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* implement prim media control permissions serverside in order to stop bad clientsJustin Clark-Casey (justincc)2010-07-133-24/+127
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* discard an object media update message if it tries to set more media ↵Justin Clark-Casey (justincc)2010-07-131-0/+8
| | | | textures than the prim has faces
* Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-123-1/+8
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* implement llClearPrimMedia()Justin Clark-Casey (justincc)2010-07-123-0/+35
| | | | untested
* fix issue with GetMediaEntry if the face requested wasn't set to a media textureJustin Clark-Casey (justincc)2010-07-121-1/+2
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* fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)2010-07-121-0/+7
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* factor out common code for updating the media urlJustin Clark-Casey (justincc)2010-07-121-41/+27
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* factor out common face parameter checking codeJustin Clark-Casey (justincc)2010-07-121-35/+21
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* minor: correct a few method names and change accessabilityJustin Clark-Casey (justincc)2010-07-121-3/+3
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* implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-125-13/+183
| | | | Untested
* Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-124-2/+193
| | | | | Exposes method to get media entry via IMoapModule As yet untested.
* Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)2010-07-011-1/+21
| | | | This is currently persisting media as an OSDArray serialized to LLSD XML.
* handle ObjectMediaNavigateMessageJustin Clark-Casey (justincc)2010-07-011-14/+55
| | | | | | | Other avatars can now see the webpages that you're navigating to. The requirement for an initial prim click before the texture displayed has gone away. Flash (e.g. YouTube) appears to work fine. Still not persisting any media data so this all disappears on server restart
* send a full object update out to avatars when a media texture is initially setJustin Clark-Casey (justincc)2010-07-011-6/+2
| | | | | this allows other avatars to see it, but still only after they've clicked on the face still not handling navigation yet
* start sending media url in object full updatesJustin Clark-Casey (justincc)2010-07-011-2/+1
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* start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-012-7/+30
| | | | not yet persisted or sent in the update
* replace hand parsing of incoming object media messages with parsing code in ↵Justin Clark-Casey (justincc)2010-07-011-60/+31
| | | | libopenmetaverse
* start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)2010-07-011-3/+60
| | | | | This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
* have a stab at sending the correct number of media entries to shapesJustin Clark-Casey (justincc)2010-07-011-2/+14
| | | | | | actually, this is probably wrong anyway if there's a default texture it's going to be easier just to gather the object media updates and retain those in-memory now but what the hell
* do a whole load of crappy hacking to get cubes to display google.comJustin Clark-Casey (justincc)2010-07-011-6/+89
| | | | | | currently, for smoe reason the page only appears when you click a face. also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason you can still change the url and normal navigation will work again
* Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.Justin Clark-Casey (justincc)2010-06-301-5/+53
| | | | | Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out). This is not yet persisted even in-memory, so no other avatars will see it yet.
* add stub media-on-a-prim (shared media) moduleJustin Clark-Casey (justincc)2010-06-301-0/+56
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* minor: comment out high volume texture serving module debug messageJustin Clark-Casey (justincc)2010-06-301-2/+2
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* Revert "stop exceptions in setting and getting state from propogating since ↵Justin Clark-Casey (justincc)2010-06-291-31/+8
| | | | | | they aren't fatal to operations" This reverts commit 94cb6fc916e1bd039f2b59214e68a0b3c4847445.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-06-291-1/+2
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| * Remove the override from DeletToInventory in HGInventoryAccessModule. This ↵Diva Canto2010-06-291-1/+2
| | | | | | | | may be causing the infinite loop, not sure.
* | Fix the XML serializationt to provide an empty script state element ifMelanie2010-06-291-4/+28
|/ | | | the script hasn't yet saved state, or can't save state because of a loop
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-06-297-42/+114
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| * stop exceptions in setting and getting state from propogating since they ↵Justin Clark-Casey (justincc)2010-06-291-8/+31
| | | | | | | | | | | | aren't fatal to operations this will hopefully stop "save oar" from failing if a script asset is corrupt
| * Revert "don't report the null uuid as a missing asset on saving oars/iars"Justin Clark-Casey (justincc)2010-06-291-5/+3
| | | | | | | | | | | | | | This reverts commit 5ce119174e03715bfc61f7864bd3e7182c5d21ea. This change led to infinite timeout since the expected number of assets no longer matched requests. Rather than introduce yet fresh bugs with another fix, just revert this since the inaccurate report is just inconvenient
| * This file wants to be committed.Diva Canto2010-06-291-70/+70
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-06-291-18/+71
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| | * Thanks Micheil Merlin for Mantis #4784: [PATCH] llRotBetween does not return ↵dahlia2010-06-281-18/+71
| | | | | | | | | | | | | | | | | | correct rotations for a 180 degree angle between vectors Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
| * | Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto2010-06-291-1/+1
| | | | | | | | | | | | xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
| * | Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵Diva Canto2010-06-292-12/+3
| |/ | | | | | | comments in InventoryAccessModule.
| * One more bug fix in FriendsModule: GrantRights. One of the caches was not ↵Diva Canto2010-06-281-0/+7
| | | | | | | | being updated.
* | Fix a nullref on autoreturnMelanie2010-06-291-5/+17
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* Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker2010-06-282-2/+2
| | | | allow later conversion to new style
* Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker2010-06-284-6/+6
| | | | used, but made for a very mispleading read of the code in the callers.
* Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker2010-06-283-20/+6
| | | | | | | nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
* Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker2010-06-271-0/+22
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* Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.Melanie2010-06-271-8/+9
| | | | Preserve "Anyone can move" flag in most cases.
* Fix permission propagation to prevent permanently locked objects from beingMelanie2010-06-271-3/+3
| | | | created.
* don't report the null uuid as a missing asset on saving oars/iarsJustin Clark-Casey (justincc)2010-06-251-3/+5
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* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2010-06-252-14/+14
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* stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ↵Justin Clark-Casey (justincc)2010-06-251-6/+7
| | | | | | isn't present in the presence dictionary the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place
* minor: Move log information about SYSTEMIP to the place where it's resolvedJustin Clark-Casey (justincc)2010-06-251-3/+1
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* Move loading of parcels to before script start. Scripts using parcel functionsMelanie2010-06-241-3/+3
| | | | can fail if no land is loaded
* Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie2010-06-231-10/+12
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-06-221-14/+14
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