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* Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ...Tedd Hansen2008-01-131-10/+22
* * Removed a debug message that I left in there....Teravus Ovares2008-01-131-1/+1
* * Fixed an overflow in the land managerTeravus Ovares2008-01-134-102/+383
* Thank you very much, Kinoc for implementing llGetSubString and llDeleteSubStr...Charles Krinke2008-01-121-6/+35
* Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke2008-01-121-1/+1
* * In the interests of making life difficult for everyone, the Grid Server now...Adam Frisby2008-01-121-0/+1
* Added notice on console to change storage_plugin if set to OpenSim.DataStore....alondria2008-01-121-0/+2
* If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use OpenSim.Fra...alondria2008-01-121-1/+5
* Set eolTedd Hansen2008-01-1212-3006/+3006
* Welcome back LSO.Tedd Hansen2008-01-1212-0/+3018
* Set eolTedd Hansen2008-01-129-6855/+6855
* Added license to new filesTedd Hansen2008-01-1213-18/+192
* Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...Tedd Hansen2008-01-1216-6894/+6941
* * Trying something to see if it helps teleports and border crossingsTeravus Ovares2008-01-121-3/+7
* ScriptServer communication is ok. Script is creatd on onrez. But since it can...Tedd Hansen2008-01-127-28/+69
* ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen2008-01-121-5/+33
* *removed a goofy debug line left inTeravus Ovares2008-01-121-4/+1
* Implements llModifyLand() - Still needs some tweaking to match LL's effect on...alondria2008-01-121-0/+59
* * Added some of the finer control points to POS such asTeravus Ovares2008-01-122-0/+12
* *ech one thing didn't save from the last commitTeravus Ovares2008-01-121-2/+2
* * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...Teravus Ovares2008-01-122-3/+4
* Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to LSL_Ba...alondria2008-01-122-0/+18
* * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...Adam Frisby2008-01-121-0/+9
* Set svn:eol-style.Jeff Ames2008-01-125-489/+489
* And one last time - removed duplicate exception dump :)Tedd Hansen2008-01-121-2/+3
* Minor fix to global exception handler - now only displays unhandled (full cra...Tedd Hansen2008-01-121-1/+2
* Added global exception handler with possibility of reporting crash details di...Tedd Hansen2008-01-121-0/+39
* New ScriptServer protocol successfully implemented.Tedd Hansen2008-01-122-10/+52
* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-127-11/+489
* Fix some warnings under mono.Jeff Ames2008-01-112-3/+3
* * Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey2008-01-114-6/+13
* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-111-0/+7
* Turn off accidental hardcodingJustin Clarke Casey2008-01-111-1/+1
* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-113-16/+11
* Added const definintions for sculpted prims.Tedd Hansen2008-01-101-1/+7
* Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey2008-01-101-2/+2
* * This update enables the web_login method.Teravus Ovares2008-01-092-1/+12
* default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague2008-01-091-1/+1
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-1760/+0
* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-092-1/+11
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-096-57/+241
* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-082-12/+14
* * Removed unneeded and uneeded debug messagelbsa712008-01-081-2/+0
* * Removed superfluous and erroneous perms check on parts.lbsa712008-01-081-392/+390
* * Heavy refactoring of MultipleObjUpdate flow for readabilitylbsa712008-01-081-117/+106
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-072-36/+21
* Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey2008-01-073-6/+36
* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-072-7/+2
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-073-47/+65
* Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey2008-01-073-27/+30