| Commit message (Collapse) | Author | Age | Files | Lines |
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Make each region load it's settings from the database on startup.
No user functionality yet.
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massaging OSHttpRequestPump to not abort on exceptions...
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(oops)
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* Not yet reloading
* Terrain saving will be optional a little further down the line
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and from files
* Should be making use of this in the next revisions
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Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
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* This should resolve creating content, taking it, and being able to rez it again.
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Fixes IAvatarService for grid and standalone modes
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The Login service should now read/create new inventory on the inventory server that is set in a users profile.
Also added "Add-InventoryHost" console command to add a support for a new server to a region.
So it would be good if someone could test this. Set up the grid as normal, but then also run extra inventory server on a different computer (well actually it just has to be on a different network hostname, so one using "http://localhost:8004" and one using "http://127.0.0.1:8005" should work) then you need to manually edit the user profile database to set the new servers url in a user's "userInventoryURI" field.
Then on a region server, use the Add-InventoryHost to add the new server url (always include the full url, including http, but don't add a final /)
Login with that account and see if the inventory works.
Of course these needs to be made more user friendly.
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Sets XEngine threads to en-US culture before calling script events,
fixes i18n issues with european locales.
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and moved them into a IAvatarService
Although "out of the box", there is no actual functional change to behavior
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Fully defines the equality operators on the lsl types and plubs
in the script engine side of the work begun in 0001616 (aly, this one's for you)
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not break trunk.
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TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
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a build with VS2005.
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Patch to fix the passed parms and properly show llTakeCamera and
llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
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hers, I mean, fire.
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* Added IClientAPI.SendTexture stub.
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function
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will do more next week.
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extract necessary minimum metadata from asset filenames
* Make all file extensions single - double extensions look ugly and probably aren't good for Windows
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properties, private methods, public methods, etc.
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causes deprecated LSL functions to throw the deprecated
exception rather than not-implemented.
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* code caught lingering around with no real purpose other than causing warnings
will be taken down.
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of course, some are ScenePresences
* would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
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* commenting out unused variables
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* commented out [Obsolete(....)] attributes where no replacement feature
was available: if we want to attribute code that we think needs to be
reworked, we should define a new attribute and use that instead
(together with a little tool to retrieve all the attributed code then)
* commenting out unused variables
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SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
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repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
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Adds the beginnints of llRemoteLoadScriptPin() and
llSetRemoteScriptAccessPin().
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Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
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Implements the beginning of llInventoryDrop. Doesn't cover
the actual dropping yet, just the permissions for it.
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and Melanie for helping to finish it.
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