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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
UbitOde: remove useless water collider from active code.
UbitUmarov
2012-07-17
1
-8
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+8
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-16
1
-50
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+35
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Allow setting linked avatar positions from within a prim not the one sat on
Melanie
2012-07-16
1
-11
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+18
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** TEST ** put back corrected SetPrimParams for avatars, referenced to
UbitUmarov
2012-07-16
1
-26
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+48
*
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backkick git
UbitUmarov
2012-07-15
1
-1
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+0
*
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just a kick git
UbitUmarov
2012-07-15
1
-0
/
+1
*
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
1
-24
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+28
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*
Remove instrumentation and fix the message delivery issue
Melanie
2012-07-15
1
-24
/
+28
*
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
1
-3
/
+20
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*
Testing changes and instrumentation
Melanie
2012-07-15
1
-3
/
+20
*
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
1
-0
/
+34
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*
Save packets received while the client is added and replay them later.
Melanie
2012-07-15
1
-0
/
+34
*
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
1
-45
/
+26
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*
Reinstate older set rotation code for avatars since it works in all cases
Melanie
2012-07-15
1
-22
/
+1
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*
Replace sit position and rotation code with older, working version
Melanie
2012-07-15
1
-26
/
+28
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*
Revert "Fix a sit rotation issue"
Melanie
2012-07-15
1
-1
/
+1
*
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
2
-3
/
+2
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Fix a sit rotation issue
Melanie
2012-07-15
1
-1
/
+1
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*
Revert "Experimentally handle UseCircuitCode synchrnonously"
Melanie
2012-07-15
1
-2
/
+1
*
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
1
-1
/
+2
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*
Experimentally handle UseCircuitCode synchrnonously
Melanie
2012-07-15
1
-1
/
+2
*
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
2
-6
/
+6
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*
Make https work in the poll service manager
Melanie
2012-07-15
1
-2
/
+2
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*
Fix a double parenthesis typo
Melanie
2012-07-15
1
-1
/
+1
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*
Set up https to work like http does in the poll handler
Melanie
2012-07-15
1
-3
/
+3
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*
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
2012-07-14
1
-1
/
+1
*
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messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
2012-07-15
6
-388
/
+268
*
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remove forgotten line...
UbitUmarov
2012-07-14
1
-1
/
+0
*
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don't subscribe collision events for nonphysical parts only because of
UbitUmarov
2012-07-14
2
-1
/
+2
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/
*
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
2012-07-13
4
-41
/
+45
*
missed fix on vehicle reference frame
UbitUmarov
2012-07-13
1
-2
/
+1
*
fix bad vehicle reference frame
UbitUmarov
2012-07-13
1
-1
/
+2
*
Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"
Melanie
2012-07-13
1
-1
/
+0
*
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
2012-07-12
3
-98
/
+41
*
Revert "Add instrumentation to log finalizer being called. Suppressed for bac...
Melanie
2012-07-12
2
-12
/
+6
*
Revert "Place instrumentation in the proper place. This needs reverting, too!"
Melanie
2012-07-12
1
-1
/
+1
*
Add "gc collect" console command for debugging memleaks
Melanie
2012-07-12
1
-0
/
+7
*
Place instrumentation in the proper place. This needs reverting, too!
Melanie
2012-07-11
1
-1
/
+1
*
Add instrumentation to log finalizer being called. Suppressed for backup
Melanie
2012-07-11
2
-6
/
+12
*
Change order of operations on backup to ensure keyframe motions are backed
Melanie
2012-07-11
1
-2
/
+6
*
remove expensive and leaked ( in Xengine at least) SayShout timer and
UbitUmarov
2012-07-11
1
-5
/
+23
*
ubitODE leaks
UbitUmarov
2012-07-11
3
-25
/
+33
*
Melanie fix: detach SOGs from backup on linking
UbitUmarov
2012-07-11
1
-0
/
+2
*
console region restart: Let Xengine not cry all over the place with
UbitUmarov
2012-07-10
1
-6
/
+10
*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-10
1
-5
/
+7
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*
Reinstate parallel fetching of residents and remove a left over return from d...
Melanie
2012-07-08
1
-5
/
+7
*
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lltargetomega efective spinrate now multiplied by gain ( need check )
UbitUmarov
2012-07-10
1
-0
/
+1
*
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let SOP AngularVelocity set physics actor angular velocity if it's
UbitUmarov
2012-07-10
1
-1
/
+9
*
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more work on llSetAngularVelocity()
UbitUmarov
2012-07-10
2
-4
/
+29
*
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let rotationVelocity or AngularVelocity be setted on prims. Limited to
UbitUmarov
2012-07-10
1
-19
/
+46
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