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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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Add llRotLookat pt1.
KittoFlora
2009-10-26
14
-31
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+296
*
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Commented out instrumentation in ODEPrim.cs
KittoFlora
2009-10-22
1
-0
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+8
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Merge branch 'master' into vehicles
Melanie
2009-10-22
45
-2052
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+2271
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Merge branch 'melanie_test' into prioritization
Melanie
2009-10-22
2
-56
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+51
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Make the LSL scripting delays take full effect. To tune, tweat the
Melanie
2009-10-22
1
-56
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+49
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Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2
Melanie
2009-10-22
1
-1
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+1
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Add MaxPoolThreads in startup to limit the size of the thread pool used
Melanie
2009-10-22
1
-0
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+2
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* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...
John Hurliman
2009-10-21
4
-11
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+14
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* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
2009-10-21
4
-61
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+108
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* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
2009-10-21
4
-18
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+8
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Merged master into prioritization
John Hurliman
2009-10-21
3
-18
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+28
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Fix llParticleSystem to accept LSL variables and LSL constants in place
Melanie
2009-10-21
1
-1
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+1
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Patch by mcortez: Remove lock from scene presence updating in groups module
Melanie
2009-10-21
1
-9
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+7
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Change "config save" to "config save <filename>", which is mandatory.
Melanie
2009-10-20
1
-2
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+14
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Fix for index error in llList2String
Snowcrash
2009-10-20
1
-6
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+6
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* FireQueueEmpty now checks if a measurable amount of time has passed, and if...
John Hurliman
2009-10-21
3
-38
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+16
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* Changed the timing calculations for sending resends/acks/pings from per-cli...
John Hurliman
2009-10-21
3
-41
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+63
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Testing out a hack to identify the source of the high cpu usage
John Hurliman
2009-10-21
1
-0
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+3
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*
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Removing the Sleep(0) call from the OutgoingPacketHandler
John Hurliman
2009-10-21
1
-6
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+3
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* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...
John Hurliman
2009-10-21
3
-13
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+49
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* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
2009-10-21
4
-208
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+126
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Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...
John Hurliman
2009-10-21
1
-7
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+7
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Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
2009-10-21
4
-50
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+121
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* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
2009-10-20
5
-10
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+235
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* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
2009-10-20
2
-94
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+34
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* Removed the throttle speed optimizations to see if it brings stability back
John Hurliman
2009-10-20
2
-72
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+69
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Added try/catches in the outgoing packet handler to match the one in the inco...
John Hurliman
2009-10-20
1
-45
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+59
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Fixing position/rotation/collisionplane in ObjectUpdate packets for avatars
John Hurliman
2009-10-20
1
-6
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+8
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Reverting the deletion of files related to texture sending until we figure ou...
John Hurliman
2009-10-20
6
-0
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+926
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* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...
John Hurliman
2009-10-20
3
-11
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+1
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* Removing cruft left over from the conversion to the new texture sending and...
John Hurliman
2009-10-20
12
-1275
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+45
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* Optimized sending of terrain data
John Hurliman
2009-10-19
2
-155
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+180
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* Removed OpenSim.Data.NHibernate
John Hurliman
2009-10-19
3
-6
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+6
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Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...
John Hurliman
2009-10-19
1
-0
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+4
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Forgot {} on last commit.
Diva Canto
2009-10-19
1
-0
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+2
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More instrumentation in physics.
Diva Canto
2009-10-19
1
-0
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+2
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*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...
John Hurliman
2009-10-19
8
-31
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+49
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*
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
11
-120
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+117
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Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...
John Hurliman
2009-10-18
2
-1
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+14
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*
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A bit of instrumentation to figure out what's going on with physics actors.
Diva Canto
2009-10-18
2
-1
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+14
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*
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* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
2009-10-18
5
-684
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+398
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*
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* Process the avatar terse update priority queue as soon as an update for our...
John Hurliman
2009-10-18
1
-40
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+39
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*
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Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decod...
John Hurliman
2009-10-18
1
-0
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+3
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*
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* Big performance increase in loading prims from the region database with MySQL
John Hurliman
2009-10-18
2
-25
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+50
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*
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* Committing Nini.dll with the patch from #3773 applied
John Hurliman
2009-10-17
1
-1
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+1
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*
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Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
2009-10-17
7
-20
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+227
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/
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*
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Wrapped the contents of the IncomingPacketHandler loop in a try/catch statement
John Hurliman
2009-10-17
1
-2
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+9
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Merge branch 'master' into prioritization
Melanie
2009-10-17
1
-0
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+7
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...
John Hurliman
2009-10-16
1
-3
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+5
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*
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Changing avatar movement updates to the Task throttle category until we get f...
John Hurliman
2009-10-16
1
-5
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+6
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