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* last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-212-49/+6
* replace LSL reference to sog GetLinkedAvatarsUbitUmarov2015-09-211-3/+5
* try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2015-09-212-14/+6
* add missing sit checkUbitUmarov2015-09-211-1/+2
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-216-44/+37
* coment out lludp debug things that only fill up the help screenUbitUmarov2015-09-211-0/+2
* revert my change to the range of greyscale image maps, setting it back to 0 ...UbitUmarov2015-09-211-3/+8
* fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range an...UbitUmarov2015-09-201-54/+16
* put back the hack to make viewers display map tags (now and then at least) t...UbitUmarov2015-09-191-127/+236
* a few more changes to worldMap. Use ExpireCaches, cache remote mapItems reque...UbitUmarov2015-09-192-269/+196
* MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-183-63/+16
* sync remote responses for mapItens with the local ones, but sending all valid...UbitUmarov2015-09-171-18/+11
* dont block a region just bc it doesnt have the requested map itemUbitUmarov2015-09-171-10/+0
* dont create terrain map asset for V1 viewers on large regions again, but do c...UbitUmarov2015-09-171-165/+186
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
* remove messages on agents cross fails that got mergedUbitUmarov2015-09-171-64/+40
* generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov2015-09-171-2/+2
* merge issues and a few more changesUbitUmarov2015-09-171-152/+116
* remove bad merge code..UbitUmarov2015-09-171-14/+16
* remove bad merge from masterUbitUmarov2015-09-161-12/+0
* change point of evocation of AgentHasMovedAway for HGUbitUmarov2015-09-161-19/+9
* restore some avn code, fixing for var regionsUbitUmarov2015-09-161-23/+8
* avoid a null ref (that should not happen after last commit), also reduce use ...UbitUmarov2015-09-151-20/+28
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
* mute watchdog timeouts on world map work threads. They do wait for events fo...UbitUmarov2015-09-151-2/+2
* try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov2015-09-145-13/+28
* Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
* change the names also on the assembyInfo filesUbitUmarov2015-09-132-7/+7
* missing file...UbitUmarov2015-09-121-29/+34
* rename Ubit physics modulesUbitUmarov2015-09-1217-70/+71
* let regionCache really find a varregion by a positionUbitUmarov2015-09-121-13/+26
* try to be more friendly to HGUbitUmarov2015-09-122-21/+30
* revert validating Library textures. Those need to be on a grid assets or wil...UbitUmarov2015-09-121-14/+0
* try to validate textures from library folderUbitUmarov2015-09-121-0/+14
* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-2/+2
* fix the typos that seem to matter so much to some :pUbitUmarov2015-09-122-2/+2
* send a reply on UpdateInventoryItem with the transactionID viewer sent. Prot...UbitUmarov2015-09-121-1/+3
* put back diva's cache with her recent fix but also avoid duplicated Inventor...UbitUmarov2015-09-111-10/+25
* inventory mess return to the state before divas cache issueUbitUmarov2015-09-112-43/+122
* inventory messUbitUmarov2015-09-111-22/+22
* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-112-122/+43
* remove diva's inventory cache since it seems to cause mantis 7720, broken it...UbitUmarov2015-09-111-22/+22
* add a few terminating / in LSLhttp uris as coreUbitUmarov2015-09-101-4/+4
* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
* minor clean, letting small classes be own module classUbitUmarov2015-09-091-2/+4
* let old ode also have a Module classUbitUmarov2015-09-093-80/+113
* found core hack to fix modules interdependencies RegionLoaded is not that ob...UbitUmarov2015-09-092-24/+37
* split Module from its scene, so if not enabled there is no scene memory allo...UbitUmarov2015-09-092-97/+113
* demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2015-09-0924-27/+23
* retouch ubitode moduleUbitUmarov2015-09-091-119/+52