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* make MonoSqliteDataStore compile with new objectsSean Dague2007-08-091-23/+23
* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen2007-08-0918-250/+0
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-0918-232/+300
* Making sure my local working copy is in sync with svn before I start the job ...MW2007-08-095-19/+21
* Transition between not flying / flying should be smootherBrian McBee2007-08-091-1/+6
* Start defining prim shape definition. Officially bed time nowSean Dague2007-08-091-7/+45
* decrease insanity level significantly by factoring all the columns intoSean Dague2007-08-091-102/+46
* intermediate checkin of code that compiles before I do somethingSean Dague2007-08-091-4/+87
* Commit in the changes for all the parameter bindings for primsSean Dague2007-08-091-2/+38
* * Checked in new tweaked Prebuild.exelbsa712007-08-081-0/+5
* worldmap now gets correctly updated when terrain changesBrian McBee2007-08-081-0/+2
* sigh, Data ... not Date. I'm dumbSean Dague2007-08-081-0/+0
* name changes in MonoSqliteData storeSean Dague2007-08-081-2/+2
* rename to MonoSqliteDataStoreSean Dague2007-08-081-0/+0
* screwed up the move, removing this file to give us proper history trackingSean Dague2007-08-081-213/+0
* missed this fileMW2007-08-081-1/+2
* moving to new namespace as this is mono onlySean Dague2007-08-082-0/+213
* This chunk of code actually properly saves out some parameters ofSean Dague2007-08-081-6/+9
* when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee2007-08-081-1/+1
* databits are actually flowing to diskSean Dague2007-08-081-34/+50
* Added checks to the last commit to make sure the xml files exist before it tr...MW2007-08-081-0/+3
* The startup set of assets in the local asset server can now be set from a xml...MW2007-08-082-3/+32
* Commit works?Tedd Hansen2007-08-081-0/+1
* Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did...MW2007-08-081-1/+1
* Rotated the terrain textures that are created for world map by 90 degree as s...MW2007-08-081-1/+1
* Added ScriptEngine to solution (prebuild.xml)Tedd Hansen2007-08-083-3352/+0
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-0829-0/+8188
* * Got SimpleApp working againlbsa712007-08-081-1/+4
* CAPS should now be working in standalone mode. Texture uploads will work even...Brian McBee2007-08-081-4/+14
* OGS1GridServices.csBrian McBee2007-08-081-0/+8
* starting to push some of the actual sql commands to get this to disk. Sean Dague2007-08-071-5/+52
* Some more work on new Sceneobject. MW2007-08-073-22/+91
* * koncept bugfixlbsa712007-08-072-0/+24
* a couple of changes in the new Sceneobject classes, just committing so things...MW2007-08-072-9/+25
* * Removed duplicated Script residuelbsa712007-08-073-98/+0
* actually transfer some data to the row definition. Going to hookSean Dague2007-08-071-3/+21
* actually get sqlite stuff to compile. This isn't connected to theSean Dague2007-08-071-21/+5
* some more sqlite stuff. Checking in to get it to another computerSean Dague2007-08-071-1/+30
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-2/+2
* adding shell of SqliteDataStoreSean Dague2007-08-061-0/+116
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+1
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-43/+26
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+18
* Re-added Grid mode. (which had got removed/disabled in revision 1515)MW2007-08-063-12/+21
* * commands are done foreach instead of by [i]lbsa712007-08-062-12/+21
* * renamed some scene to worldlbsa712007-08-065-112/+16
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-067-55/+65
* * minor refactoringslbsa712007-08-067-14/+14
* ... and here's the second part...lbsa712007-08-0644-0/+0
* Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa712007-08-0644-0/+0