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* Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵alondria2008-01-121-0/+59
| | | | on how much to effect the land.
* * Added some of the finer control points to POS such asTeravus Ovares2008-01-122-0/+12
| | | | | | | ** jumping ** crouching ** landing on prim
* *ech one thing didn't save from the last commitTeravus Ovares2008-01-121-2/+2
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* * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵Teravus Ovares2008-01-122-3/+4
| | | | | | | Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
* Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria2008-01-122-0/+18
| | | | LSL_BaseClass to allow them to be called in LSL scripts.
* * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵Adam Frisby2008-01-121-0/+9
| | | | method.
* Set svn:eol-style.Jeff Ames2008-01-125-489/+489
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* And one last time - removed duplicate exception dump :)Tedd Hansen2008-01-121-2/+3
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* Minor fix to global exception handler - now only displays unhandled (full ↵Tedd Hansen2008-01-121-1/+2
| | | | crash) exceptions.
* Added global exception handler with possibility of reporting crash details ↵Tedd Hansen2008-01-121-0/+39
| | | | directly to developers (disabled for now)
* New ScriptServer protocol successfully implemented.Tedd Hansen2008-01-122-10/+52
| | | | | Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-127-11/+489
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* Fix some warnings under mono.Jeff Ames2008-01-112-3/+3
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* * Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey2008-01-114-6/+13
| | | | | | | | | * This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-111-0/+7
| | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
* Turn off accidental hardcodingJustin Clarke Casey2008-01-111-1/+1
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* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-113-16/+11
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* Added const definintions for sculpted prims.Tedd Hansen2008-01-101-1/+7
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* Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey2008-01-101-2/+2
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* * This update enables the web_login method.Teravus Ovares2008-01-092-1/+12
| | | | | * Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
* default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague2008-01-091-1/+1
| | | | | | dll location
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-1760/+0
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-092-1/+11
| | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-096-57/+241
| | | | | | | | * It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-082-12/+14
| | | | | | database code, so this is a shared concept.
* * Removed unneeded and uneeded debug messagelbsa712008-01-081-2/+0
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* * Removed superfluous and erroneous perms check on parts.lbsa712008-01-081-392/+390
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* * Heavy refactoring of MultipleObjUpdate flow for readabilitylbsa712008-01-081-117/+106
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* Minor prim inventory method refactoringJustin Clarke Casey2008-01-072-36/+21
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* Trigger persistence of the scripts in a prim's inventory when that inventory ↵Justin Clarke Casey2008-01-073-6/+36
| | | | | | | | is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-072-7/+2
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* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-073-47/+65
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* Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵Justin Clarke Casey2008-01-073-27/+30
| | | | | | | | not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary
* Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey2008-01-079-29/+111
| | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-062-96/+137
| | | | | | As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-062-205/+245
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* Set svn:eol-style.Jeff Ames2008-01-061-52/+52
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* Factor out TaskInventoryItemJustin Clarke Casey2008-01-063-83/+15
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* Prim inventory phase 4. Properly recover the prim folder ID from storage. ↵Justin Clarke Casey2008-01-063-31/+97
| | | | | | | | | Scripts now show up in prim inventories after region restart. Probably doesn't yet work for any items other than scripts. Still some work to do. No user functionality exposed. Not yet user tieable into normal code.
* Persistent prim inventory phase 3. Now retrieving prim item data from ↵Justin Clarke Casey2008-01-052-28/+77
| | | | | | | | | persistent store, but this doesn't yet show up for the client. Still no user functionality and not enabled in normal code.
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵Teravus Ovares2008-01-052-4/+7
| | | | | | | are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
* * Re-enabling parcel prim count updates, as it doesn't cause errors on the ↵Teravus Ovares2008-01-051-2/+2
| | | | console and border crossing problems anymore
* Dah, don't try and commit the primitems table if we're not running with prim ↵Justin Clarke Casey2008-01-051-1/+37
| | | | inventories
* Only one queue is used for load/unload of scripts.Tedd Hansen2008-01-052-20/+22
| | | | | So loading/unloading of scripts are now done in same sequence as they are called.
* Prim inventory storage phase 2. Add a prim inventory script item to sqlite ↵Justin Clarke Casey2008-01-051-6/+129
| | | | | | | | experimentally. This is not yet enabled in the codebase. No user functionality yet - next phase is to write the code to restore the script in prim inventory on region load
* Inventory subfolders working again in grid mode.Brian McBee2008-01-051-56/+58
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* Removed ModuleName because its like that and thats the way it is (according ↵Tedd Hansen2008-01-052-2/+0
| | | | to Mono)
* Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2008-01-052-9/+3
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* Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen2008-01-051-37/+69
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* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-057-407/+233
| | | | | Some debug info for startup added to find bugs. ++