Commit message (Collapse) | Author | Age | Files | Lines | |
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* | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -7/+7 |
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* | refactor: push sog.SendPartFullUpdate() down into sop where it better belongs | Justin Clark-Casey (justincc) | 2010-03-03 | 2 | -45/+43 |
| | | | | no functional changes | ||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -37/+16 |
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| * | * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵ | John Hurliman | 2010-03-03 | 1 | -1/+6 |
| | | | | | | | | an explanation of what it does | ||||
| * | Removing the sLLVector3 dinosaur | John Hurliman | 2010-03-03 | 1 | -3/+3 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-03 | 3 | -4/+17 |
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| * | | * Fixed bad start position clamping in MakeRootAgent() | John Hurliman | 2010-03-03 | 1 | -33/+7 |
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* | | | Fix bug where approximately half the time, attachments would rez only their ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 5 | -38/+140 |
| |/ |/| | | | | | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. | ||||
* | | Actually make EventManager.OnAttach() fire when an object is attached. ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -0/+3 |
| | | | | | | | | Previously, only detach was firing! | ||||
* | | remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 2 | -4/+14 |
|/ | | | | | | relevant test code has been obsoleted this allows the tests to pass on my local system | ||||
* | Fixes Region.Framework tests. Although these tests don't fail, they need to ↵ | Diva Canto | 2010-03-02 | 2 | -16/+17 |
| | | | | be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless. | ||||
* | Offline friendship offers now working. | Diva Canto | 2010-03-01 | 1 | -8/+41 |
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* | Friends rights under control. | Diva Canto | 2010-03-01 | 2 | -70/+33 |
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* | More work on GrantRights. Still not right. | Diva Canto | 2010-03-01 | 2 | -44/+101 |
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* | Fix -1 checks for login case | Melanie | 2010-03-01 | 1 | -1/+1 |
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* | Small tweak | Melanie | 2010-03-01 | 1 | -1/+1 |
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* | Merge branch 'master' into presence-refactor | Melanie | 2010-03-01 | 5 | -770/+884 |
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| * | fix bug where region settings loaded via an oar (water height, terrain ↵ | Justin Clark-Casey (justincc) | 2010-02-26 | 1 | -0/+2 |
| | | | | | | | | | | | | textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart | ||||
| * | Separate PhysX classes into separate files. | Jeff Ames | 2010-02-22 | 4 | -770/+882 |
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* | | Should have things the right way around, better that way | Melanie | 2010-03-01 | 1 | -1/+1 |
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* | | Change friends to handle offers as it was originally designed. This may | Melanie | 2010-03-01 | 2 | -19/+2 |
| | | | | | | | | need to be changed in SQLite & MSSQL as well | ||||
* | | Implement rights changes locall (UNTESTED) | Melanie | 2010-02-28 | 1 | -10/+38 |
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* | | Change the signature of SendChangeUserRights, because we have to send | Melanie | 2010-02-28 | 4 | -5/+5 |
| | | | | | | | | this to both parties | ||||
* | | Add missing ChangeUserRights packet sender | Melanie | 2010-02-28 | 4 | -0/+27 |
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* | | Initial Online friends notification seems to be working reliably now. All ↵ | Diva Canto | 2010-02-28 | 9 | -28/+84 |
| | | | | | | | | this needs more testing, but everything is there. | ||||
* | | Friends connectors finished. Status notification working across the board. ↵ | Diva Canto | 2010-02-28 | 2 | -58/+282 |
| | | | | | | | | One last bug: friends online upon login are not being sent to the user. | ||||
* | | Status notification (online/offline) working for same sim. | Diva Canto | 2010-02-27 | 1 | -18/+66 |
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* | | Update the local cache upon friendship acceptance. Logout notifications working. | Diva Canto | 2010-02-27 | 1 | -0/+4 |
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* | | * Finished implementation of FriendsService.Delete | Diva Canto | 2010-02-27 | 1 | -1/+4 |
| | | | | | | | | * Deny now working | ||||
* | | Friends online notifications upon friendship now working (same sim only). | Diva Canto | 2010-02-27 | 2 | -2/+17 |
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* | | Implement the requestonlinenotification method | Melanie | 2010-02-27 | 1 | -0/+23 |
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* | | Move requestonlinenotification generic message to presence module | Melanie | 2010-02-27 | 2 | -6/+30 |
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* | | Implement a handler for requestonlinenotification generic message | Melanie | 2010-02-27 | 1 | -0/+6 |
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* | | Friendships established. | Diva Canto | 2010-02-27 | 1 | -0/+7 |
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* | | * Friendship offers starting to work in the same sim. Not quite right yet. | Diva Canto | 2010-02-26 | 2 | -102/+243 |
| | | | | | | | | | | * Added skeleton for out Connectors/Friends/FriendsSimConnector.cs * Moved request handler to its own file | ||||
* | | More flesh to FriendsModule. Still incomplete. | Diva Canto | 2010-02-26 | 1 | -0/+67 |
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* | | Add the client message handlers. The calling card handlers that are part of | Melanie | 2010-02-26 | 1 | -0/+27 |
| | | | | | | | | | | the old friends module are omitted intentionally, as I believe those should be in a calling card module, not bundled with friends. | ||||
* | | Now showing friends online upon grid login. | Diva Canto | 2010-02-26 | 1 | -0/+6 |
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* | | Implement local online/offline notifications | Melanie | 2010-02-25 | 1 | -0/+37 |
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* | | Check flags on initial login | Melanie | 2010-02-25 | 1 | -1/+4 |
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* | | Implement initial online notifications | Melanie | 2010-02-25 | 1 | -0/+64 |
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* | | Implement friend perms | Melanie | 2010-02-25 | 1 | -1/+11 |
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* | | Begin tracking users and friends | Melanie | 2010-02-25 | 1 | -0/+81 |
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* | | Grab the presence module and load the friends connector into the friends module | Melanie | 2010-02-25 | 1 | -0/+33 |
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* | | Add the stream handler/listener and requisite methods to the friends module | Melanie | 2010-02-25 | 1 | -3/+103 |
| | | | | | | | | for the friends interregion comms. | ||||
* | | Fixed typo that was affecting the BasicInventoryAccessModule | Diva Canto | 2010-02-24 | 3 | -4/+4 |
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* | | Remove the overlooked remnants of core profile support | Melanie | 2010-02-24 | 1 | -169/+0 |
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* | | Streamlined error logging for malformed packets and fixed a bug when ↵ | John Hurliman | 2010-02-23 | 1 | -4/+3 |
| | | | | | | | | printing the hex dump | ||||
* | | * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵ | John Hurliman | 2010-02-23 | 2 | -3/+5 |
| | | | | | | | | | | | | | | InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening | ||||
* | | Changed asset CreatorID to a string | John Hurliman | 2010-02-22 | 14 | -17/+17 |
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