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* Remove an unneeded conditionalMelanie2010-05-231-2/+1
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* Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2010-05-212-2/+60
| | | | | Adds dialog methods for MRM. Thanks ziah.
* Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2010-05-212-0/+20
| | | | Adds OwnerId and CreatorId properties to MRM.IObject
* Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
| | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-211-0/+57
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
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| * | Add a new priority scheme that works like FrontBack, but completely ↵Melanie2010-05-211-0/+57
| | | | | | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
* | | Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari2010-05-214-0/+29
| |/ |/| | | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| * | Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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| * * Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman2010-05-211-1/+13
| | | | | | | | update priority policy
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-219-299/+193
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| * * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-219-299/+193
| | | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)2010-05-211-53/+49
|/ | | | | | that uuid is already in the scene this means that we don't perform pointless work
* minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)2010-05-211-1/+1
| | | | isn't, really
* add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)2010-05-211-0/+34
| | | | scene with that uuid fails
* extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-3/+13
| | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
* Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2010-05-212-8/+14
| | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
* make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)2010-05-214-38/+75
| | | | | reused in both tests and oar code reduction in checking is outweighed by greater test clarity
* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-214-7/+38
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* Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)2010-05-211-9/+7
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* Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
| | | | some older content
* * Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman2010-05-201-38/+32
| | | | * Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
* Ensure that the first update sent out for any given prim is a full updateMelanie Thielker2010-05-211-0/+11
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* Removed sessionID from GridUserservice again. Removed parcel crossing ↵Diva Canto2010-05-203-13/+5
| | | | detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface.
* Merging slimupdates2unknown2010-05-2018-479/+562
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| * * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵unknown2010-05-201-1/+5
| | | | | | | | unless we were asked to
| * * Added sessionID to IGridUserService.SetLastPosition(), as some connectors ↵unknown2010-05-203-6/+6
| | | | | | | | | | | | will want to track position against sessionID instead of userID * Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵unknown2010-05-152-2/+7
| |\ | | | | | | | | | slimupdates2
| * | Refactor scene presence list for lockless iteration. Lock contention will ↵Dan Lake2010-05-151-61/+53
| | | | | | | | | | | | now only be for simultaneous add/removes of scene presences from the scene.
| * | Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-137-0/+140
| | | | | | | | | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
| * | Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is ↵unknown2010-05-121-5/+4
| | | | | | | | | | | | working)
| * | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-127-412/+360
| | | | | | | | | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* | | Fixes mantis #4622.Diva Canto2010-05-161-23/+14
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* | | * Revert last commit for now at Melanie_T's request.Teravus Ovares (Dan Olivares)2010-05-161-1/+2
| | | | | | | | | | | | * Additional ways of configuring opensim break with this
* | | Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2010-05-154-25/+78
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| * | | Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-154-25/+78
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* | | * Add User Friendly Configuration File Exists check. If OpenSim.ini and ↵Teravus Ovares (Dan Olivares)2010-05-151-1/+115
|/ / | | | | | | either StandaloneCommon.ini or GridCommon.ini don't exist in various casings then offer to copy the files for the user while warning them that they're missing out if they don't read the files.
* | Address symptom of Mantis 4588 (though not the cause) by moving the avatar ↵Justin Clark-Casey (justincc)2010-05-151-2/+3
| | | | | | | | dereference inside the exception catch
* | Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671Justin Clark-Casey2010-05-141-0/+4
|/ | | | | Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object Thanks crystalsgalicia!
* Return agents when angle is PIMelanie2010-05-101-0/+4
| | | | Fixes Mantis #4703
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-106-22/+25
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| * * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-096-22/+25
| | | | | | | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* | Fix a null ref on region crossingMelanie2010-05-101-1/+4
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* * Added missing loggout notification to home grid upon agents logging out in ↵Diva Canto2010-05-081-0/+8
| | | | | | foreign grids. * Added missing config in StandaloneHypergrid.ini
* More cleaning on presence. Friends online/offline works again.Diva Canto2010-05-084-99/+92
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* Fixed Presence unit test. Removed unnecessary packing/unpacking of obsolete ↵Diva Canto2010-05-071-3/+1
| | | | fields.
* These files are part of the GridUserService write-up.Diva Canto2010-05-072-0/+269
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* GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-0712-3156/+3204
| | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
* improve handling of undersize sculpt texturesdahlia2010-05-061-4/+11
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