aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-192-6/+65
|\
| * Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵Justin Clark-Casey (justincc)2013-12-182-6/+65
| | | | | | | | sending
* | Fix issue with editing notes for other avatarsBlueWall2013-12-161-2/+2
| |
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-12-169-67/+80
|\ \
| * \ Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-141-1/+1
| |\ \ | | |/
| | * Extend TestLlGetNotecardLine() regression test to contain chars that are two ↵Justin Clark-Casey (justincc)2013-12-141-1/+1
| | | | | | | | | | | | bytes in utf8
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-143-21/+22
| |\ \ | | |/
| | * Wrap analysis of the particle system in the UUID Gatherer in a separate ↵Justin Clark-Casey (justincc)2013-12-141-3/+12
| | | | | | | | | | | | | | | | | | try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion.
| | * After previous discussion, put eye-catcher 'SCRIPT READY' messages to ↵Justin Clark-Casey (justincc)2013-12-141-3/+5
| | | | | | | | | | | | | | | | | | | | | console rather than log as warning The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems. Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
| | * Convert if-blocks to return statements in small functions such as ↵Eva Comaroski2013-12-141-15/+5
| | | | | | | | | | | | GetStartParameter().
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-141-16/+22
| |\ \ | | |/
| | * Make WindParamSet success a console message rather than a log message.Justin Clark-Casey (justincc)2013-12-141-2/+1
| | | | | | | | | | | | This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890
| | * minor: Make wind console commands print out to console rather than logJustin Clark-Casey (justincc)2013-12-141-14/+21
| | |
| * | Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and ↵Justin Clark-Casey (justincc)2013-12-142-11/+11
| | | | | | | | | | | | | | | | | | NPC tests until positions are known to be stable. Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor
| * | Fix build break in test from previous commit 54cc229 - hadn't realized ↵Justin Clark-Casey (justincc)2013-12-141-1/+1
| | | | | | | | | | | | ScenePresence inst var name was slightly different
| * | Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)2013-12-143-15/+4
| | | | | | | | | | | | | | | These stopped working because current code calculates sit heights based on avatar physics rather than appearance data. Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
| * | Eliminate unnecessary line from my previous commit 1d605642Justin Clark-Casey (justincc)2013-12-131-2/+0
| | |
| * | Refix sitting on child prims by reinserting relevant code back into ↵Justin Clark-Casey (justincc)2013-12-111-3/+22
| | | | | | | | | | | | SP.HandleAgentSit()
* | | This is the acutal sitting avatar crossing code. This commit implements theMelanie2013-12-161-2/+152
|/ / | | | | | | | | | | | | | | actual crossing mechanics for seated avatars, using the supporting code from the previous commits. Physics is not supported yet, although some few bits for them are already in place due to the earlier code drops. With this commit, crossing sitting avatar by "editing" the prim across the border, by using llSetPos or keyframe motion may already be possible. Vehicles will come next.
* | Replace proprietary file header with BSD oneMelanie2013-12-111-6/+27
| |
* | Add missing files *blush*Melanie2013-12-111-0/+19
| |
* | Committing the Avination Scene Presence and related texture codeMelanie2013-12-1113-494/+1355
| | | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-12-111-2/+88
|\ \ | |/
| * Add console utility commands "scale scene" and "translate scene". Note that ↵dahlia2013-12-101-2/+88
| | | | | | | | repeated use of these commands will induce floating point accumulation errors. Please back up your region before using.
* | This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie2013-12-112-239/+214
|/ | | | | but I don't know if it runs. Will probably crash and burn as the supporting code isn't there yet.
* apparently mono DeflateStream has no CopyTo method =(dahlia2013-12-061-1/+5
|
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimdahlia2013-12-065-11/+108
|\
| * Add support for user preferences (im via email)BlueWall2013-12-062-0/+69
| |
| * minor: Use enums for setting inv/asset types on data upload rather than ↵Justin Clark-Casey (justincc)2013-12-061-7/+7
| | | | | | | | magic numbers
| * Properly set InventoryType.Snapshot when a snapshot is uploadedJustin Clark-Casey (justincc)2013-12-061-0/+4
| | | | | | | | | | Resolves http://opensimulator.org/mantis/view.php?id=6857 This prevents the inventory service complaining later about an attempt to change an invariant
| * Fix regression where mouse look flight direction no longer worked by zeroing ↵Justin Clark-Casey (justincc)2013-12-052-14/+26
| | | | | | | | | | | | | | x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information
| * Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)2013-12-031-3/+15
| | | | | | | | | | | | | | | | Fixes http://opensimulator.org/mantis/view.php?id=3274 When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate). However, in mouselook it also sends X and Y information. But sending X and Y in terse updates causes issues with wrong camera movement in mouselook. So strip out X and Y components for now. If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work. Thanks to mirceakitsune for suggesting an initial fix
* | use System.IO.Compression.DeflateStream for mesh decompression in an attempt ↵dahlia2013-12-061-9/+5
|/ | | | to reduce mesh asset decoding failures
* Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced ↵Justin Clark-Casey (justincc)2013-11-301-1/+1
| | | | for slow walk/run in 4cfe02a rather than the magic number
* Remove unused SP.Updated flag, which appears unused for many years and was ↵Justin Clark-Casey (justincc)2013-11-301-10/+0
| | | | only set true once and never reset
* Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-302-44/+104
| | | | | | | | | | AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer. For a stopped avatar, this prevents fly or walk/run (though not rotate) until released. For a walking/running avatar, this reduces movement to half speed. For a flying avatar, this stops the avatar. These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8 Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
* Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint ↵Justin Clark-Casey (justincc)2013-11-301-19/+6
| | | | rather than a byte
* Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)2013-11-291-5/+2
| | | | Vector3.Zero
* Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2013-11-292-21/+2
|
* Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)2013-11-291-3/+3
|
* Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-292-16/+111
|\
| * Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)2013-11-291-8/+11
| | | | | | | | This was due to the PhysicsActor no longer being recreated on stand from ground.
| * Restore SP.AbsolutePosition to properly return actual absolute position when ↵Justin Clark-Casey (justincc)2013-11-291-1/+1
| | | | | | | | sitting
| * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-272-7/+59
| |
| * Only translate linked prim specified offset pos by the link prim rotation, ↵Justin Clark-Casey (justincc)2013-11-261-13/+15
| | | | | | | | | | | | not any specified avatar rotation as well. Don't translate root prim position by avatar rotation.
| * fix position changes when sitting on a prim with position and/or orientation ↵Justin Clark-Casey (justincc)2013-11-261-3/+28
| | | | | | | | explicitly specified
* | Add parameter checking for land_collision, land_collision_start and ↵Justin Clark-Casey (justincc)2013-11-292-7784/+8165
| | | | | | | | | | | | land_collision_end lsl events Wrong number of parmeters now generates syntax error on compile, as seen on LL grid
* | Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages isMic Bowman2013-11-271-2/+4
| | | | | | | | | | | | the RegionReady module to be warn so that the message will show up in the log for simulators running in a more production mode (knowing when logins are functional is useful).
* | "rotate scene" command now uses Constants.RegionSize / 2 to pick the center ↵dahlia2013-11-261-4/+15
| | | | | | | | of rotation and center can be optionally overridden in the command line
* | add a "rotate scene" console command. Seems to work for prims/sculpts/mesh ↵dahlia2013-11-261-0/+33
| | | | | | | | but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :)