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| * Changed how UserProfile performs a fallback call using the OpenProfile API, b...Oren Hurvitz2014-04-241-30/+37
| * Refactored: moved OpenProfileClient to a location where it can be used by bot...Oren Hurvitz2014-04-242-193/+1
* | Fixes a long-standing bug related to god-mode change ownership of objects per...Diva Canto2014-04-242-4/+6
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* Show Group name when land is group-ownedDev Random2014-04-231-7/+28
* minor: Remove unused System.Linq reference and use ParcelFlags.None instead o...Justin Clark-Casey (justincc)2014-04-231-2/+1
* Prevent sending Land Properties for unprivileged usersDev Random2014-04-231-5/+8
* Fix regression test break on previous commit 328bc3bJustin Clark-Casey (justincc)2014-04-231-15/+16
* Adjust avatar sit positioning on a target to pretty much exactly match that o...Justin Clark-Casey (justincc)2014-04-231-14/+26
* Dynamic textures shouldn't be saved in the assets service (only in the simula...Oren Hurvitz2014-04-231-2/+2
* Hypergrid: don't send Local assets to other gridsOren Hurvitz2014-04-231-35/+34
* Removed GetUserInventory(). It wasn't being used, and was creating warnings b...Oren Hurvitz2014-04-235-67/+1
* Eliminated many warningsOren Hurvitz2014-04-2332-59/+75
* Fixed KeyframeMotion to work with very slow movement.Oren Hurvitz2014-04-221-25/+33
* Changed the maximum asset name and description lengths to constants. Also, pr...Oren Hurvitz2014-04-221-0/+2
* Fixed: when a user logged-in, sometimes he didn't get notified of the Online ...Oren Hurvitz2014-04-212-2/+24
* Possible solution for #7120 and #7051lillith_xue2014-04-211-23/+32
* Better error-handling when storing assets: recognize that 'null' is an error ...Oren Hurvitz2014-04-202-12/+9
* Fixed: when any avatar changed his Active Group, it was set as the active gro...Oren Hurvitz2014-04-201-10/+13
* Fixed: once a user has rezzed an object, they could then duplicate it as much...Oren Hurvitz2014-04-201-3/+5
* Fixed: if a user belonged to the parcel's group then he was allowed to rez ob...Oren Hurvitz2014-04-201-16/+16
* Fixed: the parcel flag "Allow Scripts from Group" should only check if the pa...Oren Hurvitz2014-04-204-31/+25
* Catch empty url errorBlueWall2014-04-191-0/+3
* In teleports, when sending the Source region, set its ServerURI to the Gateke...Oren Hurvitz2014-04-132-2/+7
* BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams2014-04-123-4/+11
* Tweak to PrimLimits and add missing Regions.ini exampleDev Random2014-04-121-16/+5
* Add per-user checking to PrimLimitsModuleDev Random2014-04-121-24/+69
* minor: use constants instead of magic numbers in llRequestAgentData() where p...Justin Clark-Casey (justincc)2014-04-111-6/+6
* Actually add the llRequestAgentData() test class for commit 530c86Justin Clark-Casey (justincc)2014-04-111-0/+157
* Fix the presence info caching used in llRequestAgentData(), which was complet...Justin Clark-Casey (justincc)2014-04-111-58/+85
* BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams2014-04-101-1/+1
* Allows to sell objects on a parcel of land together with that parcel of land....Snoopy Pfeffer2014-04-101-0/+44
* Fixed: when teleporting between grids, the avatar name wasn't always updated.Oren Hurvitz2014-04-091-6/+67
* In teleports, pass the source region to the destination (similar to an HTTP r...Oren Hurvitz2014-04-096-24/+34
* Improved error messages when a teleport fails. The viewer's dialog already sa...Oren Hurvitz2014-04-081-4/+4
* Allow invalidating the users cacheOren Hurvitz2014-04-082-2/+15
* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-074-9/+13
* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-074-14/+15
* Fixed: during a teleport we always sent the error "The teleport destination c...Oren Hurvitz2014-04-062-7/+1
* When preparing a Hypergrid teleport, tell the receiving grid which user is en...Oren Hurvitz2014-04-063-6/+23
* Pass the correct position to QueryAccess() instead of UUID.Zero (it was wrong...Oren Hurvitz2014-04-061-1/+1
* Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (th...Justin Clark-Casey (justincc)2014-04-051-2/+1
* Revert "Don't re-retrieve sit part in SP.HandleAgentSit() when we already hav...Justin Clark-Casey (justincc)2014-04-051-2/+0
* Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it.Justin Clark-Casey (justincc)2014-04-051-0/+2
* fixed object-collision issue after uncheck phantom-flagtglion2014-04-041-0/+2
* Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns...Justin Clark-Casey (justincc)2014-04-032-4/+64
* remove some whitespace that snuck in with last patchMichael Cerquoni2014-04-031-2/+2
* Add Varregion support to Terragen HandlerDev Random2014-04-031-28/+23
* BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.Vegaslon2014-04-031-1/+1
* Move new Estate commands to OpenSim.csDev Random2014-04-033-190/+156
* When teleporting using Hypergrid, show more informative error messages in cas...Oren Hurvitz2014-04-033-11/+39