| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
UserManager.UpdateUserProfile(UserProfileData).
Adding UpdateUserProfile(UserProfileData) to IUserService interface.
Adding RemoteAdminPlugin.XmlRpcUpdateUserAccountMethod(...) to provide
a remote update capability.
|
| |
|
| |
|
|
|
|
|
| |
Updates the previous module loader work.
|
|
|
|
|
|
|
| |
In LSL, the state command should have an immediate effect.
The OpenSim script engine seems to wait until the function
ends to process the state transition.
|
|
|
|
|
| |
Attached patch changes TRUE and FALSE to be LSLIntegers.
|
|
|
|
|
|
|
|
|
| |
instead of 4 at a time
* Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches
* See http://opensimulator.org/mantis/view.php?id=1662 for more details
|
|
|
|
|
|
| |
sometimes, incorrect sit rotation is sent to other clients
|
| |
|
|
|
|
|
| |
Adds IEmailModule and a module skelaton
|
|
|
|
|
|
|
|
|
|
| |
up the sit target usage until the sit target fix patch goes in, but it should
be cleaned.
Get prims table mappings to the point where nhibernate likes them enough
to start.
Remove field from asset mapping so it will start
|
|
|
|
|
| |
Updates llGetPrimitiveParams() and associated files.
|
|
|
|
|
| |
Implements llGetTimeOfDay().
|
|
|
|
| |
creation/reclaim/sale date.
|
|
|
|
|
| |
Applies the patch to LSL_Api.cs
|
|
|
|
|
|
|
| |
This patch adds the ability to set the prim type using llSetPrimitiveParams().
Seems to work ok, but there are a staggering number of cases to test,
so I have not yet tested them all.
|
| |
|
|
|
|
| |
information right now.
|
| |
|
|
|
|
|
|
| |
* Reintroducing asset type but this time in a long form, and with _ rather than .
|
|
|
|
| |
dimple on prim types box, cylinder, and prism
|
|
|
|
|
|
|
|
| |
* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
|
|
|
|
|
| |
Fix a script Xengine deadlock/hang if llResetScript is used in changed()
|
|
|
|
|
|
|
| |
In the new runtime, there is a flag to diable all os* comamnds.
The implementation of osGetScriptEngineName ignored it.
This patch fixes this.
|
| |
|
|
|
|
| |
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
|
|
|
|
|
|
|
|
| |
It would appear that calling llResetScript() in state_entry() causes deadlock of region.
Probably due to llResetScript calling state_entry again. llResetScript should see who called it,
and not recall state_entry() after a state/variable reset. Once this script is in a prim,
the region/world/debug/script window shows it consuming the server (from 2,400 to 800,000 milliseconds).
|
|
|
|
|
|
|
|
| |
The 1st "GetAvatarAppearance" *always* fails and returns default
avatarappearance. Avatarappearance seems to be working well because
the 2nd "GetAvatarAppearance" gets the right appearance.
|
|
|
|
|
|
|
|
| |
Another new OSSL function for returning the name of the script engine
currently running, osGetScriptEngineName, added to both DotNet and XEngine
OSSL API.
|
|
|
|
|
|
| |
Reads estate_settings.xml and populates the database from it.
If there is no record, just passes the defaults to the application.
|
| |
|
|
|
|
|
|
| |
Make each region load it's settings from the database on startup.
No user functionality yet.
|
|
|
|
|
|
| |
massaging OSHttpRequestPump to not abort on exceptions...
|
|
|
|
| |
(oops)
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* Not yet reloading
* Terrain saving will be optional a little further down the line
|
| |
|
|
|
|
|
|
|
|
| |
and from files
* Should be making use of this in the next revisions
|
|
|
|
|
| |
Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
|
| |
|
| |
|
|
|
|
|
| |
* This should resolve creating content, taking it, and being able to rez it again.
|
|
|
|
|
| |
Fixes IAvatarService for grid and standalone modes
|
| |
|
|
|
|
|
|
|
|
|
|
| |
The Login service should now read/create new inventory on the inventory server that is set in a users profile.
Also added "Add-InventoryHost" console command to add a support for a new server to a region.
So it would be good if someone could test this. Set up the grid as normal, but then also run extra inventory server on a different computer (well actually it just has to be on a different network hostname, so one using "http://localhost:8004" and one using "http://127.0.0.1:8005" should work) then you need to manually edit the user profile database to set the new servers url in a user's "userInventoryURI" field.
Then on a region server, use the Add-InventoryHost to add the new server url (always include the full url, including http, but don't add a final /)
Login with that account and see if the inventory works.
Of course these needs to be made more user friendly.
|
|
|
|
|
|
| |
Sets XEngine threads to en-US culture before calling script events,
fixes i18n issues with european locales.
|
|
|
|
|
|
|
| |
and moved them into a IAvatarService
Although "out of the box", there is no actual functional change to behavior
|
| |
|