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* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-145-13/+28
| | | | but needs testing, specially the fail cases, that most likelly need more work
* Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
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* change the names also on the assembyInfo filesUbitUmarov2015-09-132-7/+7
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* missing file...UbitUmarov2015-09-121-29/+34
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* rename Ubit physics modulesUbitUmarov2015-09-1217-70/+71
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* let regionCache really find a varregion by a positionUbitUmarov2015-09-121-13/+26
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* try to be more friendly to HGUbitUmarov2015-09-122-21/+30
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* revert validating Library textures. Those need to be on a grid assets or ↵UbitUmarov2015-09-121-14/+0
| | | | will not work anyway
* try to validate textures from library folderUbitUmarov2015-09-121-0/+14
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* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-2/+2
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* fix the typos that seem to matter so much to some :pUbitUmarov2015-09-122-2/+2
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* send a reply on UpdateInventoryItem with the transactionID viewer sent. ↵UbitUmarov2015-09-121-1/+3
| | | | Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
* put back diva's cache with her recent fix but also avoid duplicated ↵UbitUmarov2015-09-111-10/+25
| | | | InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
* inventory mess return to the state before divas cache issueUbitUmarov2015-09-112-43/+122
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* inventory messUbitUmarov2015-09-111-22/+22
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* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-112-122/+43
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* remove diva's inventory cache since it seems to cause mantis 7720, broken ↵UbitUmarov2015-09-111-22/+22
| | | | items UUID. Guess it doesn't cover all paths
* add a few terminating / in LSLhttp uris as coreUbitUmarov2015-09-101-4/+4
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* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
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* minor clean, letting small classes be own module classUbitUmarov2015-09-091-2/+4
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* let old ode also have a Module classUbitUmarov2015-09-093-80/+113
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* found core hack to fix modules interdependencies RegionLoaded is not that ↵UbitUmarov2015-09-092-24/+37
| | | | obvius
* split Module from its scene, so if not enabled there is no scene memory ↵UbitUmarov2015-09-092-97/+113
| | | | allocation. All physics modules need this ( if not others)
* demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2015-09-0924-27/+23
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* retouch ubitode moduleUbitUmarov2015-09-091-119/+52
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* add missing llSetVelocity stubUbitUmarov2015-09-081-0/+6
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* and now.. seems to work.. but does it really work?UbitUmarov2015-09-082-53/+65
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* properties foldersUbitUmarov2015-09-083-3/+45
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* a mess with Modules and ModuleUbitUmarov2015-09-0841-87/+47
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* more on compile..UbitUmarov2015-09-082-11/+8
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* more on compile..UbitUmarov2015-09-088-39/+42
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* opps my files?UbitUmarov2015-09-081-0/+340
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* opps my files?UbitUmarov2015-09-089-0/+13829
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* rename UbitodeUbitUmarov2015-09-0810-14169/+0
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* fix some compileUbitUmarov2015-09-0825-24/+25
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* fix some compileUbitUmarov2015-09-081-1/+1
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* fix some compileUbitUmarov2015-09-083-26/+53
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* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-08244-14127/+2768
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| * More 'everything is a module' merging.Robert Adams2015-09-0827-10665/+95
| | | | | | | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-08218-3462/+2673
| |\ | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| | * Clean up viewer-based access control specifications.Diva Canto2015-09-061-3/+7
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| | * Changed a couple of comments to be more genericDiva Canto2015-09-052-3/+3
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| | * let ode suport var size regionsUbitUmarov2015-09-052-152/+143
| | | | | | | | | | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
| | * Fixes a problem with Bullet physics when it is configured to run on a ↵Diva Canto2015-09-041-0/+2
| | | | | | | | | | | | separate thread.
| | * POSScene wasn't really a region module. Fixed now.Diva Canto2015-09-041-1/+1
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| | * Moved UserStatistics feature to OptionalModules too.Diva Canto2015-09-0412-36/+0
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| | * Moved DataSnapshot feature to OptionalModules too.Diva Canto2015-09-0410-36/+0
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| | * Moved RegionCombinerModule to OptionalModules. Removed it as its own ↵Diva Canto2015-09-049-36/+0
| | | | | | | | | | | | top-level project/dll.
| | * Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-0454-54/+1
| | | | | | | | | | | | OpenSim.Framework.
| | * In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto2015-09-041-3/+3
| | | | | | | | | | | | _PhysScene, so that it gets properly initialized before being dereferenced.