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* Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-194-29/+101
* refactor: fold CreateSceneViewer() back into ScenePresence constructorJustin Clark-Casey (justincc)2011-08-181-6/+1
* refactor: Fold 3 ScenePresence() constructors into one since only one is called.Justin Clark-Casey (justincc)2011-08-181-9/+2
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-1810-18/+26
* comment out noisy attachments loggingJustin Clark-Casey (justincc)2011-08-171-5/+5
* For now, supress 'OH NOES' warnings given by HGInventoryBroker.CacheInventory...Justin Clark-Casey (justincc)2011-08-171-5/+5
* Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)2011-08-173-3/+14
* extend test to check that there is one attachment and that it has the right nameJustin Clark-Casey (justincc)2011-08-171-1/+6
* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...Justin Clark-Casey (justincc)2011-08-174-11/+33
* get rid of logged warnings about lack of some modules - afaik these never occ...Justin Clark-Casey (justincc)2011-08-161-10/+0
* Add new FireAndForgetMethod.None.Justin Clark-Casey (justincc)2011-08-161-13/+33
* Move some previously common code back into separate tests. Remove unused reg...Justin Clark-Casey (justincc)2011-08-161-10/+9
* Isolate existing incomplete attachments tests rather than have them rely on e...Justin Clark-Casey (justincc)2011-08-161-5/+5
* drop number of attachments in test from 3 to 2 to reduce text complexityJustin Clark-Casey (justincc)2011-08-161-4/+1
* remove setting up of second scene in attachments since it's not currently usedJustin Clark-Casey (justincc)2011-08-161-24/+21
* relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)2011-08-161-2/+2
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-08-162-5/+6
* minor: change some comment text in flotsam asset cacheJustin Clark-Casey (justincc)2011-08-161-4/+3
* On Flotsam asset cache, go back to moving the file from the temporary locatio...Justin Clark-Casey (justincc)2011-08-161-26/+47
* Add "shutdown" message to RegionReadyBlueWall2011-08-151-0/+5
* Added console command "delete object outside" to delete all objects outside r...Snoopy Pfeffer2011-08-151-2/+37
* WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeout...Snoopy Pfeffer2011-08-141-19/+187
* llGetPrimitiveParams fix prim hollow/hole shape valueMicheil Merlin2011-08-132-3/+178
* Fix a problem in the Flotsam asset cache where assets were being put into the...Justin Clark-Casey (justincc)2011-08-131-2/+6
* Fix a bug preventing region modules from creating trees at anything but the d...Aaron Duffy2011-08-131-3/+3
* If a map request to a server fails, always close the outbound connection.Justin Clark-Casey (justincc)2011-08-121-1/+5
* minor: change login enable/disable messages in last commit so that they occur...Justin Clark-Casey (justincc)2011-08-121-2/+2
* minor: On "login disable/enable" always tell the user the final login status,...Justin Clark-Casey (justincc)2011-08-122-7/+5
* tidy up some OSSL NPC parameter namesJustin Clark-Casey (justincc)2011-08-123-34/+34
* rename position parameter in osNpcMoveToTarget to targetJustin Clark-Casey (justincc)2011-08-123-5/+5
* rename osNpcStopMoveTo() to osNpcStopMoveToTarget()Justin Clark-Casey (justincc)2011-08-123-4/+4
* When saving appearance, only save the baked textures, not the other face text...Justin Clark-Casey (justincc)2011-08-122-6/+44
* Fix kicking of NPCs via "kick user" console command.Justin Clark-Casey (justincc)2011-08-121-0/+2
* Allow the osNpcCreate() function to accept a notecard name or asset for initi...Justin Clark-Casey (justincc)2011-08-122-6/+26
* implement osNpcGetPos()Justin Clark-Casey (justincc)2011-08-113-0/+27
* implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)2011-08-114-5/+67
* Implement osAgentSaveAppearance() to save the appearance of an avatar in the ...Justin Clark-Casey (justincc)2011-08-114-5/+78
* add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-115-41/+87
* Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()Justin Clark-Casey (justincc)2011-08-111-15/+33
* eliminate redundant ground sitting checks since these are already done in enc...Justin Clark-Casey (justincc)2011-08-111-4/+1
* minor: a little bit of log message correction/commenting outJustin Clark-Casey (justincc)2011-08-111-1/+1
* eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)2011-08-112-6/+10
* instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)2011-08-112-17/+15
* get rid of intermediate local store of body rotation in ScenePresence, this i...Justin Clark-Casey (justincc)2011-08-111-5/+4
* only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-113-24/+20
* comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)2011-08-115-7/+8
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-115-8/+19
* If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-112-2/+8
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-107-17/+44
* fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-102-1/+5