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* Constrain 'terrain modify' to selected RegionDev Random2015-05-091-8/+17
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Another major overhaul of inventory downloading, this time pertaining to ↵Diva Canto2015-05-084-0/+46
| | | | inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
* Major change in the way inventory is downloaded: added a method throughout ↵Diva Canto2015-05-076-3/+56
| | | | IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
* Minor whitespace removalMichael Cerquoni2015-05-071-1/+0
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* Add 'terrain modify noise' and code cleanupDev Random2015-05-075-291/+113
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* 'terrain modify' command for area-of-effect operationsDev Random2015-05-0610-143/+1266
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Attempt at fixing mantis #7054. The two inventory threads are stepping on ↵Diva Canto2015-05-051-2/+3
| | | | each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
* Refactored some code that is used in two different dlls related to SOP ↵Diva Canto2015-05-053-208/+139
| | | | rewriting. Also added some unit tests that relate to mantis #7514
* Revert "Patch llCastRay fully-simplified to V2." for further review.Michael Cerquoni2015-05-041-15/+14
| | | | This reverts commit c96ee68953eb31fc2ad6d1df9b7a4bb19c584e17.
* fix a minor whitespace issueMichael Cerquoni2015-05-041-1/+0
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* Adding the command <dobackup>to opensim console which requires a region name ↵H-H-H2015-05-041-2/+40
| | | | | | as an argument and will do an oar of that region if the autobackup module is enabled Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Missing constants for llGetObjectDetailsTalun2015-05-042-0/+33
| | | | | | | | | OBJECT_BODY_SHAPE_TYPE OBJECT_HOVER_HEIGHT OBJECT_LAST_OWNER_ID OBJECT_RENDER_WEIGHT Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Implement llGetGeometricCenter correctly.Magnuz Binder2015-05-041-1/+20
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Patch llCastRay fully-simplified to V2.Magnuz Binder2015-05-041-14/+15
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Implement llCastRay fully, simplified.Magnuz Binder2015-05-031-1/+759
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* Only send parcel layer data around the point of interest. Can be disabledRobert Adams2015-05-031-5/+79
| | | | | by setting [LandManagement]LimitParcelLayerUpdateDistance=false New parameters added to OpenSimDefaults for the distance and enablement.
* lock collision mesh cache when accessingdahlia2015-05-031-3/+9
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* Make Meshmerizer mesh cache static so it can be shared across class instancesdahlia2015-05-031-1/+2
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* Mantis #7514Diva Canto2015-05-021-2/+2
| | | | I think this is it -- a bug introduced back in October, where the prefix and name space were being added twice on HG asset posts bu simulators.
* Updated all occurrences of AssemblyVersion("0.8.1.*") to ↵Diva Canto2015-04-2920-20/+20
| | | | AssemblyVersion("0.8.2.*")
* Added in all metrics for Phase 1 except for Time Dilation.Steven Zielinski2015-04-292-9/+218
| | | | | | | | | | | | | | Test Plan: Tested on local opensim and firestorm. Not tested with JSON stats reporter. Reviewers: rlouden Reviewed By: rlouden Differential Revision: http://cr.irl.ucf.edu/D269 Signed-off-by: Diva Canto <diva@metaverseink.com>
* Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add ↵BlueWall2015-04-281-24/+6
| | | | | | code to handle spin (Ctrl+Shift+Drag)" We found that linksets can move if the root prim is unscripted. Will revert this until a fix can be implemented.
* Revert "Revert "Fix the click to buy prim dialog not being displayed with ↵BlueWall2015-04-281-1/+1
| | | | | | alpha viewers after recent changes to viewer code by LL."" This brings back the fix for recent viewer click to buy prim dialog which was reverted after some reports of objects being altered when touched.
* Revert "Fix the click to buy prim dialog not being displayed with alpha ↵BlueWall2015-04-271-1/+1
| | | | | | | | viewers after recent changes to viewer code by LL." See: http://opensimulator.org/mantis/view.php?id=7426#c28089 Reverting this commit due to unwanted effects.
* Fix the click to buy prim dialog not being displayed with alpha viewers ↵AliciaRaven2015-04-251-1/+1
| | | | | | | | after recent changes to viewer code by LL. Recent viewer changes by linden lab now require more information when requesting prim tooltip data. The object properties must now be sent when the viewer requests the object family properties used to display the tool tip. Thanks to Liru for finding the viewer commit that broke this feature in OS. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Allow setting profilecut diff to 0.02 from scripts just like from viewer.Magnuz Binder2015-04-201-3/+3
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ↵AliciaRaven2015-04-201-6/+24
| | | | | | | | handle spin (Ctrl+Shift+Drag) This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged now. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Implement llGetBoundingBox fully.Magnuz Binder2015-04-201-42/+447
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add ↵Robert Adams2015-04-191-18/+4
| | | | | | | | | code to handle spin (Ctrl+Shift+Drag)" This change sees to enable general moving of objects with touch scripts. Reverting until the move permissions are understood. This reverts commit 28ce3238020c4dca8f9aef711daf730bccf0d2f0.
* Avoid deadlock in NPCModule between DeleteNPC and GetNPC on m_avatarstglion2015-04-181-10/+14
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ↵AliciaRaven2015-04-171-4/+18
| | | | | | handle spin (Ctrl+Shift+Drag) Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Temporarily comment out OSSL enabled warning log message.Robert Adams2015-04-141-1/+1
| | | | Added in wrong place. It is printed once per script rather than once per region.
* Enable OSSL functions by default using the osslEnable.ini configuration file.Robert Adams2015-04-141-0/+3
| | | | | This changes OpenSim.ini.example to, by default, include osslEnable.ini which turns on the OSSL functions and limits who can do which operations.
* Add osCheckODE() function so scripts can configure for running with legacy ↵Robert Adams2015-04-123-0/+21
| | | | | | | | physics engine. Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'. The presumption is that all other physics engines work the same (like SL) or it is a bug. Does not require ossl functions to be enabled.
* Change UserProfiles so that the parcel name is used for a ProfilePick and ↵AliciaRaven2015-04-121-17/+9
| | | | | | not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Fix llTargetOmega non-physical gain.Magnuz Binder2015-04-121-0/+3
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Fix stand position for differing seat and root rotation.Magnuz Binder2015-04-121-1/+1
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!.Robert Adams2015-04-051-14/+21
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* Parameterize sleeps in LSL functions.Magnuz Binder2015-03-221-64/+123
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* Allow setting hollow to 99% from scripts just like from viewer.Magnuz Binder2015-03-222-6/+6
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* Allow setting holesize to 0.01 from scripts just like from viewer.Magnuz Binder2015-03-221-4/+4
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* Allow setting dimple diff to 0.02 from scripts just like from viewer, add ↵Magnuz Binder2015-03-221-2/+7
| | | | clipping and fix old copy-paste error.
* viewers can set a minimum distance 0.02 between path cut start and path cut endFreaky Tech2015-03-221-3/+3
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* oops someone set individual quaternion members and forgot to normalizedahlia2015-03-171-0/+1
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* Re-enabled ability for avatar to ascend and descend whilst controlling view ↵Justin Clark-Casey (justincc)2015-03-171-2/+2
| | | | | | | with lmb held down on avatar (in most viewers). This had been disabled by 30b7863 (Fri Feb 27 2015). Relates to http://opensimulator.org/mantis/view.php?id=6835
* Actually start a region created via the "create region" console command.Justin Clark-Casey (justincc)2015-03-131-0/+2
| | | | Addresses http://opensimulator.org/mantis/view.php?id=7478
* Fix script state not being preserved in objects sent via Hypergrid.Justin Clark-Casey (justincc)2015-03-132-9/+79
| | | | | | | This was because attributes were not being included in the transformation, hence losing the script state identity. Symptoms are messages like "[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object test box" Regression since the conference code merge. Regression test extended for this case. Relates to http://opensimulator.org/mantis/view.php?id=7439
* Move state change in progress in ScriptInstance.PostEvent() to the top of ↵Justin Clark-Casey (justincc)2015-03-121-3/+4
| | | | the EventQueue lock to avoid some flags possibly being wrongly set (m_LastControlLevel, etc.)
* Lock around EventQueue manipulation in ScriptInstance.SetState() as queues ↵Justin Clark-Casey (justincc)2015-03-121-17/+24
| | | | | | are not thread-safe structures. This should also make it less likely that an event will be erroneously posted during a state change by precluding a race condition with a thread calling ScriptInstance.PostEvent()
* A workaround for the state change problem described best here ↵Bob Shaffer II2015-03-121-1/+22
| | | | http://opensimulator.org/mantis/view.php?id=6960 which should make state changes behave more like is described here http://wiki.secondlife.com/wiki/State