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* Fixed tree crossing. This will alleviateDiva Canto2009-10-111-56/+54
| | | | http://opensimulator.org/mantis/view.php?id=4163
* * Changed logic of enabling LLProxyLoginModule to follow the new style -- ↵Diva Canto2009-10-111-2/+4
| | | | | | true/false on the name, rather than gridmode=true. * Better error messages on Add/Remove clients.
* sync PrimMesher with r46dahlia2009-10-112-19/+782
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* disambiguate System.Path (preparation for new PrimMesher)dahlia2009-10-111-1/+1
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* Fix selling objectsMelanie2009-10-101-4/+3
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* * comment out the velocity test, using updates every 500 ms as set in ↵Teravus Ovares (Dan Olivares)2009-10-102-2/+7
| | | | | | | ScenePresence.AddToPhysicalScene. * This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms. * This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-10-101-1/+1
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| * Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for ↵dahlia2009-10-101-1/+1
| | | | | | | | researching this.
* | * Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)2009-10-103-3/+15
|/ | | | * Set the Scene collision update time to 500 ms
* * Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ↵Teravus Ovares (Dan Olivares)2009-10-101-1/+1
| | | | may reduce avatar flailing.
* * Move the 'On Collision Update Movement Animation' routine to above the ↵Teravus Ovares (Dan Olivares)2009-10-101-3/+8
| | | | 'm_invulnerable' test. It doesn't fix anything but it should really be there anyway.
* Slight variation on the locking scheme: now locking always, except the ↵Diva Canto2009-10-091-9/+9
| | | | ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla.
* This is to *try* to avoid the exception we are seeing repeatedly:Diva Canto2009-10-091-0/+4
| | | | | | | | | | | | | | | #13:53:03 - [LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag #13:53:03 - [Scene]: Failed with exception System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. # at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/grid/install/mono24/mono-2.4.2.3/mcs/class/corlib/System/Buffer.cs:116 # at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacketData (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, System.Byte[] data, Int32 dataLength, PacketType type, Boolean doZerocode, ThrottleOutPacketType category) [0x00060] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:290 # at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacket (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType category, Boolean allowSplitting) [0x00077] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:265 # at OpenSim.Region.ClientStack.LindenUDP.LLClientView.OutPacket (OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType throttlePacketType) [0x00000] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:5244 # at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendCoarseLocationUpdate (System.Collections.Generic.List`1 users, System.Collections.Generic.List`1 CoarseLocations) [0x0012a] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:3424 # at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocationsDefault (UUID sceneId, OpenSim.Region.Framework.Scenes.ScenePresence p) [0x000fa] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2536 # at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocations () [0x0000d] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2491 # at OpenSim.Region.Framework.Scenes.ScenePresence.Update () [0x00011] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2404 # at OpenSim.Region.Framework.Scenes.SceneGraph.UpdateEntities () [0x0001b] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/SceneGraph.cs:164 # at OpenSim.Region.Framework.Scenes.Scene.Update () [0x000dc] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/Scene.cs:1031 On Region: Wright Plaza
* Putting this to exactly what it was yesterday around this time, so we can do ↵Diva Canto2009-10-092-182/+411
| | | | the 100-ppl load test in WP. We need to carefully play with this code in order to understand all the problems.
* Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)2009-10-091-1/+1
| | | | | If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck
* * Apply http://opensimulator.org/mantis/view.php?id=3933Justin Clark-Casey (justincc)2009-10-091-7/+13
| | | | | * Remove client servers when regions are closed or removed * Thanks randomhuman!
* Putting the lock back in TryGetValue.Diva Canto2009-10-082-349/+349
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* Fork UDPBase from libOMV into opensimMelanie2009-10-082-1/+341
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* Added guards against the exception reported:Diva Canto2009-10-081-0/+9
| | | | | | | | | #2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]: #APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs # #Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object. # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230 # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
* One last attempt at tunning the locking/no locking behaviour. The previous ↵Diva Canto2009-10-071-10/+16
| | | | one was too lax and made the important login packets fail.
* Another go at the deadlock: not locking TryGetValue, and just catch/ignore ↵Diva Canto2009-10-071-15/+31
| | | | exceptions.
* Changed the locking mechanism, because the existing one is causing deadlocks ↵Diva Canto2009-10-071-25/+100
| | | | to occur.
* Merge branch 'master' into htb-throttleMelanie2009-10-071-1/+2
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| * A small change in FetchInventoryDescendantsCAPS.Diva Canto2009-10-061-1/+2
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| * Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto2009-10-061-3/+3
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* | replace LLClientView with proper versionMelanie2009-10-071-1898/+1332
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* | Replace LLClientView on the branch with master. UNCOMPILABLE!Melanie2009-10-071-1332/+1898
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* | Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto2009-10-071-3/+3
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* | Merge branch 'master' into htb-throttleMelanie2009-10-071-0/+1
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| * * One more debug message on FetchInventoryDescendantsDiva Canto2009-10-061-0/+1
| | | | | | | | * More streams close on finally
| * Revert "Rewrote parts of the code that were double-locking different ↵Melanie2009-10-078-174/+127
| | | | | | | | | | | | objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5.
* | Revert "Merging in diva's locking fixes"Melanie2009-10-078-174/+127
| | | | | | | | This reverts commit 832cc685138b2244529f10b54b373c34adb4a633.
* | Commented noisy debugging about packet splittingJohn Hurliman2009-10-061-4/+4
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* | Merging in diva's locking fixesJohn Hurliman2009-10-068-127/+174
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| * Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto2009-10-068-127/+174
| | | | | | | | is about half of the code base reviewed.
* | Checks the number of ThreadPool and IOCP threads on startup and bumps up the ↵John Hurliman2009-10-061-0/+12
| | | | | | | | numbers to .NET defaults of 500/1000 if need be
* | Applying the real fix (thank you for tracking that MSDN doc down Melanie)John Hurliman2009-10-061-5/+6
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* | Trying Melanie's fixJohn Hurliman2009-10-061-3/+4
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* | Added a debug line for nebadonJohn Hurliman2009-10-061-0/+3
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* | * Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman2009-10-062-4/+7
| | | | | | | | | | | | SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-064-2/+22
|\ \ | |/ | | | | htb-throttle
| * * Removed verbose debug messageDiva Canto2009-10-062-2/+2
| | | | | | | | | | * Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers * Fixed a stupid bug in the InventoryConnector which was making move items do things twice
| * Removing dependencies on System.Runtime.Remoting.Diva Canto2009-10-061-0/+4
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| * Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-061-6/+6
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| | * Commenting the DEBUG code that I added yesterday, because it's causing mono ↵Diva Canto2009-10-061-6/+6
| | | | | | | | | | | | | | | | | | to fail with https://bugzilla.novell.com/show_bug.cgi?id=538854
| * | Lock the heartbeat against multiple invocations. May prevent deadlocks and/orMelanie2009-10-061-0/+10
| |/ | | | | | | runaway thread use
| * Correction on the DEBUG code.Diva Canto2009-10-051-4/+3
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| * #if DEBBUG code for monitoring the ThreadPool.Diva Canto2009-10-051-0/+7
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* | * Added missing references to prebuild.xml and commented out the LindenUDP ↵John Hurliman2009-10-067-195/+195
| | | | | | | | | | | | | | | | tests until a new test harness is written * Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice * Added documentation and cleanup, getting ready for the first public push * Deleted an old LLUDP file
* | * Try/catch around EndInvoke() when Util.FireAndForget() returns to catch ↵John Hurliman2009-10-063-78/+112
| | | | | | | | | | | | | | exceptions thrown in the async method * Added packet stats handling to the new LLUDP implementation * Attempting to avoid a race condition when creating a new LLUDPClient