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* * ODE step two on the way to separate dynamic space allocation ( One more to ↵Teravus Ovares2007-11-163-56/+176
| | | | go )
* * Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares2007-11-161-1/+7
| | | | object updates since unlinking.
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-157-29/+30
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* make Stopped a bit sloppier which should help address any float round off issuesSean Dague2007-11-151-6/+7
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* * ODE - Started the refactoring process to allow breaking up the scene into ↵Teravus Ovares2007-11-151-97/+146
| | | | | | | smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation..
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-152-8/+15
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* * Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2007-11-157-5/+112
| | | | hover your mouse over prim with the object name, description, ownerid.. etc.
* added first attempt at storing stopped physical objectsSean Dague2007-11-141-1/+17
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* Added "show regions" console command that displays the list of regions in ↵MW2007-11-141-3/+10
| | | | that instance and their X , Y locations. (as requested/suggested by ckrinke)
* clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague2007-11-141-21/+19
| | | | | | sure this remains working for you.
* managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague2007-11-141-0/+5
| | | | | | this means .net is fixed.
* bury connect creation deeper down in case this is what .NET hatesSean Dague2007-11-141-0/+1
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* random shot in the darkSean Dague2007-11-141-3/+4
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* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
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* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20
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* remove limit stanza, see if this helps.Sean Dague2007-11-141-1/+1
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* get rid of parametrized query, in case this is the .NET issue (I hope not)Sean Dague2007-11-141-5/+5
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* further adventures in .NET workaroundsSean Dague2007-11-141-1/+4
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* no, this probably won't work either, but I'm going to at least make sure it ↵Sean Dague2007-11-141-2/+2
| | | | | | | | works mono still
* more attempted voodoo around .NETSean Dague2007-11-141-3/+2
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* attempt to resolve Sqlite not working on .NET for terrainSean Dague2007-11-141-21/+24
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* * Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares2007-11-145-13/+48
| | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
* * Should help avatar climb steps betterTeravus Ovares2007-11-141-22/+54
| | | | | | | | * Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks.
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
| | | | | * Warning: Only try on Linux, Windows builds still have a terrain database problem.
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-138-8/+83
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-137-14/+191
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* Added "remove-region <region name>" console command that "should" remove the ↵MW2007-11-132-5/+16
| | | | named region/scene.
* working now. Needs cleanup, but I'll have to do that after the next meetingSean Dague2007-11-131-7/+16
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* some changes to reduce memory significantly by not keeping allSean Dague2007-11-131-24/+36
| | | | | | | terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here.
* replaced exception when sitting and typing with rather amusing getting up ↵Jeff Ames2007-11-131-0/+12
| | | | and sitting back down animation
* Some work on cleanly removing Regions.MW2007-11-136-30/+86
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* Some work on being able to set/send a users Buddylist info. (added handling ↵MW2007-11-131-0/+4
| | | | | | | code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-132-7/+71
| | | | | * Tweaked a few things
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-132-24/+59
| | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
* added IDs for all built-in animationsJeff Ames2007-11-131-1/+1
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* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-129-5/+78
| | | | | * All thanks to unimplemented packet listing :D
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-126-28/+294
| | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
* fix compile issue on monoSean Dague2007-11-121-1/+1
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* enable typing animation for chat, maybeJeff Ames2007-11-123-60/+91
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* added verbose output of unhandled packets from the viewerJeff Ames2007-11-121-6/+8
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* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares2007-11-122-4/+21
| | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
* set svn:eol-style, reset default configJeff Ames2007-11-121-74/+74
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* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-122-0/+84
| | | | | | | | * Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-114-3/+39
| | | | | | | and alpha argument of the llSetText command.
* Fixing null pointer exception from Mathias Soeken:Dalien Talbot2007-11-111-2/+2
| | | | | | | | | e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null.
* set svn:eol-styleJeff Ames2007-11-118-1741/+1741
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* fixed chatting while sittingJeff Ames2007-11-111-5/+9
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* * adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2007-11-117-16/+23
| | | | OpenSim.ini.example in the bin folder for an example.
* removed OdePlugin/Meshing directoryJeff Ames2007-11-106-1522/+0
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* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-1017-64/+1963
| | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....