Commit message (Collapse) | Author | Age | Files | Lines | |
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* | restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -51/+37 |
| | | | | work with the new UserAccountService/InventoryService | ||||
* | fission UserAccountService.HandleCreateUser() into two methods, one which ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -52/+50 |
| | | | | handles user command parsing and another which actually does the work | ||||
* | Add ability to load IARs directly from URIs | Justin Clark-Casey (justincc) | 2010-05-28 | 3 | -7/+43 |
| | | | | | | | | So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web. | ||||
* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -1/+1 |
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* | tidy up help information on load oar and save oar | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -5/+11 |
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* | refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 3 | -64/+65 |
| | | | | ArchiveHelpers | ||||
* | Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars. | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -2/+6 |
| | | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments | ||||
* | Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -2/+5 |
| | | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly | ||||
* | remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -9/+0 |
| | | | | code calls SceneViewer.QueuePartForUpdate() directly | ||||
* | Prevent a null ref | Melanie Thielker | 2010-05-27 | 1 | -0/+3 |
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* | Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more" | Melanie | 2010-05-27 | 2 | -14/+2 |
| | | | | | | Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a. | ||||
* | Comment noisy "CONNECTION DEBUGGING" messages, because they push more | Melanie Thielker | 2010-05-27 | 2 | -2/+14 |
| | | | | important stuff off screen too fast | ||||
* | Just because there is an agent update handler, that doesn't mean there is | Melanie Thielker | 2010-05-26 | 1 | -3/+4 |
| | | | | a pre agent update handler. Null check these separately. | ||||
* | fix sculpt normal direction for mirrored plane sculpts | dahlia | 2010-05-24 | 1 | -2/+1 |
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* | Change the way alpha is interpreted on prim text. Manris #4723 | Melanie | 2010-05-24 | 1 | -1/+1 |
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* | minor: expand upon comments about not scheduling two full updates for ↵ | Justin Clark-Casey (justincc) | 2010-05-24 | 1 | -2/+3 |
| | | | | attachments | ||||
* | Remove an unneeded conditional | Melanie | 2010-05-23 | 1 | -2/+1 |
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* | Apply http://opensimulator.org/mantis/view.php?id=4632 | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -2/+60 |
| | | | | | Adds dialog methods for MRM. Thanks ziah. | ||||
* | Apply http://opensimulator.org/mantis/view.php?id=4627 | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -0/+20 |
| | | | | Adds OwnerId and CreatorId properties to MRM.IObject | ||||
* | Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628 | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+2 |
| | | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune! | ||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -0/+57 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-05-21 | 2 | -69/+68 |
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| * | | Add a new priority scheme that works like FrontBack, but completely ↵ | Melanie | 2010-05-21 | 1 | -0/+57 |
| | | | | | | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack | ||||
* | | | Added overload of SendGenericMessage to LLClientView with string list as ↵ | Mikko Pallari | 2010-05-21 | 4 | -0/+29 |
| |/ |/| | | | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. | ||||
* | | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -17/+32 |
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| * | | Added a sanity check before using m_config in the Scene constructor | John Hurliman | 2010-05-21 | 1 | -16/+19 |
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| * | * Added code comments to Prioritizer.cs that document how to add a new ↵ | John Hurliman | 2010-05-21 | 1 | -1/+13 |
| | | | | | | | | update priority policy | ||||
* | | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 9 | -299/+193 |
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| * | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 2010-05-21 | 9 | -299/+193 |
| | | | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | ||||
* | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -53/+49 |
|/ | | | | | | that uuid is already in the scene this means that we don't perform pointless work | ||||
* | minor: remove LongRunning test designator from TestAddSceneObject() since it ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -1/+1 |
| | | | | isn't, really | ||||
* | add test to make sure that adding an object where one already exists in the ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -0/+34 |
| | | | | scene with that uuid fails | ||||
* | extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+13 |
| | | | | improve test to retrieve object by known uuid rather than dynamically assigned local id | ||||
* | Fix a problem where SceneGraph.AddSceneObject() would return false on ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -8/+14 |
| | | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added. | ||||
* | make oar object filename/pathname creation a helper method | Justin Clark-Casey (justincc) | 2010-05-21 | 4 | -38/+75 |
| | | | | | reused in both tests and oar code reduction in checking is outweighed by greater test clarity | ||||
* | add prim item and test asset save in save oar unit test | Justin Clark-Casey (justincc) | 2010-05-21 | 4 | -7/+38 |
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* | Only send dialogs and notices to root agents, not child agents | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -9/+7 |
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* | Change the way the object perms are propagated to attempt to salvage | Melanie | 2010-05-21 | 1 | -21/+23 |
| | | | | some older content | ||||
* | * Made PriorityQueue non-generic so it natively understands EntityUpdate structs | John Hurliman | 2010-05-20 | 1 | -38/+32 |
| | | | | * Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates | ||||
* | Ensure that the first update sent out for any given prim is a full update | Melanie Thielker | 2010-05-21 | 1 | -0/+11 |
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* | Removed sessionID from GridUserservice again. Removed parcel crossing ↵ | Diva Canto | 2010-05-20 | 3 | -13/+5 |
| | | | | detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface. | ||||
* | Merging slimupdates2 | unknown | 2010-05-20 | 18 | -479/+562 |
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| * | * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵ | unknown | 2010-05-20 | 1 | -1/+5 |
| | | | | | | | | unless we were asked to | ||||
| * | * Added sessionID to IGridUserService.SetLastPosition(), as some connectors ↵ | unknown | 2010-05-20 | 3 | -6/+6 |
| | | | | | | | | | | | | will want to track position against sessionID instead of userID * Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | unknown | 2010-05-15 | 2 | -2/+7 |
| |\ | | | | | | | | | | slimupdates2 | ||||
| * | | Refactor scene presence list for lockless iteration. Lock contention will ↵ | Dan Lake | 2010-05-15 | 1 | -61/+53 |
| | | | | | | | | | | | | now only be for simultaneous add/removes of scene presences from the scene. | ||||
| * | | Implements three new OSSL functions for parcel management: osParcelJoin ↵ | OpenSim Master | 2010-05-13 | 7 | -0/+140 |
| | | | | | | | | | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. | ||||
| * | | Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is ↵ | unknown | 2010-05-12 | 1 | -5/+4 |
| | | | | | | | | | | | | working) | ||||
| * | | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵ | unknown | 2010-05-12 | 7 | -412/+360 |
| | | | | | | | | | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates | ||||
* | | | Fixes mantis #4622. | Diva Canto | 2010-05-16 | 1 | -23/+14 |
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