Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmerge | Melanie | 2011-10-25 | 2 | -41/+118 |
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| * | Extend scripts stop/start/suspend/resume console commands to allow action on ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 2 | -72/+100 |
| | | | | | | | | | | | | a single script by giving the script item id (which can be found via scripts show). Not an ideal way to do this on a region with many scripts. Needs refinement later. | ||||
| * | Add "scripts stop" and "scripts start" console commands. | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -2/+48 |
| | | | | | | | | | | These will stop all running scripts and start all stopped scripts respectively. A stopped script does not save any events for later processing. | ||||
| * | minor: improve command help on scripts suspend/resume | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -2/+5 |
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* | | Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmerge | Melanie | 2011-10-25 | 2 | -22/+54 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | Fix resume scripts. | Justin Clark-Casey (justincc) | 2011-10-19 | 2 | -9/+33 |
| | | | | | | | | | | On resume, we need to place requeue the script for event processing if there are any events on the queue. Also need to do this under m_Script lock in order to avoid a race | ||||
* | | Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmerge | Melanie | 2011-10-25 | 2 | -4/+52 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | Add "scripts suspend" and "scripts resume" commands. | Justin Clark-Casey (justincc) | 2011-10-19 | 2 | -3/+53 |
| | | | | | | | | | | These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself. | ||||
* | | Merge commit 'b45219065c7a81b3ec488b3a6734773c34268618' into bigmerge | Melanie | 2011-10-25 | 1 | -2/+2 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | on log and "show scripts" messages, show script item UUID rather than asset UUID | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -4/+4 |
| | | | | | | | | The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available | ||||
* | | Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmerge | Melanie | 2011-10-25 | 3 | -7/+31 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | ||||
| * | add current script status to "scripts show" command (running, suspended, etc.) | Justin Clark-Casey (justincc) | 2011-10-19 | 3 | -7/+31 |
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* | | Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmerge | Melanie | 2011-10-25 | 2 | -2/+28 |
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| * | Add "show scripts" command to show all scripts currently known to the script ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 2 | -2/+28 |
| | | | | | | | | | | | | engine in the current region. Also added synonym of "scripts show" | ||||
* | | Merge commit '581885da75c57250201b34e2d585d32c8f07089a' into bigmerge | Melanie | 2011-10-25 | 1 | -0/+6 |
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| * | Temporarily put in log lines to record time taken to set terrain in OdeScene. | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -0/+6 |
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* | | Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmerge | Melanie | 2011-10-25 | 2 | -2/+10 |
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| * | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 2011-10-18 | 2 | -2/+10 |
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* | | Merge commit '1d4cd76e8a8c64da71fc384ff9c654d7f4f849c1' into bigmerge | Melanie | 2011-10-25 | 1 | -16/+13 |
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| * | Don't bother taking OdeLock during OdeScene construction, since there can be ↵ | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -16/+13 |
| | | | | | | | | no contention until the object is constructed. | ||||
* | | Merge commit 'f10a824e47549806c1fa647c4e9fba4c8cf6ad13' into bigmerge | Melanie | 2011-10-25 | 1 | -18/+13 |
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| * | Remove unnecessary lock of OdeLock in OdePrim.changeadd() | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -18/+13 |
| | | | | | | | | This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock. | ||||
* | | Merge commit '5515c45e3b42497f64f8e5846697471b1de952c5' into bigmerge | Melanie | 2011-10-25 | 2 | -1/+3 |
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| * | minor: method doc to explain a lock of OdeLock | Justin Clark-Casey (justincc) | 2011-10-18 | 2 | -1/+3 |
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* | | Merge commit '71d221cdc090cdedf371ead534421bb7074908cd' into bigmerge | Melanie | 2011-10-25 | 4 | -97/+81 |
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| * | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 2011-10-18 | 4 | -97/+81 |
| | | | | | | | | Despite its name, this wasn't actually being used in any collision checking | ||||
* | | Merge commit 'aeb4ff02744573cb91e8991bf9df81412b80e156' into bigmerge | Melanie | 2011-10-25 | 2 | -6/+11 |
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| * | Allow an avatar to be explicitly named to the "debug packet" command | Justin Clark-Casey (justincc) | 2011-10-17 | 2 | -6/+11 |
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* | | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge | Melanie | 2011-10-25 | 4 | -23/+13 |
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| * | refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 4 | -23/+13 |
| | | | | | | | | without a getter | ||||
* | | Merge commit '96ff2c63ed47e29a92cc79b6e8753d21e54da061' into bigmerge | Melanie | 2011-10-25 | 1 | -3/+17 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | ||||
| * | Add avatar names to debug packet output | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -2/+2 |
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* | | Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge | Melanie | 2011-10-25 | 3 | -13/+14 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | refactor: Use SOP.SitTargetAvatar instead of calling a special ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 3 | -11/+10 |
| | | | | | | | | GetAvatarOnSitTarget() which returned exactly the same thing | ||||
* | | Merge commit '79c13cd99728f09a5175dff1750dcb9d7790fcdc' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 |
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| * | rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | understandable This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); This is why it's in development :) | ||||
* | | Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge | Melanie | 2011-10-25 | 6 | -2/+48 |
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| * | Implement osNpcStand(<npc-id>) | Justin Clark-Casey (justincc) | 2011-10-17 | 6 | -2/+48 |
| | | | | | | | | Allows you to stand an NPC that has sat. | ||||
* | | Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge | Melanie | 2011-10-25 | 11 | -15/+74 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2011-10-17 | 10 | -5/+75 |
| | | | | | | | | | | | | | | | | | | Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :) | ||||
* | | Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge | Melanie | 2011-10-25 | 1 | -4/+4 |
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| * | improve method doc on Scene.OtherRegionUp() | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -4/+4 |
| | | | | | | | | this is really just to trigger panda. | ||||
* | | Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge | Melanie | 2011-10-25 | 3 | -7/+3 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 3 | -7/+3 |
| | | | | | | | | the others | ||||
* | | Merge | Melanie | 2011-10-25 | 2 | -3/+1 |
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* | | Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge | Melanie | 2011-10-25 | 4 | -37/+19 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | ||||
| * | fetch physical_prim switch from [Startup] config from inside scene, as is ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 4 | -40/+18 |
| | | | | | | | | done for most other scene config params | ||||
* | | Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge | Melanie | 2011-10-25 | 3 | -7/+7 |
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| * | remove now redundant m_physical_prim flag from SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 2011-10-15 | 3 | -7/+7 |
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* | | Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+6 |
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