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* * Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman2009-10-214-61/+108
* * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman2009-10-214-18/+8
* Merged master into prioritizationJohn Hurliman2009-10-213-18/+28
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| * Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie2009-10-211-1/+1
| * Patch by mcortez: Remove lock from scene presence updating in groups moduleMelanie2009-10-211-9/+7
| * Change "config save" to "config save <filename>", which is mandatory.Melanie2009-10-201-2/+14
| * Fix for index error in llList2StringSnowcrash2009-10-201-6/+6
* | * FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman2009-10-213-38/+16
* | * Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman2009-10-213-41/+63
* | Testing out a hack to identify the source of the high cpu usageJohn Hurliman2009-10-211-0/+3
* | Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman2009-10-211-6/+3
* | * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman2009-10-213-13/+49
* | * Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman2009-10-214-208/+126
* | Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman2009-10-211-7/+7
* | Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman2009-10-214-50/+121
* | * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-205-10/+235
* | * Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2009-10-202-94/+34
* | * Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2009-10-202-72/+69
* | Added try/catches in the outgoing packet handler to match the one in the inco...John Hurliman2009-10-201-45/+59
* | Fixing position/rotation/collisionplane in ObjectUpdate packets for avatarsJohn Hurliman2009-10-201-6/+8
* | Reverting the deletion of files related to texture sending until we figure ou...John Hurliman2009-10-206-0/+926
* | * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...John Hurliman2009-10-203-11/+1
* | * Removing cruft left over from the conversion to the new texture sending and...John Hurliman2009-10-2012-1275/+45
* | * Optimized sending of terrain dataJohn Hurliman2009-10-192-155/+180
* | * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-193-6/+6
* | Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...John Hurliman2009-10-191-0/+4
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| * | Forgot {} on last commit.Diva Canto2009-10-191-0/+2
| * | More instrumentation in physics.Diva Canto2009-10-191-0/+2
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-198-31/+49
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| * | Formatting cleanup.Jeff Ames2009-10-196-11/+11
| * | Add support for display of the script compilation errors in the script editor'sMelanie2009-10-172-20/+38
* | | * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-1911-120/+117
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* | Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...John Hurliman2009-10-182-1/+14
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| * | A bit of instrumentation to figure out what's going on with physics actors.Diva Canto2009-10-182-1/+14
* | | * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-185-684/+398
* | | * Process the avatar terse update priority queue as soon as an update for our...John Hurliman2009-10-181-40/+39
* | | Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decod...John Hurliman2009-10-181-0/+3
* | | * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-182-25/+50
* | | * Committing Nini.dll with the patch from #3773 appliedJohn Hurliman2009-10-171-1/+1
* | | Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-177-20/+227
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* | Wrapped the contents of the IncomingPacketHandler loop in a try/catch statementJohn Hurliman2009-10-171-2/+9
* | Merge branch 'master' into prioritizationMelanie2009-10-171-0/+7
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| * Adds SendAvatarInterestsUpdate to IClientAPIMelanie2009-10-171-0/+7
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-161-3/+5
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| * * One more tweak to inform the user that they may not be able to move until r...Teravus Ovares (Dan Olivares)2009-10-162-4/+6
| * * After seeing it repeat over and over again.. again, We won't inform the s...Teravus Ovares (Dan Olivares)2009-10-161-1/+1
* | Changing avatar movement updates to the Task throttle category until we get f...John Hurliman2009-10-161-5/+6
* | More debugging of RegionCombinerModule.RegionLoaded() by making RegionLoaded(...John Hurliman2009-10-161-2/+6
* | Prevent oversized packets from crashing the LLUDP server. It will now print a...John Hurliman2009-10-161-5/+20
* | * Simplified the prioritization packet creation code to reduce CPU usage and ...John Hurliman2009-10-163-95/+35