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* bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
* added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
* clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
* removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
* do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
* fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
* persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov2014-09-301-0/+2
* fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov2014-09-301-22/+20
* keep same animation if in transitUbitUmarov2014-09-301-0/+3
* remove check of other prim top height on steps climb codeUbitUmarov2014-09-291-3/+4
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-292-0/+36
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| * Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
| * Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
| * Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker2014-09-271-0/+14
* | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-294-200/+493
* | change it again...UbitUmarov2014-09-261-1/+1
* | remove unnecessary argument refUbitUmarov2014-09-261-1/+1
* | make c# more happyUbitUmarov2014-09-261-4/+1
* | use central animationset permitions defineUbitUmarov2014-09-261-2/+2
* | refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
* | remove debug msgsUbitUmarov2014-09-262-7/+1
* | debug msgUbitUmarov2014-09-261-0/+5
* | little debugUbitUmarov2014-09-261-1/+3
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* bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
* Add a sample use for the validationMelanie Thielker2014-09-252-1/+18
* Extend upload verification to all upload pathsMelanie Thielker2014-09-252-0/+10
* fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
* add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
* add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
* coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-241-1/+1
* add stack trace debug messageUbitUmarov2014-09-241-0/+2
* fix wrong formatUbitUmarov2014-09-241-1/+1
* add debug messageUbitUmarov2014-09-241-2/+3
* change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
* same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
* replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
* populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-233-1/+9
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-232-0/+14
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| * If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-232-0/+14
* | fix building state logic...UbitUmarov2014-09-231-2/+2
* | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
* | debug show stack traceUbitUmarov2014-09-221-1/+1
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-226-54/+78
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| * a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| * same in a few more spotsUbitUmarov2014-09-221-3/+10
| * send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| * update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| * compile fixUbitUmarov2014-09-211-3/+5
| * release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| * remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1