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* | | Add single and comound while loop co-op termination testJustin Clark-Casey (justincc)2013-01-221-0/+44
* | | Fix bug in generating termination checks in compound statement for loop.Justin Clark-Casey (justincc)2013-01-222-3/+27
* | | factor out common code in existing co-op termination regression testsJustin Clark-Casey (justincc)2013-01-221-55/+24
* | | Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-o...Justin Clark-Casey (justincc)2013-01-221-0/+4
* | | minor: comment out Console.WriteLine debugging message in XEngineJustin Clark-Casey (justincc)2013-01-221-1/+1
* | | Add regression test TestStopOnLongForLoop()Justin Clark-Casey (justincc)2013-01-221-0/+59
* | | refactor: rename XEngineTest to more descriptive XEngineBasicTestsJustin Clark-Casey (justincc)2013-01-221-0/+0
* | | Implement non-wait co-operative termination of scripts for XEngine in additio...Justin Clark-Casey (justincc)2013-01-177-77/+271
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-01-1628-151/+535
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| * | Changed a couple of debug messages at the request of osgrid.Diva Canto2013-01-161-2/+2
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| * BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams2013-01-151-0/+2
| * BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-155-28/+30
| * BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-154-17/+51
| * BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams2013-01-151-3/+3
| * Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-1618-54/+327
| * Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)2013-01-167-289/+13
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-166-31/+74
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| | * BulletSim: tweeks to improve hover.Robert Adams2013-01-151-5/+21
| | * BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-152-10/+29
| | * BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams2013-01-151-1/+14
| | * Merge branch 'master' of git://opensimulator.org/git/opensimRobert Adams2013-01-152-12/+7
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| | | * move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-142-12/+7
| | * | BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-3/+3
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| * | Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-167-13/+289
| * | Instead of passing separate engine, part and item components to script APIs, ...Justin Clark-Casey (justincc)2013-01-1515-79/+109
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* | Complete removal of the now unused state queueMelanie2013-01-162-15/+4
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-1526-246/+554
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| * BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-145-18/+36
| * BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2013-01-142-25/+36
| * BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-1110-32/+106
| * BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-1112-22/+82
| * BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-114-50/+162
| * Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams2013-01-111-2/+2
| * BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-112-62/+91
| * BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-114-65/+59
| * BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams2013-01-111-1/+1
| * add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-101-2/+12
* | refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...Justin Clark-Casey (justincc)2013-01-141-72/+55
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* Implement a workaround solution for saving manual script state changes by the...Justin Clark-Casey (justincc)2013-01-111-5/+19
* Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)2013-01-112-1/+20
* Fix a regression in the last few scene commands changes where setting these v...Justin Clark-Casey (justincc)2013-01-111-52/+2
* Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)2013-01-101-2/+43
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-105-138/+350
* refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)2013-01-101-10/+1
* minor: Capitalize GroupsModule command categoryJustin Clark-Casey (justincc)2013-01-101-1/+1
* minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)2013-01-101-1/+1
* Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-101-2/+0
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-102-13/+36
* On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...Justin Clark-Casey (justincc)2013-01-101-0/+3
* Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-103-35/+81