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* terrain stored as ushorts with gzip compressionUbitUmarov2015-08-252-7/+48
* change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-2/+2
* try to implement core load oar optionsUbitUmarov2015-08-248-206/+535
* rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-243-6/+6
* turn off KeepAliveUbitUmarov2015-08-242-5/+5
* add missing culture format on lslvector toStringUbitUmarov2015-08-231-3/+3
* more on world mapUbitUmarov2015-08-231-2/+19
* more fixes on mapUbitUmarov2015-08-233-6/+11
* Warp3D map now seems to workUbitUmarov2015-08-223-15/+51
* update MapSearchModuleUbitUmarov2015-08-223-17/+44
* fix worldMapModuleUbitUmarov2015-08-222-49/+124
* delay terrain sending if land queue is 2 busyUbitUmarov2015-08-225-2/+41
* "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera orUbitUmarov2015-08-211-28/+71
* dont use SendTerrainUpdatesByViewDistance option, code executes as true.UbitUmarov2015-08-211-45/+19
* remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
* remove a 256m checkUbitUmarov2015-08-211-4/+13
* send regions size on map blocksUbitUmarov2015-08-201-0/+2
* ubitode a bit more friendly for megas (still disabled)UbitUmarov2015-08-201-171/+49
* make basic ode work with var regions for contribution back to CORE. ( avnUbitUmarov2015-08-202-152/+147
* make it compatible with avn, no point making avn compatible with itUbitUmarov2015-08-203-6/+30
* update old git to os core versionUbitUmarov2015-08-204-60/+55
* put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
* another funny bug (mine this time)UbitUmarov2015-08-191-2/+2
* funny bugUbitUmarov2015-08-191-1/+1
* find sending of initial terrain using PushTerrain as os coreUbitUmarov2015-08-192-2/+14
* minor changeUbitUmarov2015-08-191-7/+11
* ubitode varsize ( Mega disabled till better checks )UbitUmarov2015-08-191-54/+101
* fixes on warp3DUbitUmarov2015-08-192-32/+73
* add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-193-10/+13
* Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-1953-1688/+2725
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| * varregion: update MapImageServiceModule to upload multiple map tiles for larg...Robert Adams2015-03-291-17/+65
| * varregion: update MapImageModule and ShadedMapTimeRenderer for variable sized...Robert Adams2015-03-292-29/+43
| * varregion: update LandManagementModule and LandObject for variable sized regi...Robert Adams2015-03-292-106/+133
| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-2935-139/+186
| * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-282-109/+1112
| * varregion: remove use of Constants.RegionSize is various places.Robert Adams2015-03-281-4/+5
| * varregion: refactor use of 'double heightmap[,]' into references to new class...Robert Adams2015-03-277-209/+675
| * varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.Robert Adams2015-03-271-2/+31
| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-228-1098/+500
* | Merge branch 'master' into ubitworkmasterUbitUmarov2015-08-191-2/+5
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| * | Fix adding a scalar to the end of a listMelanie Thielker2015-08-191-2/+5
* | | add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov2015-08-191-0/+5
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* | do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2015-08-182-5/+5
* | Track selected objects per clientMelanie Thielker2015-08-153-0/+10
* | Maybe reduce incidence of ghost avatarsMelanie Thielker2015-06-121-1/+10
* | Add WhiteCore's LL Json functionsMelanie Thielker2015-05-264-0/+279
* | Comment spammy XMLRPC router message - we don't need to know every time aMelanie Thielker2015-03-251-1/+1
* | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
* | Allow re-setting the region restart timer. Also move restart notifications toMelanie Thielker2015-03-231-2/+6
* | Make the scripted dialogs and restart message appear in the top right cornerMelanie Thielker2015-03-231-2/+2