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* From: Mike Pitman <pitman@us.ibm.com>Sean Dague2008-02-292-9/+65
| | | | | | | | | | | Below is a patch for the smooth tool. I factored out the essential computations and placed it in a channel method to work similar to raise and lower. It now performs about the same rate as raise and lower.
* More compiler warning cleanup.Jeff Ames2008-02-293-11/+3
| | | | | Removed verbose flag, since it doesn't do anything any more.
* Cleaned up a couple compiler warnings.Jeff Ames2008-02-292-48/+29
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* * Fixed Cylinder mass formula using diameter instead of radius.Teravus Ovares2008-02-291-2/+2
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* * killed a 'new mass' debug line.Teravus Ovares2008-02-291-1/+1
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* * ODEPlugin Teravus Ovares2008-02-293-16/+227
| | | | | ** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers. Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc.
* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-02-281-9/+418
| | | | | | | | | | | | | | | This patch is intended to implement the following functions: llIntegerToBase64 llBase64ToInteger llParseStringKeepNulls None of these functions are dependent upon state elsewhere in the SIM, so they are appropriately self-contained. I've tested them out of context, and from a script attached to an object in my test region.
* * Added a way for the friends module to definitively know if an avatar's ↵Teravus Ovares2008-02-284-2/+70
| | | | root agent is on the instance and if so, which region the avatar's root agent is in.
* * OnSignificantClientMovement was never being called. So we got no land ↵Teravus Ovares2008-02-282-1/+10
| | | | updates (fixed)
* disabled AssetDownloadModule and re-enabled the asset download code in the ↵MW2008-02-272-10/+10
| | | | asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
* After seeing sdague do his happy dance over trunk working "the best he has ↵MW2008-02-273-72/+346
| | | | | | | | ever seen". I'm not sure I should be doing this commit, but oh well. So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
* * Turned Friends Module into a shared module (to comply with ↵Teravus Ovares2008-02-272-13/+73
| | | | | | | Scene.AddXmlRPCHandler being shared). * Fixed a null ref issue in Scene.Close()
* Update svn properties.Jeff Ames2008-02-272-132/+132
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* UserService.ClearAgent call is no longer made when a childagent connection ↵MW2008-02-272-7/+6
| | | | | | | is being closed. DisableSimulatorPacket now skips the packet throttles
* * Committing file loaders - forgot yesterday.Adam Frisby2008-02-273-2/+135
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* make trunk compile again. I think Adam forgot to check in some filesSean Dague2008-02-261-2/+2
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* * Implemented - Terragen File Format Loader for new Terrain Module.Adam Frisby2008-02-263-2/+37
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* Update svn properties.Jeff Ames2008-02-266-679/+679
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* * Hooked up replacment TerrainModule, raising land will now be weird as both ↵Adam Frisby2008-02-261-5/+87
| | | | modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day.
* * Reimplementing Terrain as Region ModulesAdam Frisby2008-02-263-0/+81
| | | | | | | | | * New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.
* * Another slight tweak to the Voice Chat engine - crash caused by switching ↵Adam Frisby2008-02-261-5/+2
| | | | to shared module fixed.
* * Small voice chat fixAdam Frisby2008-02-261-6/+9
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* * Updated Voice Chat Server, added support for voice to cross region ↵Adam Frisby2008-02-261-6/+7
| | | | boundaries providing they are all located on the same simulator.
* * Fixed a null assignment in voice server.Adam Frisby2008-02-261-1/+1
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* * Converted VoiceChatServer into a shared region module - now only one ↵Adam Frisby2008-02-261-8/+22
| | | | instance is required for the entire simulator, rather than one per region.
* * Added support for RealXtend Voice Chat as a Region Module to OpenSim ↵Adam Frisby2008-02-264-0/+593
| | | | Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini
* * Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey2008-02-255-31/+195
| | | | | | | | | | | | an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-257-519/+744
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* eolTedd Hansen2008-02-256-727/+727
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* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-257-679/+729
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* Initial patch for llSensor*Tedd Hansen2008-02-252-22/+397
| | | | | | llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :)
* * Resolve Mantis 667 by not passing on textures with no actual data onto ↵Justin Clarke Casey2008-02-251-1/+4
| | | | TextureSender
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-255-29/+28
| | | | | | | | * Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
* I'm the stupidest stupid in the whole world. :)Tedd Hansen2008-02-252-22/+23
| | | | | Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
* Update svn properties.Jeff Ames2008-02-251-2216/+2216
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* Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander ↵Tedd Hansen2008-02-241-0/+12
| | | | off into eternity
* Fixed startup logo size to match a Win CMD window.Tedd Hansen2008-02-242-21/+163
| | | | | | | | Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second???
* Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen2008-02-243-4/+6
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* By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen2008-02-246-2278/+2284
| | | | | | | doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
* Forgot to change what class compiled scripts must inherit from to get their ↵Tedd Hansen2008-02-241-3/+3
| | | | commands :)
* Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.Tedd Hansen2008-02-241-9/+20
| | | | | | Example: Prim.Position.X += 10;
* eolTedd Hansen2008-02-243-165/+165
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* Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵Tedd Hansen2008-02-247-7/+170
| | | | new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
* * Adds unit test glue to the OdePlugin.Teravus Ovares2008-02-241-0/+99
| | | | | | | * Adds one unit test. CreateAndDropPhysicalCube. * More unit tests will be done * Let me know if this breaks Linux build..
* * Made Physics updates a teensy bit more responsive. A previous CPU ↵Teravus Ovares2008-02-231-1/+5
| | | | optimization of mine slowed the speed of updates using the 'poll' method in certain circumstances.
* * One more fix to the selected featureTeravus Ovares2008-02-231-1/+1
| | | | | | * Don't act immediately on a physical prim unless it's moving. * This helps when you're trying to make a box stack and you select the bottom most box.
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-2310-40/+310
| | | | | | | | * When you select a physical prim, it stops while you've got it selected. * When you move or alter a prim in some manner, it doesn't become collidable until you de-select it * When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall)) * There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.
* Fix for error message during startup (shared thread started processing ↵Tedd Hansen2008-02-222-1/+4
| | | | region queue before queue objects were fully operational)
* ScriptEngine works again (startup-nully-error gone)Tedd Hansen2008-02-224-19/+18
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* One more: Async LSL command thread is also shared now.Tedd Hansen2008-02-224-248/+275
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