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* Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker2009-05-114-167/+323
| | | | | | config options.
* Add the HG asset module skeletonMelanie Thielker2009-05-101-0/+165
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* * Further testing against core packet issue.Adam Frisby2009-05-101-2/+3
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* * Attempting to diagnose a core packet issue on Windows/.NET. Adding ↵Adam Frisby2009-05-101-2/+5
| | | | additional locks to see if it fixes the problem.
* Use the new async handling class to actually make the new asset service'sMelanie Thielker2009-05-101-12/+34
| | | | | | async request perform asynchronously
* Create an async form of the RestObjectPoster. Rename the file (but not theMelanie Thielker2009-05-101-1/+1
| | | | | | | class!) to SynchronousRestObjectRequester. Add CacheBuckets parameter to cache
* Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker2009-05-103-32/+198
| | | | | | for asset retrieval (full asset only) to ease migration to the new system
* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-107-23/+83
| | | | | | keys to allow caching the new crop of URI identified objects.
* Fix the build breakMelanie Thielker2009-05-101-0/+1
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* Small asset cache addition. Comment a debug output left in CAPSMelanie Thielker2009-05-101-0/+11
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* COmmitting the asset cache skeletonMelanie Thielker2009-05-092-0/+132
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* Fixed handling of inventory a bitHomer Horwitz2009-05-093-10/+10
| | | | | | | | | - AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
* * Code to make MRM debugging easier.Adam Frisby2009-05-092-1/+6
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* Prevent normal (Text) IM from being logged by the group message module in Melanie Thielker2009-05-091-1/+2
| | | | | | | debug mode. Fixes Mantis #3609
* Fox a boo-boo in ExtraParams - a packet with no data blocks could crashMelanie Thielker2009-05-091-3/+6
| | | | | | the session. Also allow multiple data blocks.
* * Cripples the SampleMoneyModule code.Teravus Ovares2009-05-091-818/+48
| | | | | | * The OpenSimulator core developers have voted to remove all currency functionality from OpenSimulator leaving the 'IMoneyModule' interface in. This affects all systems that used the example money module. This effects All systems that used the XMLRPC External Money Module Hooks interface. If you previously used this interface, please consult with the OpenSimWi Redux folk who are keeping the old module with this interface up to date. * A notice to the opensim-dev mailing list to come as well.. since this is likely a breaking change for some.
* * Break out the SampleMoneyModule to a new namespaceTeravus Ovares2009-05-093-1/+14
| | | | | | | * Create the OpenSim.Region.ReplaceableModules namespace for modules that we intend to have people replace (see readme) * Create the OpenSim.Region.ReplaceableModules.MoneyModule namespace * Put our current Sample MoneyModule in this namespace. (more modifications here next commit)
* Make remote assets work through the new server systemMelanie Thielker2009-05-091-5/+53
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* Plumb the remote asset hookup, all but the actual requestsMelanie Thielker2009-05-092-13/+59
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* Add the asset service connectors and sample config. READ WARNINGS!!!Melanie Thielker2009-05-094-1/+214
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* * break out 'xml2' deserialization from sogJustin Clarke Casey2009-05-088-126/+85
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* * refactor: break out sog original xml serialization to a separate classJustin Clarke Casey2009-05-085-60/+67
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* * minor: rename xml sog serialization method for readabilityJustin Clarke Casey2009-05-085-8/+8
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* * refactor: Break out original xml object serialization into a separate classJustin Clarke Casey2009-05-086-98/+144
| | | | | | * No functional change
* another possible cause of some of the inventory wierdness is the 1/2 implementedSean Dague2009-05-081-0/+2
| | | | | | | OSP resolver, and the caching of the uuid seperate from the string that is a UUID. Change this behavior back to something that ensures the data for the 2 is the same. Put the 2 unit tests that depend on the new behavior into ignore state.
* Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵Dahlia Trimble2009-05-082-20/+75
| | | | Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36.
* remove misleading commentSean Dague2009-05-071-3/+0
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* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-0710-17/+45
| | | | | | | figure out where that pesky deadlock is during test runs.
* minor: Inconsquential change to provoke another buildJustin Clarke Casey2009-05-071-1/+1
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* Change avatar updates to be processed the same way object updates are, e.g.Melanie Thielker2009-05-071-27/+51
| | | | | | packet length check. More changes to come
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-05-071-4/+15
| | | | | logs error message on empty data in DynamicTextureModule
* refactoring Scene.NewUserConnection() to be simpler and clearer.Dr Scofield2009-05-061-84/+77
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* Thank you kindly, Fly-Man- for a patch that:Charles Krinke2009-05-061-5/+17
| | | | | | | | | Adding more SL likeness for Email module in CORE. I've added some SL likeness to the Email module so that it looks more like emails going out in the same standard as SL uses
* Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)Homer Horwitz2009-05-051-2/+3
| | | | | This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #3405
* * If an item creator id contains an iar loaded name, create a temporary ↵Justin Clarke Casey2009-05-054-11/+45
| | | | profile and hashed UUID to represent the user
* - moving banned check and public/private check toDr Scofield2009-05-059-103/+122
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames2009-05-054-73/+61
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* Update svn properties.Jeff Ames2009-05-051-113/+113
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* Add the remote user connector skeletonMelanie Thielker2009-05-052-0/+89
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* Change local user connector into a shared moduleMelanie Thielker2009-05-051-1/+7
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* Some refactoring. Database is now active in the new user serverMelanie Thielker2009-05-051-2/+2
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* Plumb the new server connector logicMelanie Thielker2009-05-052-0/+86
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* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-0431-13/+40
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* * Resolve http://opensimulator.org/mantis/view.php?id=3573Justin Clarke Casey2009-05-041-0/+10
| | | | | | * Override add user for HG user services to hit local services if present
* * refactor: move OspResolver to a different namespaceJustin Clarke Casey2009-05-043-2/+5
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* * Insert profile references for creators for items saved into iarsJustin Clarke Casey2009-05-042-6/+9
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* * minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey2009-05-047-38/+20
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* * Refactor: Simplify InventoryFolderImpl. No functional change.Justin Clarke Casey2009-05-042-9/+3
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* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-044-0/+22
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
* Refactor. Make ConsoleBase a true base class. Create CommandConsole as a simpleMelanie Thielker2009-05-041-2/+4
| | | | | | | | console capable of processing commands. Create LocalConsole as a console that uses cursor control and context help. Precursor to a distributed console system for the new grid services. No functional change intended :)