Commit message (Collapse) | Author | Age | Files | Lines | |
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* | screwed up the move, removing this file to give us proper history tracking | Sean Dague | 2007-08-08 | 1 | -213/+0 |
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* | missed this file | MW | 2007-08-08 | 1 | -1/+2 |
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* | moving to new namespace as this is mono only | Sean Dague | 2007-08-08 | 2 | -0/+213 |
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* | This chunk of code actually properly saves out some parameters of | Sean Dague | 2007-08-08 | 1 | -6/+9 |
| | | | | | | | | current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug. | ||||
* | when teleporting to a non-adjacent region, client was not getting new neighbours | Brian McBee | 2007-08-08 | 1 | -1/+1 |
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* | databits are actually flowing to disk | Sean Dague | 2007-08-08 | 1 | -34/+50 |
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* | Added checks to the last commit to make sure the xml files exist before it ↵ | MW | 2007-08-08 | 1 | -0/+3 |
| | | | | tries to load them. | ||||
* | The startup set of assets in the local asset server can now be set from a ↵ | MW | 2007-08-08 | 2 | -3/+32 |
| | | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). | ||||
* | Commit works? | Tedd Hansen | 2007-08-08 | 1 | -0/+1 |
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* | Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵ | MW | 2007-08-08 | 1 | -1/+1 |
| | | | | didn't seem to be needed anyway. | ||||
* | Rotated the terrain textures that are created for world map by 90 degree as ↵ | MW | 2007-08-08 | 1 | -1/+1 |
| | | | | somehow they had got out of sync with the terrain. | ||||
* | Added ScriptEngine to solution (prebuild.xml) | Tedd Hansen | 2007-08-08 | 3 | -3352/+0 |
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* | Added ScriptEngine.DotNetEngine | Tedd Hansen | 2007-08-08 | 29 | -0/+8188 |
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* | * Got SimpleApp working again | lbsa71 | 2007-08-08 | 1 | -1/+4 |
| | | | | | * Minor shape koncept experiments | ||||
* | CAPS should now be working in standalone mode. Texture uploads will work ↵ | Brian McBee | 2007-08-08 | 1 | -4/+14 |
| | | | | even after you cross a region boundary. | ||||
* | OGS1GridServices.cs | Brian McBee | 2007-08-08 | 1 | -0/+8 |
| | | | | | Sims should crash less in gridmode just because their neighboring regions aren't available. | ||||
* | starting to push some of the actual sql commands to get this to disk. | Sean Dague | 2007-08-07 | 1 | -5/+52 |
| | | | | | | Not working yet. | ||||
* | Some more work on new Sceneobject. | MW | 2007-08-07 | 3 | -22/+91 |
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* | * koncept bugfix | lbsa71 | 2007-08-07 | 2 | -0/+24 |
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* | a couple of changes in the new Sceneobject classes, just committing so ↵ | MW | 2007-08-07 | 2 | -9/+25 |
| | | | | things are kept in sync. | ||||
* | * Removed duplicated Script residue | lbsa71 | 2007-08-07 | 3 | -98/+0 |
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* | actually transfer some data to the row definition. Going to hook | Sean Dague | 2007-08-07 | 1 | -3/+21 |
| | | | | | | | this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point. | ||||
* | actually get sqlite stuff to compile. This isn't connected to the | Sean Dague | 2007-08-07 | 1 | -21/+5 |
| | | | | | | | main prebuild yet. Going to attempt to get some tracing on current SceneObjects first | ||||
* | some more sqlite stuff. Checking in to get it to another computer | Sean Dague | 2007-08-07 | 1 | -1/+30 |
| | | | | | | to do a bit more live hacking on data flow | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -2/+2 |
| | | | | | | One last try at getting the X and Y all set straight. | ||||
* | adding shell of SqliteDataStore | Sean Dague | 2007-08-06 | 1 | -0/+116 |
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* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -1/+1 |
| | | | | | | One last array with X and Y flipped. Terrain load-tile should be working now. | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -43/+26 |
| | | | | | This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly? | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -1/+18 |
| | | | | | | Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again. | ||||
* | Re-added Grid mode. (which had got removed/disabled in revision 1515) | MW | 2007-08-06 | 3 | -12/+21 |
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* | * commands are done foreach instead of by [i] | lbsa71 | 2007-08-06 | 2 | -12/+21 |
| | | | | | * fixed 'show users' format bug. | ||||
* | * renamed some scene to world | lbsa71 | 2007-08-06 | 5 | -112/+16 |
| | | | | | * passing on NotImplemented from Update() | ||||
* | * encapsulated firstname/lastname on ScenePresence | lbsa71 | 2007-08-06 | 7 | -55/+65 |
| | | | | | | | * fixed 'users' console command * minor refactorings | ||||
* | * minor refactorings | lbsa71 | 2007-08-06 | 7 | -14/+14 |
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* | ... and here's the second part... | lbsa71 | 2007-08-06 | 44 | -0/+0 |
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* | Part 1 of a two-part commit to change caps of 'scripting' dir... | lbsa71 | 2007-08-06 | 44 | -0/+0 |
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* | * Now we have boxes. Yay! | lbsa71 | 2007-08-06 | 5 | -88/+83 |
| | | | | | | * Removed unused SendPrimitiveToClient that didn't have rot. | ||||
* | * SimpleApp works again: | lbsa71 | 2007-08-06 | 4 | -26/+18 |
| | | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes | ||||
* | clean up of startup config settings (command line args etc), | MW | 2007-08-04 | 5 | -101/+71 |
| | | | | | | | Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux. | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-04 | 1 | -1/+1 |
| | | | | | Fix for terraforming: now works across the region, not just when x=y! Wahoo! | ||||
* | * More work on PermissionManager - going AFK for a bit. | Adam Frisby | 2007-08-04 | 1 | -38/+79 |
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* | * More work on PermissionManager | Adam Frisby | 2007-08-04 | 2 | -5/+44 |
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* | * Little more cleaning of EstateManager - still needs packets to be moved, ↵ | Adam Frisby | 2007-08-04 | 1 | -43/+103 |
| | | | | but general functionality has been abstracted. | ||||
* | * Extracted and refactored several large methods. Needs moving of packet ↵ | Adam Frisby | 2007-08-04 | 1 | -148/+172 |
| | | | | handling into ClientView. | ||||
* | OpenSim/Region/Environment/Scenes/ScenePresence.cs | Brian McBee | 2007-08-03 | 1 | -4/+4 |
| | | | | | More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch. | ||||
* | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵ | Brian McBee | 2007-08-03 | 2 | -14/+14 |
| | | | | | | | OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics. | ||||
* | changed the properties so that most of them only take up one line per get/set. | MW | 2007-08-03 | 2 | -127/+38 |
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* | * Changed some names | lbsa71 | 2007-08-03 | 2 | -42/+42 |
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* | ATTENTION!!! Change to default to "sandbox" (did we come up with a better ↵ | Brian McBee | 2007-08-03 | 1 | -5/+5 |
| | | | | name yet?) mode. Added -gridmode switch to run that way. | ||||
* | Changes to prepare for future possible configuration of separate logdir, ↵ | Brian McBee | 2007-08-03 | 2 | -8/+22 |
| | | | | configdir, datadir. |