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* Close-to-final tweaking with appearance. This time sending *everything*. ↵diva2009-02-242-36/+29
| | | | Addresses mantis #3223.
* First step in separating out the Userserver console command handling to a ↵MW2009-02-241-0/+2
| | | | | | | "module". Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
* remove log4net dependency and from PrimMesher.csDahlia Trimble2009-02-242-7/+18
| | | | | sync PrimMesher.cs with PrimMesher.dll version 29 on forge
* Thank you kindly, TLaukkan (Tommil) for a patch that solves:Charles Krinke2009-02-231-27/+32
| | | | | | If -background=true is specified on the command line, a null pointer exception crashes the server in OpenSim/Region/Application/OpenSimBase.cs in method StartupSpecific. Its trying to dereference m_console which is null, presumably because we're in background mode.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-231-0/+1
| | | | | | | | | This patch fixes a bug where if a script in a child prim has taken control of an avatar when they sit, although permission for camera control is revoked when they stand, free camera control is not restored. Currently it is only restored if the script is in the root prim (though its not clear to me where this happens!).
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-232-3/+3
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* * Commenting out threaded Scene update for the moment.Adam Frisby2009-02-231-2/+3
| | | | | * It works, but makes certain building tasks slow to update.
* * Fix for recent thread patch - IsAlive apparently is not as reliable as ↵Adam Frisby2009-02-231-1/+2
| | | | ThreadState.
* * Performance Changes:Adam Frisby2009-02-232-3/+17
| | | | | | | * Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
* Prevent avatar from walking along z-axisMike Mazur2009-02-231-1/+19
| | | | | | | | | Thanks mirceakitsune for a patch that prevents the avatar from trying to walk along the Z-axis in mouselook mode (or left-click the avatar and walk) while looking up or down. Fixes Mantis #946.
* Mantis#3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke2009-02-236-0/+169
| | | | | | | Adds a warning for an LSL construct that exploits a popular list memory saving hack.
* A little bit more tweaking with appearance. Now passing both the wearables ↵diva2009-02-232-66/+75
| | | | | | | | and the textures referred to in the Texture faces of AvatarAppearance. The textures are still not being acted upon on the other side, but they will. Note: will make avies coming from older sims casper or grey. Upgrade! Related to mantis #3204.
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-2262-321/+373
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Allow delivery of object messages gridwideMelanie Thielker2009-02-221-1/+2
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* * Fixes an assumption whereby Scene assumes that each client is capable of ↵Adam Frisby2009-02-221-0/+8
| | | | producing a circuit. This affects non-Linden derived viewers who do not utilize circuits.
* Refactor log4net logger handling in script engine. (#3148)Jeff Ames2009-02-2215-126/+134
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* Addresses some issues with appearance after TPs. Appearance.Owner was not ↵diva2009-02-222-5/+9
| | | | being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-222-26/+26
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* Applied patch from mantis #3217, which allows Dynamic Images of type RGB (so ↵MW2009-02-211-7/+23
| | | | with no alpha value). Thanks BlueWall.
* Thank you kindly, DoranZemlja for a patch that:Charles Krinke2009-02-211-1/+1
| | | | | | Solves the Object-Key problem when using llHTTPRequest()
* Applied patch from mantis #3213. Which adds a check to create region ↵MW2009-02-211-1/+6
| | | | command, to make sure the .xml is passed in the command arguments. Thanks BlueWall
* Added a check to LLClientView.RegisterInterface<T>(T iface), so that it ↵MW2009-02-211-1/+4
| | | | can't try to add duplicate interfaces and cause a exception.
* * Applied a patch that: Added estate ban table to migration scripts and ↵lbsa712009-02-212-9/+9
| | | | | | | | | | | | | | nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate. * Added estate ban table to migration scripts of all supported databases. * Added nhibernate mapping for EstateBans property of EstateSettings * Refactored property accessors for EstateBan object. * Added comments for EstateBan properties. * Ensured that NHibernate tests pass with NUnitGUI. * Ensured that nant test target passes. This fixes mantis #3210. Thank you, tlaukkan!
* Add copyright headers. Minor formatting cleanup.Jeff Ames2009-02-211-2/+2
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* Thank you, robsmart, for a patch that allows the shard to be set.Melanie Thielker2009-02-211-1/+9
| | | | | | | | The built-in default is OpenSim, unless a user server url is given, then that is used, unless "shard" is also goven, then shard takes precedence. The defult in OpenSim.ini is "OpenSim" for compatibility.
* * Renamed and encapsulated m_sceneGraph as SceneGraph for ccclbsa712009-02-204-6/+15
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* * Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa712009-02-2011-33/+33
| | | | 0.6.3.* to better track down dll ref and overwrite problems.
* * Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey2009-02-206-199/+412
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
* Revert previous commitMelanie Thielker2009-02-202-13/+1
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* Committing interface and stubs for IM interceptionMelanie Thielker2009-02-202-1/+13
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* Thanks DoranZemlja for a patch implementing non-shortcircuiting inMike Mazur2009-02-202-12/+31
| | | | | logical and and logical or in LSL. Fixes Mantis #3174.
* THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva2009-02-2014-2573/+6
| | | | | | | versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-205-560/+553
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* * Another stab at removing AssetServer.exe dependencieslbsa712009-02-201-1/+0
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* This moves the 2 friends-related interregion messages out of OGS1 and into ↵diva2009-02-203-90/+94
| | | | the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
* * Reverted the AssetServer fix, apparently something was dependent on ↵lbsa712009-02-191-0/+2
| | | | IAssetDataPlugin being in OpenSim.Data
* * moved the Get/PostAssetStreamHandler to the Servers namespace... slowly ↵lbsa712009-02-191-1/+0
| | | | getting there...
* * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa712009-02-191-1/+0
| | | | | | | rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
* * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey2009-02-193-7/+7
| | | | it actually does
* * Do deep inspection when saving inventory items in order to capture all the ↵Justin Clarke Casey2009-02-191-1/+1
| | | | | | | | | necessary assets (textures, objects within objects, textures referenced in scripts contained in objects contained in another object, etc.) * Not yet ready for general use
* * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor ↵lbsa712009-02-197-7/+7
| | | | poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
* Make the implementation of the message transfer module protected virtualMelanie Thielker2009-02-191-13/+13
| | | | | | throughout
* reverted last revision, until we decide how to handle capturing IM'sMW2009-02-192-18/+1
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* Added a event to IMessageTransferModule (and MessageTransferModule) so that ↵MW2009-02-192-0/+17
| | | | other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors.
* Force plugin state update when region crossingMelanie Thielker2009-02-191-0/+4
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* Try this, then :) remove just one line from script serialization, Melanie Thielker2009-02-191-1/+0
| | | | | | hunting the bug
* Refix the fix, adding a forgotten lineMelanie Thielker2009-02-191-0/+1
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* Attempt to fix a Windows only race in thread terminationMelanie Thielker2009-02-191-1/+8
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* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-196-14/+16
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Mantis#3188. Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-02-191-3/+49
| | | | | Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)