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* | | Add llRotLookat pt1.KittoFlora2009-10-2614-31/+296
* | | Commented out instrumentation in ODEPrim.csKittoFlora2009-10-221-0/+8
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* | Merge branch 'master' into vehiclesMelanie2009-10-2245-2052/+2271
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| * Merge branch 'melanie_test' into prioritizationMelanie2009-10-222-56/+51
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| | * Make the LSL scripting delays take full effect. To tune, tweat theMelanie2009-10-221-56/+49
| | * Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie2009-10-221-1/+1
| | * Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie2009-10-221-0/+2
| * | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...John Hurliman2009-10-214-11/+14
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| * * Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman2009-10-214-61/+108
| * * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman2009-10-214-18/+8
| * Merged master into prioritizationJohn Hurliman2009-10-213-18/+28
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| | * Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie2009-10-211-1/+1
| | * Patch by mcortez: Remove lock from scene presence updating in groups moduleMelanie2009-10-211-9/+7
| | * Change "config save" to "config save <filename>", which is mandatory.Melanie2009-10-201-2/+14
| | * Fix for index error in llList2StringSnowcrash2009-10-201-6/+6
| * | * FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman2009-10-213-38/+16
| * | * Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman2009-10-213-41/+63
| * | Testing out a hack to identify the source of the high cpu usageJohn Hurliman2009-10-211-0/+3
| * | Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman2009-10-211-6/+3
| * | * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman2009-10-213-13/+49
| * | * Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman2009-10-214-208/+126
| * | Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman2009-10-211-7/+7
| * | Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman2009-10-214-50/+121
| * | * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-205-10/+235
| * | * Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2009-10-202-94/+34
| * | * Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2009-10-202-72/+69
| * | Added try/catches in the outgoing packet handler to match the one in the inco...John Hurliman2009-10-201-45/+59
| * | Fixing position/rotation/collisionplane in ObjectUpdate packets for avatarsJohn Hurliman2009-10-201-6/+8
| * | Reverting the deletion of files related to texture sending until we figure ou...John Hurliman2009-10-206-0/+926
| * | * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...John Hurliman2009-10-203-11/+1
| * | * Removing cruft left over from the conversion to the new texture sending and...John Hurliman2009-10-2012-1275/+45
| * | * Optimized sending of terrain dataJohn Hurliman2009-10-192-155/+180
| * | * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-193-6/+6
| * | Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...John Hurliman2009-10-191-0/+4
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| | * | Forgot {} on last commit.Diva Canto2009-10-191-0/+2
| | * | More instrumentation in physics.Diva Canto2009-10-191-0/+2
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-198-31/+49
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| * | | * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-1911-120/+117
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| * | Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...John Hurliman2009-10-182-1/+14
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| | * | A bit of instrumentation to figure out what's going on with physics actors.Diva Canto2009-10-182-1/+14
| * | | * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-185-684/+398
| * | | * Process the avatar terse update priority queue as soon as an update for our...John Hurliman2009-10-181-40/+39
| * | | Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decod...John Hurliman2009-10-181-0/+3
| * | | * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-182-25/+50
| * | | * Committing Nini.dll with the patch from #3773 appliedJohn Hurliman2009-10-171-1/+1
| * | | Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-177-20/+227
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| * | Wrapped the contents of the IncomingPacketHandler loop in a try/catch statementJohn Hurliman2009-10-171-2/+9
| * | Merge branch 'master' into prioritizationMelanie2009-10-171-0/+7
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| * \ \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-161-3/+5
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| * | | | Changing avatar movement updates to the Task throttle category until we get f...John Hurliman2009-10-161-5/+6