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* *Made Object Counting correct with linked objects and turned the previously ↵mingchen2008-06-062-14/+18
| | | | protected functions that only return object counts to public so it can be easily used by outside classes.
* * llSetPrimitiveParams PRIM_FLEXIBLE is now supported.Teravus Ovares2008-06-061-0/+1
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* * Added Light control from script in LLSetPrimitiveParams.Teravus Ovares2008-06-062-2/+73
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* * Added a configuration option for allowing god script lsl methods.. such ↵Teravus Ovares2008-06-061-19/+29
| | | | as llSetObjectPermMask. By default it's off.
* revert 5028, as this approach to 1 nick per avatar isn't going to work, Sean Dague2008-06-061-21/+8
| | | | | | | however, I think I understand now how to make it work. I just don't want to have this broken for people this weekend.
* experimental IRC changes, because it's friday, and I'm curious if thisSean Dague2008-06-061-8/+21
| | | | | | will work.
* * Adds semi broken PRIM_FLEXIBLE support for prim. It's semi-broken ↵Teravus Ovares2008-06-061-5/+46
| | | | because it won't do the setting of the prim flexi from not-flexi, however, it'll tweak the parameters of an already existing flexi prim.
* * How tall are you? Certainly not 127 meters!Teravus Ovares2008-06-061-2/+9
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* * true and not true or - not true and not true and.Teravus Ovares2008-06-061-1/+1
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* * This limits avatar to the heightfield height if they teleport or cross a ↵Teravus Ovares2008-06-061-1/+6
| | | | border to a position below it. After teleporting, you can go under the terrain if you like as usual.
* * This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares2008-06-067-32/+185
| | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
* Fixes scale property with regards to the physics engine.Teravus Ovares2008-06-061-0/+12
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* Minor formatting cleanup.Jeff Ames2008-06-066-20/+20
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* Mantis#1460. Thank you, CMickeyb for a patch that addresses:Charles Krinke2008-06-051-10/+23
| | | | | | | | I'm getting an unhandled exception in openxmlrpcchannel during simulator initialization. I have two objects in different regions that open remote data channels in the state_entry event. It appears that the state_entry call is executing before the postinitialize method is called in xmlrpcmodule (the exception occurs because m_openChannels is not initialized).
* Mantis#1459. Thank you kindly, CMickeyb for a patch that:Charles Krinke2008-06-051-2/+5
| | | | | | | | | the function that reports errors in event handling is not computing the line numbers correctly for windows paths (and probably linux paths). As a result, the conversion to int throws an exception. note... i'm not sure why we extract the line number, convert it to an int, then convert it back to a string... but hey... :-)
* * Applied 9085B_[5004]_xengine_abort_regression.patch from #1437lbsa712008-06-051-0/+2
| | | | | | Thank you, Melanie. And Thank you ckrinke. Bigups!
* Mantis#1438. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-051-17/+63
| | | | | This patch implements the llLoopSound patch from Xantor for the XEngine
* Mantis#1437. Patch 3 of 4. Thank you kindly, Melanie for:Charles Krinke2008-06-052-10/+65
| | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
* Mantis#1437. Patch 2 of 4. Thank you kindly, Melanie for:Charles Krinke2008-06-051-0/+11
| | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
* Mantis#1437. Patch one of four. Thank you kindly, Melanie for:Charles Krinke2008-06-056-37/+95
| | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
* Mantis#1455. Thank you kindly, Mikem for a patch that addressesCharles Krinke2008-06-051-1/+0
| | | | | the client thread terminating when creating a new script.
* Mantis#1451. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2008-06-052-10/+65
| | | | | | | | | | | | | LSL scripts in which a float type is cast to a string or a string type is cast to a float do not compile. When the script is translated from LSL to C#, the LSL float type is translated into double. There is no string <-> double cast in C#, so compilation fails. There is a LSLFloat type, however it seems unfinished and is not used. I am attaching a patch that implements the LSLFloat type. I have also added two methods to the LSLString type to facilitate float <-> string casts.
* * This sends collision events to the script engine. Teravus Ovares2008-06-056-28/+348
| | | | | * Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
* * Don't create ghost prim when rezzing objects from inventoryTeravus Ovares2008-06-051-1/+2
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* Update svn properties.Jeff Ames2008-06-051-25/+25
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* * minor: Yet another minor logging message tweak following on from the last ↵Justin Clarke Casey2008-06-051-1/+1
| | | | commit
* * minor: Increase verbosity of "new user request denied" incoming session ↵Justin Clarke Casey2008-06-051-1/+4
| | | | warning for debugging purposes
* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
| | | | | | * 5000 commits in this repository!
* * If a client thread crashes, make an attempt to notify the client and clean ↵Justin Clarke Casey2008-06-051-4/+58
| | | | up the resources
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-054-13/+34
| | | | | | * Not yet ready for public use
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-054-7/+7
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* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-043-19/+199
| | | | | | * However, still not actually archiving anything except textures
* Update svn properties.Jeff Ames2008-06-041-129/+129
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* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-043-18/+133
| | | | | | * Ignoring it on reload as of yet
* change clientCircuits_reverse to a synchronized hash table. ThisSean Dague2008-06-041-35/+45
| | | | | | | removes a lock on every SendPacketTo call, which was shown to have good performance benefits by the IBM China Research Lab.
* * Start recording abnormal client thread terminationsJustin Clarke Casey2008-06-041-0/+4
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* * Added a check for a non-finite heightfield array value passed to the ↵Teravus Ovares2008-06-041-0/+9
| | | | ODEPlugin. This may, or may not fix anything.
* Mantis#1447. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-041-3/+4
| | | | | | | llKey2Name fix to show avatar name instead of "Basic Entity" One line fix. Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
* Mantis#1441. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-041-4/+30
| | | | | | | This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely.
* Mantis#1440. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-041-0/+1
| | | | | "Hooks up the plumbing from previous patch"
* Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke2008-06-041-0/+22
| | | | | that solves "trees are too small when rezzed"
* Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-044-1/+53
| | | | | plumbs in the events for on_rez.
* applied patch from mantis #1268 , thanks mikemMW2008-06-041-0/+4
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* * From DahliaTeravus Ovares2008-06-041-21/+36
| | | | | | | * Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached) * The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer. * Thanks Dahlia!!!!
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-0449-770/+786
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* * If a ThreadAbortException reaches AuthUser() then let it pass through ↵Justin Clarke Casey2008-06-041-0/+4
| | | | | | | | | unmolested * These are only thrown on client shutdown anyway * This stops the console (harmlessly) spewing stack traces when a client logs off
* * minor: Remove my own stupidity in the last doc comment - it wouldn't ↵Justin Clarke Casey2008-06-031-3/+1
| | | | | | | | actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented this, though
* * minor: Change comment on last commit. My English - not so good.Justin Clarke Casey2008-06-031-3/+4
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* * Stop the crash to bash of the entire region server when a client thread ↵Justin Clarke Casey2008-06-031-22/+36
| | | | fails by catching the exception in AuthUser() instead of letting it propogate out of the thread
* * experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey2008-06-031-0/+9
| | | | | | * no other prim items are archived yet