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* compiler warnings revealed that public PlaySoundSlavePrims properties were ↵Justin Clark-Casey (justincc)2010-03-032-4/+4
| | | | | | changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
* minor: remove some compiler warningsJustin Clark-Casey (justincc)2010-03-031-7/+7
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* refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)2010-03-032-45/+43
| | | | no functional changes
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-03-031-37/+16
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| * * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵John Hurliman2010-03-031-1/+6
| | | | | | | | an explanation of what it does
| * Removing the sLLVector3 dinosaurJohn Hurliman2010-03-031-3/+3
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-033-4/+17
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| * | * Fixed bad start position clamping in MakeRootAgent()John Hurliman2010-03-031-33/+7
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* | | Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-035-38/+140
| |/ |/| | | | | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
* | Actually make EventManager.OnAttach() fire when an object is attached. ↵Justin Clark-Casey (justincc)2010-03-031-0/+3
| | | | | | | | Previously, only detach was firing!
* | remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵Justin Clark-Casey (justincc)2010-03-032-4/+14
|/ | | | | | relevant test code has been obsoleted this allows the tests to pass on my local system
* Fixes Region.Framework tests. Although these tests don't fail, they need to ↵Diva Canto2010-03-022-16/+17
| | | | be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
* Offline friendship offers now working.Diva Canto2010-03-011-8/+41
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* Friends rights under control.Diva Canto2010-03-012-70/+33
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* More work on GrantRights. Still not right.Diva Canto2010-03-012-44/+101
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* Fix -1 checks for login caseMelanie2010-03-011-1/+1
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* Small tweakMelanie2010-03-011-1/+1
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* Merge branch 'master' into presence-refactorMelanie2010-03-015-770/+884
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| * fix bug where region settings loaded via an oar (water height, terrain ↵Justin Clark-Casey (justincc)2010-02-261-0/+2
| | | | | | | | | | | | textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart
| * Separate PhysX classes into separate files.Jeff Ames2010-02-224-770/+882
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* | Should have things the right way around, better that wayMelanie2010-03-011-1/+1
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* | Change friends to handle offers as it was originally designed. This mayMelanie2010-03-012-19/+2
| | | | | | | | need to be changed in SQLite & MSSQL as well
* | Implement rights changes locall (UNTESTED)Melanie2010-02-281-10/+38
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* | Change the signature of SendChangeUserRights, because we have to sendMelanie2010-02-284-5/+5
| | | | | | | | this to both parties
* | Add missing ChangeUserRights packet senderMelanie2010-02-284-0/+27
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* | Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-289-28/+84
| | | | | | | | this needs more testing, but everything is there.
* | Friends connectors finished. Status notification working across the board. ↵Diva Canto2010-02-282-58/+282
| | | | | | | | One last bug: friends online upon login are not being sent to the user.
* | Status notification (online/offline) working for same sim.Diva Canto2010-02-271-18/+66
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* | Update the local cache upon friendship acceptance. Logout notifications working.Diva Canto2010-02-271-0/+4
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* | * Finished implementation of FriendsService.DeleteDiva Canto2010-02-271-1/+4
| | | | | | | | * Deny now working
* | Friends online notifications upon friendship now working (same sim only).Diva Canto2010-02-272-2/+17
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* | Implement the requestonlinenotification methodMelanie2010-02-271-0/+23
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* | Move requestonlinenotification generic message to presence moduleMelanie2010-02-272-6/+30
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* | Implement a handler for requestonlinenotification generic messageMelanie2010-02-271-0/+6
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* | Friendships established.Diva Canto2010-02-271-0/+7
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* | * Friendship offers starting to work in the same sim. Not quite right yet.Diva Canto2010-02-262-102/+243
| | | | | | | | | | * Added skeleton for out Connectors/Friends/FriendsSimConnector.cs * Moved request handler to its own file
* | More flesh to FriendsModule. Still incomplete.Diva Canto2010-02-261-0/+67
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* | Add the client message handlers. The calling card handlers that are part ofMelanie2010-02-261-0/+27
| | | | | | | | | | the old friends module are omitted intentionally, as I believe those should be in a calling card module, not bundled with friends.
* | Now showing friends online upon grid login.Diva Canto2010-02-261-0/+6
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* | Implement local online/offline notificationsMelanie2010-02-251-0/+37
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* | Check flags on initial loginMelanie2010-02-251-1/+4
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* | Implement initial online notificationsMelanie2010-02-251-0/+64
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* | Implement friend permsMelanie2010-02-251-1/+11
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* | Begin tracking users and friendsMelanie2010-02-251-0/+81
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* | Grab the presence module and load the friends connector into the friends moduleMelanie2010-02-251-0/+33
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* | Add the stream handler/listener and requisite methods to the friends moduleMelanie2010-02-251-3/+103
| | | | | | | | for the friends interregion comms.
* | Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto2010-02-243-4/+4
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* | Remove the overlooked remnants of core profile supportMelanie2010-02-241-169/+0
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* | Streamlined error logging for malformed packets and fixed a bug when ↵John Hurliman2010-02-231-4/+3
| | | | | | | | printing the hex dump
* | * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵John Hurliman2010-02-232-3/+5
| | | | | | | | | | | | | | InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening