failed. This commit restores it, though this has no functional impact.
| * | | Merge branch 'master' into careminsterMelanie2012-02-104-12/+44
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-02-101-9/+20
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| | | * | Fix an npc delete race condition with LSL sensors where an initial presence ↵Justin Clark-Casey (justincc)2012-02-101-9/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | check could succeed but then the npc removed before the subequent npc check. The resulting null would cause an exception. We now check for null before looking at SenseAsAgent. Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
| | * | | Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-02-102-3/+12
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| | | * | Fix bug where somebody taking a copy of an object they didn't own that was ↵Justin Clark-Casey (justincc)2012-02-102-3/+12
| | | |/ | | | | | | | | | | | | | | | | | | | | rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. Addresses http://opensimulator.org/mantis/view.php?id=5825
| | * | Fix: Covenant view fails after updates or cache-clean see mantis ↵PixelTomsen2012-02-101-0/+12
| | |/ | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=2879 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | | remove drawstuff from ubitodeUbitUmarov2012-02-114-256/+1
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* | | removed outdated coments.UbitUmarov2012-02-111-630/+0
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* | | remove forgotten taints codeUbitUmarov2012-02-111-32/+0
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* | | scenepresence change! in standup() give avatar a physical actor after ↵UbitUmarov2012-02-111-0/+10
| | | | | | | | | | | | deciding the new position. This reduces a bit the odds of it being still coliding with object.
* | | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov2012-02-113-250/+378
| | | | | | | | | | | | better time order with changes in prims.
* | | vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-112-132/+200
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* | | changes to vehicle bankingUbitUmarov2012-02-111-69/+23
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* | | a bit better vertical attractor and bankingUbitUmarov2012-02-111-12/+23
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* | | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵UbitUmarov2012-02-115-33/+129
| | | | | | | | | | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
* | | scale avatar push force with avatar densityUbitUmarov2012-02-111-1/+2
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* | | test on gitUbitUmarov2012-02-104-0/+4
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* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-1015-33/+123
|\ \ \ | |/ / | | | | | | | | | Conflicts: prebuild.xml
| * | Merge branch 'master' into careminsterMelanie2012-02-1010-19/+54
| |\ \ | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
| | * Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen2012-02-101-7/+7
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3731
| | * When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)2012-02-106-11/+40
| | | | | | | | | | | | | | | | | | | | | | | | permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
| | * If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵Justin Clark-Casey (justincc)2012-02-092-9/+8
| | | | | | | | | | | | should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
| * | Merge branch 'master' into careminsterMelanie2012-02-097-14/+69
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs
| | * minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-092-1/+10
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| | * Stop a scene object from attempting to link with itself (which results in an ↵Justin Clark-Casey (justincc)2012-02-084-10/+54
| | | | | | | | | | | | | | | | | | exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878
| | * Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ↵Justin Clark-Casey (justincc)2012-02-071-6/+5
| | | | | | | | | | | | VS and WEBSTATS
* | | Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-104-243/+145
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* | | initial introdution of physics actor building control.UbitUmarov2012-02-085-11/+60
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* | | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵UbitUmarov2012-02-081-2/+4
| | | | | | | | | | | | not local offset. Currently physics interface only knows about world frame
* | | changes in physics manager, needed for UbitODEUbitUmarov2012-02-082-1/+28
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* | | UbitODE plugin initial commitUbitUmarov2012-02-0810-0/+11556
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