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* Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-0422-695/+1305
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| * Zero velocity when drag-copyingMelanie2012-03-041-0/+2
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| * This still causes terrain artefactsMelanie2012-03-021-3/+3
| | | | | | | | | | | | Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648.
| * This still causes terrain artefactsMelanie2012-03-021-3/+1
| | | | | | | | | | | | Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e.
| * Fix and hook up llTeleportAgentMelanie2012-02-283-1/+7
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| * Implement llTeleportAgentMelanie2012-02-281-0/+22
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| * made box a little largerUbitUmarov2012-02-281-6/+6
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| * A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
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| * Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
| | | | | | | | when fixed right.
| * Let inworld meshs colide as such and not as basic prim all the time. ↵UbitUmarov2012-02-272-5/+10
| | | | | | | | Removed also LOD, and outerskin on colision meshs.
| * Merge branch 'ubitwork'Melanie2012-02-274-568/+378
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| | * update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
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| * | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
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| * | Fix NPC appearance setting to include attachments againMelanie2012-02-271-1/+4
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| * Merge branch 'ubitwork'Melanie2012-02-262-3/+41
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| | * added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵UbitUmarov2012-02-262-3/+41
| | | | | | | | | | | | data.
| | * Implement KeyframedMotion selection behaviorMelanie2012-02-263-2/+37
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| * | Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-262-0/+18
| | | | | | | | | | | | periodically.
| * | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-267-39/+52
| | | | | | | | | | | | other way because SOG doesn't technically exist in the DB
| * | Implement proper selection behaviorMelanie2012-02-263-2/+37
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| * Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-265-11/+9
| | | | | | | | code.
| * Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
| | | | | | | | Buoyancy, Force and Torque
| * Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
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| * Zero force and torque on take so that items don't run away when rezzedMelanie2012-02-261-0/+2
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| * Merge branch 'ubitwork'Melanie2012-02-263-35/+98
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| | * changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵UbitUmarov2012-02-253-35/+98
| | | | | | | | | | | | Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
| * | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-269-2/+493
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| * Delay the sending of the initial werables update until the inventory andMelanie2012-02-252-8/+12
| | | | | | | | | | VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login
| * Merge branch 'ubitwork'Melanie2012-02-241-5/+21
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| | * replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
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| * | Try not to send the avatar updates on login. This may mean loggin in withMelanie2012-02-241-1/+2
| |/ | | | | | | invisible attachments again but could help the appearance issues.
| * stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
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| * Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie2012-02-231-1/+1
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| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-232-6/+9
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| * | Correct sit position calculationsMelanie2012-02-231-2/+2
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* | | Merge branch 'master' into careminsterMelanie2012-03-041-1/+1
|\ \ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
| * | | comment out "[CAPS]: ScriptTaskInventory Request" log spamJustin Clark-Casey (justincc)2012-03-021-1/+1
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* | | | Merge branch 'master' into careminsterMelanie2012-03-0312-221/+193
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | | Remove outdated comment about checking attachment prims in ↵Justin Clark-Casey (justincc)2012-03-021-3/+1
| | | | | | | | | | | | | | | | Scene.PipeEventsForScript()
| * | | Allow a script to receive events if its root prim is in an area where it's ↵Justin Clark-Casey (justincc)2012-03-021-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | allowed to run rather than checking its own prim. This allows scripts to run in child prims that are outside region boundaries. This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug Thanks tglion!
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-03-022-4/+12
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| | * | | minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-03-021-2/+1
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| | * | | Send the right name and creation date on the BasicProfileModule.Diva Canto2012-03-011-2/+11
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| * | | | ScenePresence line endings and fix AllowMovement default to true.Dan Lake2012-03-021-30/+30
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| * | | In ScenePresence, removed several private variables used to store public ↵Dan Lake2012-03-011-108/+44
| | | | | | | | | | | | | | | | parameters. They were only used by the get/set and make code harder to refactor.
| * | | Move SenseRepeaters.Count check inside the SenseRepeatListLock.Justin Clark-Casey (justincc)2012-03-021-4/+4
| | | | | | | | | | | | | | | | No methods in the List class are thread safe in the MS specification/documentation
| * | | lock SenseRepeatListLock when added a new sensor during script reconstitution.Justin Clark-Casey (justincc)2012-03-021-1/+3
| | | | | | | | | | | | | | | | | | | | This is already being done in the other place where a sensor is added. Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
| * | | Adds an OSSL command for regular expression-based string replacement. ParametersMic Bowman2012-03-013-0/+32
| | | | | | | | | | | | | | | | | | | | | | | | are osReplaceString(string source, string patter, string replace, integer count, integer start) The count parameter specifies the total number of replacements to make, -1 makes all replacements.
| * | | Fix indexing on string trimBlueWall2012-03-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Thanks to zadark for pointing this out, smxy for deciphering the ?: operator and Plugh for the fix \o/ yay for IRC
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-294-21/+25
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