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* * Added some code to prevent a spinlock.Adam Frisby2007-11-091-3/+7
* * Tweaked how the throttle works.Adam Frisby2007-11-091-1/+9
* * Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby2007-11-091-2/+3
* * Added some *VERY* experimental highly dodgy throttling of outbound packets ...Adam Frisby2007-11-091-4/+31
* * Fixed Resending Terse Updates Message on the console causing CPU usage to s...Teravus Ovares2007-11-091-2/+2
* * Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares2007-11-081-1/+1
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-084-16/+111
* fixed non-ASCII chat and IMJeff Ames2007-11-083-5/+6
* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-086-21/+21
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-089-29/+129
* get rid of the debug line, that's just going to drive everyone nutsSean Dague2007-11-071-1/+1
* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-073-3/+182
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-072-2/+18
* disable profuse logging messages for not saving physical Sean Dague2007-11-071-1/+1
* refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2007-11-072-236/+98
* * fix for Bug 563Teravus Ovares2007-11-062-2/+9
* * Added better logging to AssetCachelbsa712007-11-062-2/+2
* physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller2007-11-051-0/+1
* physical prims dan miller2007-11-051-75/+452
* adding missing ODE files for meshdan miller2007-11-054-0/+841
* Fixed the MyNpcCharacter errorsMW2007-11-051-4/+4
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-053-25/+29
* Started to cleanup/close down childagent connections when a user teleports. ...MW2007-11-056-63/+113
* prim cuts in ODEdan miller2007-11-058-508/+499
* Changed it so opensim.exe should scan for new application plugins every time ...MW2007-11-051-0/+1
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
* Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke2007-11-052-4/+15
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
* Some more refactoringMW2007-11-047-195/+267
* Added forgotten ApplicationPlugins directory and moved the load region code o...MW2007-11-041-42/+21
* normalized line endingsJeff Ames2007-11-041-17/+17
* Added forgotten IApplicationPlugin fileMW2007-11-041-0/+17
* normalized line endingsJeff Ames2007-11-042-867/+867
* Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW2007-11-043-14/+73
* Added support for OpenSim application plugins (as requested by Adam), which u...MW2007-11-047-56/+70
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-033-56/+114
* First part of Scene refactoring:MW2007-11-039-760/+1075
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
* *Master Avatar can be specified by a previous UUID in either grid mode or sta...mingchen2007-11-033-2/+31
* *Moved region loading into its own interface IRegionLoadermingchen2007-11-031-15/+16
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-0310-63/+114
* Added temporary try catch to udpserver while testing something out (will remo...MW2007-11-021-1/+7
* ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...Tedd Hansen2007-11-015-52/+87
* * Diuerse beavtificatemslbsa712007-11-0121-99/+101
* Partialy fixed a bug with collisions in BulletXPlugin.darok2007-11-011-37/+19
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-011-289/+312
* Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen2007-11-0111-3251/+0
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-014-9/+22
* Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke2007-11-011-2/+19