Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Deleted extraneous debug message | Diva Canto | 2012-09-25 | 1 | -2/+0 |
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* | HG Rez object: warn the user if the item or asset cannot be found. | Diva Canto | 2012-09-22 | 1 | -2/+7 |
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* | Guard against inventory get failures. | Diva Canto | 2012-09-22 | 1 | -0/+3 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-09-21 | 1 | -0/+52 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-09-22 | 3 | -74/+38 |
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| * | | Documenting non-LSL script-related events | SignpostMarv | 2012-09-22 | 1 | -0/+52 |
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* | | | This fixes HG attachments' missing assets (textures, etc). | Diva Canto | 2012-09-21 | 2 | -10/+45 |
| |/ |/| | | | | | Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again. | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-09-21 | 2 | -8/+150 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-09-22 | 2 | -19/+25 |
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| * | | Fix llListFindList() returning no match when there is a match with a script ↵ | Justin Clark-Casey (justincc) | 2012-09-22 | 2 | -8/+150 |
| | | | | | | | | | | | | | | | | | | | | | | | | constant component in the source list. Adds regression test for this case. Based on http://opensimulator.org/mantis/view.php?id=6156 Thanks SignpostMarv. | ||||
* | | | Moved the small HGUuidGatherer class to the file where its parent class is. ↵ | Diva Canto | 2012-09-21 | 3 | -74/+38 |
| |/ |/| | | | | | No need to keep 2 separate files. | ||||
* | | Removed redundant asset fetches on HGAssetMapper. The UuidGatherer already ↵ | Diva Canto | 2012-09-21 | 1 | -18/+24 |
| | | | | | | | | downloads the assets, so we don't need to do it again... | ||||
* | | Minor: may avoid crashes of sims that still don't have this configuration ↵ | Diva Canto | 2012-09-21 | 1 | -1/+1 |
|/ | | | | section. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-09-21 | 2 | -48/+49 |
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| * | Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't ↵ | Justin Clark-Casey (justincc) | 2012-09-21 | 2 | -9/+6 |
| | | | | | | | | been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. | ||||
| * | Simplify UuidGatherer by performing asset fetch synchronously rather than ↵ | Justin Clark-Casey (justincc) | 2012-09-21 | 1 | -40/+44 |
| | | | | | | | | using the async call but waiting for completion anyway! | ||||
* | | HG 2.0: added asset import/export policies at the sim too. | Diva Canto | 2012-09-21 | 1 | -8/+15 |
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* | | Minor: change the return value of unsuccessful posts to string.Empty. | Diva Canto | 2012-09-21 | 1 | -1/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-09-20 | 3 | -9/+119 |
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| * | Don't fail to create an IRC nick if nick randomization is disabled in the ↵ | Justin Clark-Casey (justincc) | 2012-09-20 | 1 | -3/+3 |
| | | | | | | | | | | | | | | IRC module. Patch from http://opensimulator.org/mantis/view.php?id=6293 Thanks Starflower. | ||||
| * | Documentation of teleport-related events | SignpostMarv | 2012-09-20 | 1 | -0/+19 |
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| * | minor tweaks to existing comments for IDE goodness | SignpostMarv | 2012-09-20 | 1 | -4/+7 |
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| * | Documentation of agent-related events | SignpostMarv | 2012-09-20 | 1 | -1/+34 |
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| * | Documentation of object-related events | SignpostMarv | 2012-09-20 | 1 | -1/+38 |
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| * | Documentation of OnPluginConsole | SignpostMarv | 2012-09-20 | 1 | -0/+16 |
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| * | Make ResendAppearanceUpdates = true by default in [Appearance] in ↵ | Justin Clark-Casey (justincc) | 2012-09-20 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | | | OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000 | ||||
* | | More HG2.0: Added permission policies in HGAsset Service based on asset ↵ | Diva Canto | 2012-09-20 | 1 | -15/+19 |
|/ | | | | types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next. | ||||
* | Correctly override and call base OpenSimTestCase.SetUp() method in ↵ | Justin Clark-Casey (justincc) | 2012-09-19 | 3 | -6/+11 |
| | | | | | | GridConnectorsTests and ArchiverTests. Remove unrelated compile warning from AttachmentsModuleTests. | ||||
* | Cleanup from prev. commit | BlueWall | 2012-09-18 | 1 | -2/+2 |
| | | | | Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit | ||||
* | Fix some inconsistencies in configurartion: NonPhys prims | BlueWall | 2012-09-18 | 1 | -3/+3 |
| | | | | | | Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes. | ||||
* | Moving ScriptModuleComms into the CoreModules tree. | Mic Bowman | 2012-09-17 | 1 | -0/+0 |
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* | Documentation of IScriptModuleComms.RegisterConstant and ↵ | SignpostMarv | 2012-09-17 | 1 | -1/+18 |
| | | | | | | IScriptModuleComms.LookupModConstant Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Implementing ability to register script constants and invocations on a ↵ | SignpostMarv | 2012-09-17 | 2 | -0/+54 |
| | | | | region module automatically | ||||
* | preventing a null reference exception from being thrown | SignpostMarv | 2012-09-17 | 1 | -0/+3 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | script invocations cannot have void return type | SignpostMarv | 2012-09-17 | 1 | -9/+9 |
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* | HG2.0: Generalized the allowed HG appearances to be more than 1. | Diva Canto | 2012-09-16 | 1 | -31/+59 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-09-15 | 27 | -1231/+2289 |
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| * | BulletSim: update DLLs and SOs and remove some debugging code. | Robert Adams | 2012-09-15 | 1 | -1/+1 |
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| * | BulletSim: some debugging prints in BSPrim for tracking changes in linkset ↵ | Robert Adams | 2012-09-15 | 1 | -1/+3 |
| | | | | | | | | children. | ||||
| * | BulletSim: add the debugging routine DumpRigidBody2() to API2. | Robert Adams | 2012-09-15 | 1 | -3/+6 |
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| * | BulletSim: another attempt at computing physics FPS correctly. | Robert Adams | 2012-09-15 | 1 | -23/+6 |
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| * | BulletSim: remove timeStep parameter from calls for vehicle parameter ↵ | Robert Adams | 2012-09-15 | 2 | -9/+6 |
| | | | | | | | | setting. There is no reason these should be using the simulation time interval for parameter calculation. | ||||
| * | BulletSim: Remove calculation and passing of unused collied object type. | Robert Adams | 2012-09-15 | 4 | -28/+36 |
| | | | | | | | | | | Fix collision code to properly sense mega-region children regions as terrain. When setting an object physical, reset all the physical properties (friction, ...). | ||||
| * | BulletSim: set all linkset objects center of mass to the whole linkset's ↵ | Robert Adams | 2012-09-15 | 1 | -2/+15 |
| | | | | | | | | center of mass | ||||
| * | BulletSim: Add calls to linkset class when object going static or dynamic. | Robert Adams | 2012-09-15 | 2 | -8/+32 |
| | | | | | | | | Reset center of mass on an object when going dynamic. | ||||
| * | BulletSim: remove unused NeedsMeshing() code from BSScene. | Robert Adams | 2012-09-15 | 1 | -116/+0 |
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| * | BulletSim: Add 'IsNativeShape2' call | Robert Adams | 2012-09-15 | 1 | -4/+7 |
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| * | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 9 | -286/+351 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Many changes to BSDynamic for readability and commentary. Linkset hacking for vehicles: don't over mass the root prim. Add parameter for link constraint solver iterations. Correct uses of timestep in timescale calculations for vehicles. Reorganize code/logic for making objects static and dynamic for readability and use of API2. Changed most calls in BSPrim to use API2 calls (the new way). Avatars do not generate default Bullet collision events but do call up to the simulator for every avatar. Reduces overhead. Objects added to collision list only if they are processing collisions. Reduces overhead especially for large numbers of avatars. Generalize call for water height to GetWaterHeightAtXYZ(). Catch and correct exception getting terrain height when out of bounds. Correct race condition in Terrain Manager where creation wasn't at taint-time. Add API calls for constructing compound shapes. Move NeedsMeshing() logic into object class. Reorganize logic for object meshing to reduce rebuilding of meshs/hulls. | ||||
| * | Add basic asset connector tests to check behaviour for normal, local and ↵ | Justin Clark-Casey (justincc) | 2012-09-15 | 2 | -2/+141 |
| | | | | | | | | | | | | | | temporary assets. Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods. | ||||
| * | For FlotsamAssetCache, always update access times of cached scene assets ↵ | Justin Clark-Casey (justincc) | 2012-09-15 | 1 | -20/+17 |
| | | | | | | | | | | | | | | | | before looking for files to expire. This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed. The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced. This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true. |