Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'avination' into careminster | Melanie | 2012-07-06 | 14 | -113/+332 |
|\ | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵ | UbitUmarov | 2012-07-06 | 4 | -1/+57 |
| | | | | | | | | this last may need fix) added also some code for llSetAngularVelocity but not working still | ||||
| * | Add an EventType enum and Type field to the poll service event args. This allows | Melanie | 2012-07-05 | 2 | -5/+5 |
| | | | | | | | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before. | ||||
| * | added a timeout paramenter to PollServiceEventArgs, so each type can define ↵ | UbitUmarov | 2012-07-04 | 2 | -3/+3 |
| | | | | | | | | it's timeout | ||||
| * | Merge branch 'ubitwork' into avination | Melanie | 2012-07-02 | 1 | -11/+38 |
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| | * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-01 | 2 | -4/+3 |
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| | * | | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 2012-06-30 | 1 | -11/+38 |
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| * | | | Implement the buggy version of llXorBase64Strings() for compatibility's sake | Melanie | 2012-07-02 | 1 | -3/+84 |
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| * | | | Bring casing of llSHA1String in line with SL | Melanie | 2012-07-01 | 1 | -1/+1 |
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| * | | Remove spammy debug | Melanie | 2012-06-29 | 1 | -1/+1 |
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| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-29 | 1 | -0/+3 |
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| | * | in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵ | UbitUmarov | 2012-06-29 | 1 | -0/+3 |
| | | | | | | | | | | | | prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing | ||||
| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-29 | 1 | -2/+8 |
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| | * | don't recoil attachments doing llRezObject() | UbitUmarov | 2012-06-29 | 1 | -2/+8 |
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| | * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-06-29 | 4 | -11/+32 |
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| * | | | stop chat being sent to child avs again. | Melanie | 2012-06-29 | 1 | -3/+2 |
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| * | | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-28 | 7 | -87/+141 |
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| | * | reactivate physics raycasts on llCastRay() until it's clear what is its ↵ | UbitUmarov | 2012-06-28 | 1 | -1/+1 |
| | | | | | | | | | | | | problem if any... | ||||
| | * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-06-28 | 3 | -4/+6 |
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| | * | | fix a seg fault in sp.cs | UbitUmarov | 2012-06-25 | 1 | -1/+2 |
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| | * | | coment out some of previus debug messaged before forgetting about them... | UbitUmarov | 2012-06-22 | 1 | -2/+2 |
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| | * | | more debug | UbitUmarov | 2012-06-22 | 1 | -0/+3 |
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| | * | | i more debug | UbitUmarov | 2012-06-22 | 1 | -1/+1 |
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| | * | | add a temp debug message | UbitUmarov | 2012-06-22 | 1 | -0/+3 |
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| | * | | fix turning off phanton always decreasing number of physical parts | UbitUmarov | 2012-06-21 | 1 | -28/+28 |
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| | * | | fix SceneGraph Add/Remove PhysicalPrim counters | UbitUmarov | 2012-06-21 | 1 | -2/+2 |
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| | * | | don't send a lot of avatar data when we are just changing position or ↵ | UbitUmarov | 2012-06-17 | 1 | -4/+8 |
| | | | | | | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() ) | ||||
| | * | | *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵ | UbitUmarov | 2012-06-17 | 2 | -14/+24 |
| | | | | | | | | | | | | | | | | SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment ) | ||||
| | * | | split ugly expression in a if making it simpler to read | UbitUmarov | 2012-06-17 | 1 | -3/+5 |
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| | * | | Don't let scripts rotate root part of physical linksets like SL, Update ↵ | UbitUmarov | 2012-06-17 | 1 | -35/+66 |
| | | | | | | | | | | | | | | | | client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-07-05 | 21 | -314/+579 |
|\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | | | | regrade osFormatString, osMatchString and osReplaceString to VeryLow. | Justin Clark-Casey (justincc) | 2012-07-05 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | I can't see that these present any real hazard to sim functioning. | ||||
| * | | | | porting console commands from raw2sculpt 3.2 | SignpostMarv | 2012-07-05 | 1 | -0/+34 |
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| * | | | | Add OSSL function osForceAttachToAvatarFromInventory() | Justin Clark-Casey (justincc) | 2012-07-05 | 15 | -41/+293 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high. | ||||
| * | | | | Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned ↵ | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -40/+36 |
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| * | | | | refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than ↵ | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -10/+4 |
| | | | | | | | | | | | | | | | | | | | | inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe | ||||
| * | | | | refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() ↵ | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -10/+4 |
| | | | | | | | | | | | | | | | | | | | | rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe | ||||
| * | | | | refactor: use existing GetInventoryItem() in GetScriptByName(), itself ↵ | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -13/+9 |
| | | | | | | | | | | | | | | | | | | | | renamed from ScriptByName() | ||||
| * | | | | refactor: In llGetInventoryType() use existing GetInventoryItem() | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -11/+5 |
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| * | | | | refactor: In llGetInventoryCreator() use existing GetInventoryItem() | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -12/+8 |
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| * | | | | refactor: In llGetInventoryPermMask() use existing GetInventoryItem() | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -24/+21 |
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| * | | | | refactor: in llGetInventoryPermMask use existing GetInventoryItem() | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -23/+19 |
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| * | | | | refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem() | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -20/+5 |
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| * | | | | refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing ↵ | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -22/+11 |
| | | | | | | | | | | | | | | | | | | | | GetInventoryItem() | ||||
| * | | | | refactor: In llGetInventoryKey() use existing GetInventoryItem() | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -15/+9 |
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| * | | | | In llMessageLinked() use GetInventoryItems() rather than cloning ↵ | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -4/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TaskInventory directory GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe | ||||
| * | | | | In llRequestInventoryData() use GetInventoryItems() rather than cloning ↵ | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -3/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TaskInventory directory GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe | ||||
| * | | | | refactor: In llCollisionSound() use existing GetInventoryItem() method ↵ | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -11/+5 |
| | | | | | | | | | | | | | | | | | | | | rather than have it iterate through TaskInventory itself. | ||||
| * | | | | refactor: In llRemoveInventory() use existing GetInventoryItem() method ↵ | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -14/+9 |
| | | | | | | | | | | | | | | | | | | | | rather than have it iterate through TaskInventory itself. | ||||
| * | | | | refactor: make llGiveInventory() use existing GetInventoryItem() method ↵ | Justin Clark-Casey (justincc) | 2012-07-04 | 1 | -24/+11 |
| | | | | | | | | | | | | | | | | | | | | rather than iterate through TaskInventory itself. |