Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed llTextBox error message text | David Rowe | 2014-01-10 | 1 | -1/+1 |
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* | Dynamically adjust to the number of visual params sent. | Melanie | 2014-01-10 | 1 | -1/+1 |
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* | When moving the root prim of an attachment: a) Change the attach position; ↵ | Oren Hurvitz | 2014-01-10 | 1 | -5/+5 |
| | | | | b) Move the other prims in the reverse direction to compensate | ||||
* | When creating a coalesced object, set its permissions to the ↵ | Oren Hurvitz | 2014-01-10 | 1 | -7/+16 |
| | | | | lowest-common-denominator of all the sub-objects | ||||
* | When creating a coalesced object, set its Creator ID if all the objects have ↵ | Oren Hurvitz | 2014-01-10 | 1 | -4/+15 |
| | | | | the same creator | ||||
* | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 2014-01-10 | 4 | -32/+24 |
| | | | | its main permissions | ||||
* | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 2014-01-10 | 4 | -94/+92 |
| | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) | ||||
* | If an agent is sitting, then do send the rotation in the agent update ↵ | Justin Clark-Casey (justincc) | 2014-01-08 | 2 | -8/+19 |
| | | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7 | ||||
* | Add lsl arg syntax checking for control event | Justin Clark-Casey (justincc) | 2013-12-21 | 2 | -9386/+9716 |
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* | refactor: rename internal lsl parser VectorDeclaration -> VecDeclaration for ↵ | Justin Clark-Casey (justincc) | 2013-12-21 | 1 | -7907/+7903 |
| | | | | consistency | ||||
* | Add arg checking for at_target lsl event | Justin Clark-Casey (justincc) | 2013-12-21 | 2 | -8828/+9158 |
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* | Add lsl event arg checking for at_rot_target | Justin Clark-Casey (justincc) | 2013-12-21 | 2 | -8915/+9306 |
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* | Add lsl event argument checking for attach and on_rez | Justin Clark-Casey (justincc) | 2013-12-21 | 2 | -8593/+8946 |
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* | Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵ | Justin Clark-Casey (justincc) | 2013-12-18 | 2 | -6/+65 |
| | | | | sending | ||||
* | Extend TestLlGetNotecardLine() regression test to contain chars that are two ↵ | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -1/+1 |
| | | | | bytes in utf8 | ||||
* | Wrap analysis of the particle system in the UUID Gatherer in a separate ↵ | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -3/+12 |
| | | | | | | try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion. | ||||
* | After previous discussion, put eye-catcher 'SCRIPT READY' messages to ↵ | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -3/+5 |
| | | | | | | | console rather than log as warning The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems. Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented | ||||
* | Convert if-blocks to return statements in small functions such as ↵ | Eva Comaroski | 2013-12-14 | 1 | -15/+5 |
| | | | | GetStartParameter(). | ||||
* | Make WindParamSet success a console message rather than a log message. | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -2/+1 |
| | | | | This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890 | ||||
* | minor: Make wind console commands print out to console rather than log | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -14/+21 |
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* | Add console utility commands "scale scene" and "translate scene". Note that ↵ | dahlia | 2013-12-10 | 1 | -2/+88 |
| | | | | repeated use of these commands will induce floating point accumulation errors. Please back up your region before using. | ||||
* | apparently mono DeflateStream has no CopyTo method =( | dahlia | 2013-12-06 | 1 | -1/+5 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | dahlia | 2013-12-06 | 5 | -11/+108 |
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| * | Add support for user preferences (im via email) | BlueWall | 2013-12-06 | 2 | -0/+69 |
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| * | minor: Use enums for setting inv/asset types on data upload rather than ↵ | Justin Clark-Casey (justincc) | 2013-12-06 | 1 | -7/+7 |
| | | | | | | | | magic numbers | ||||
| * | Properly set InventoryType.Snapshot when a snapshot is uploaded | Justin Clark-Casey (justincc) | 2013-12-06 | 1 | -0/+4 |
| | | | | | | | | | | Resolves http://opensimulator.org/mantis/view.php?id=6857 This prevents the inventory service complaining later about an attempt to change an invariant | ||||
| * | Fix regression where mouse look flight direction no longer worked by zeroing ↵ | Justin Clark-Casey (justincc) | 2013-12-05 | 2 | -14/+26 |
| | | | | | | | | | | | | | | x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information | ||||
| * | Ignore X and Y body rotations when sent by mouse look. | Justin Clark-Casey (justincc) | 2013-12-03 | 1 | -3/+15 |
| | | | | | | | | | | | | | | | | Fixes http://opensimulator.org/mantis/view.php?id=3274 When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate). However, in mouselook it also sends X and Y information. But sending X and Y in terse updates causes issues with wrong camera movement in mouselook. So strip out X and Y components for now. If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work. Thanks to mirceakitsune for suggesting an initial fix | ||||
* | | use System.IO.Compression.DeflateStream for mesh decompression in an attempt ↵ | dahlia | 2013-12-06 | 1 | -9/+5 |
|/ | | | | to reduce mesh asset decoding failures | ||||
* | Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced ↵ | Justin Clark-Casey (justincc) | 2013-11-30 | 1 | -1/+1 |
| | | | | for slow walk/run in 4cfe02a rather than the magic number | ||||
* | Remove unused SP.Updated flag, which appears unused for many years and was ↵ | Justin Clark-Casey (justincc) | 2013-11-30 | 1 | -10/+0 |
| | | | | only set true once and never reset | ||||
* | Implement most effects of AGENT_CONTROL_STOP | Justin Clark-Casey (justincc) | 2013-11-30 | 2 | -44/+104 |
| | | | | | | | | | | AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer. For a stopped avatar, this prevents fly or walk/run (though not rotate) until released. For a walking/running avatar, this reduces movement to half speed. For a flying avatar, this stops the avatar. These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8 Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move | ||||
* | Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint ↵ | Justin Clark-Casey (justincc) | 2013-11-30 | 1 | -19/+6 |
| | | | | rather than a byte | ||||
* | Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵ | Justin Clark-Casey (justincc) | 2013-11-29 | 1 | -5/+2 |
| | | | | Vector3.Zero | ||||
* | Remove unused sp.ParentPosition, which has not been used for some time | Justin Clark-Casey (justincc) | 2013-11-29 | 2 | -21/+2 |
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* | Comment out debug sit message accidently left active | Justin Clark-Casey (justincc) | 2013-11-29 | 1 | -3/+3 |
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* | Merge branch 'link-sitting' | Justin Clark-Casey (justincc) | 2013-11-29 | 2 | -16/+111 |
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| * | Fix regression where sitting on ground stopped working. | Justin Clark-Casey (justincc) | 2013-11-29 | 1 | -8/+11 |
| | | | | | | | | This was due to the PhysicsActor no longer being recreated on stand from ground. | ||||
| * | Restore SP.AbsolutePosition to properly return actual absolute position when ↵ | Justin Clark-Casey (justincc) | 2013-11-29 | 1 | -1/+1 |
| | | | | | | | | sitting | ||||
| * | Fix stand positions rather than having the stand jump to the root prim. | Justin Clark-Casey (justincc) | 2013-11-27 | 2 | -7/+59 |
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| * | Only translate linked prim specified offset pos by the link prim rotation, ↵ | Justin Clark-Casey (justincc) | 2013-11-26 | 1 | -13/+15 |
| | | | | | | | | | | | | not any specified avatar rotation as well. Don't translate root prim position by avatar rotation. | ||||
| * | fix position changes when sitting on a prim with position and/or orientation ↵ | Justin Clark-Casey (justincc) | 2013-11-26 | 1 | -3/+28 |
| | | | | | | | | explicitly specified | ||||
* | | Add parameter checking for land_collision, land_collision_start and ↵ | Justin Clark-Casey (justincc) | 2013-11-29 | 2 | -7784/+8165 |
| | | | | | | | | | | | | land_collision_end lsl events Wrong number of parmeters now generates syntax error on compile, as seen on LL grid | ||||
* | | Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages is | Mic Bowman | 2013-11-27 | 1 | -2/+4 |
| | | | | | | | | | | | | the RegionReady module to be warn so that the message will show up in the log for simulators running in a more production mode (knowing when logins are functional is useful). | ||||
* | | "rotate scene" command now uses Constants.RegionSize / 2 to pick the center ↵ | dahlia | 2013-11-26 | 1 | -4/+15 |
| | | | | | | | | of rotation and center can be optionally overridden in the command line | ||||
* | | add a "rotate scene" console command. Seems to work for prims/sculpts/mesh ↵ | dahlia | 2013-11-26 | 1 | -0/+33 |
| | | | | | | | | but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :) | ||||
* | | Revert "Fix issue where sitting on non-root linked prims would send camera ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 2 | -14/+3 |
| | | | | | | | | | | | | | | | | to wrong position in third-person and mouselook" Reverting to place on separate branch This reverts commit ff4e7de7769b7eaa1b4fd3917e59f362b708226a. | ||||
* | | Revert "Add line accidentally left out of recent non-root prim sit fix" | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -2/+0 |
| | | | | | | | | | | | | Reverting to place on new branch This reverts commit ed1029712a85206430fee1d4897d473517728dab. | ||||
* | | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -2/+5 |
| | | | | | | | | | | | | is Vector3.Zero" This reverts commit 9bdd3dc7de46507b490a2eae5160123a28133d63. | ||||
* | | Revert "Fix non-root prim sit positions for prims where a sit target has ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | been specified as well." Revert to place on separate branch for now This reverts commit 70e651a8d1d0c2a48c4f26cd1c70bee098c11a57. |