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* Keep dropped prims from being temp-on-rez and getting cleaned upMelanie Thielker2008-11-101-0/+1
* another small bit of startup refactoringMW2008-11-101-0/+5
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague2008-11-101-1/+7
* The region proxy for the load balancer module works again. The incoming proxy...Johan Berntsson2008-11-101-10/+20
* Prevent AO from crashing the sim if the user logs out before the script Melanie Thielker2008-11-101-0/+3
* Add a MinTimerInterval, defaulted at 0.5s, to the scripting configurationMelanie Thielker2008-11-101-0/+5
* Stop attachments from causing an update to be sent on every frame in whichMelanie Thielker2008-11-104-7/+13
* Thank you, idb, for a patch that fixes avatar height calculationMelanie Thielker2008-11-101-3/+4
* Prevent updates about other people's HUD objects being sentMelanie Thielker2008-11-091-0/+3
* Enabled SoftERP for the contact structure but not SoftCFM.Charles Krinke2008-11-091-1/+6
* Script region crossing. This has not user functionality, but lays all theMelanie Thielker2008-11-0912-31/+156
* Cause llGetInventoryType to return the asset type, which corresponds withMelanie Thielker2008-11-091-1/+1
* Clean up a few comments.Charles Krinke2008-11-091-11/+3
* Clean up the mass < 0 logic a tiny bit whenCharles Krinke2008-11-091-2/+1
* * Applying EventQueueGetModule patch to try debug the case of the missing EQG.Adam Frisby2008-11-091-1/+2
* * Enabled GTCache for AssetCache Adam Frisby2008-11-092-12/+22
* Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-094-4/+4
* Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker2008-11-095-10/+16
* Refactor the detectparams variable from 'd' to Charles Krinke2008-11-081-30/+30
* * Quick test for Dahlia, returns Packet Processing Loop to Infinite Loop.Adam Frisby2008-11-081-1/+1
* Mantis#2590. Thank you kindly, Diva for a patch that solves:Charles Krinke2008-11-081-1/+10
* Mantis#2583. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-11-081-16/+31
* * Fixed issue where incorrect braces nesting resulted in a section of PacketQ...Adam Frisby2008-11-081-24/+22
* * Fixed a major memory leak in packet processing - PacketQueue.Close is never...Adam Frisby2008-11-082-27/+55
* Mantis #2553: Thank you, idb, for a fix that helps to persist changes in prim...Homer Horwitz2008-11-081-0/+8
* * Added IClientChat to IClientCoreAdam Frisby2008-11-081-16/+3
* * Ported InstantMessageModule to IClientCoreAdam Frisby2008-11-081-6/+11
* * Implemented OnClientConnect in Scene EventManagerAdam Frisby2008-11-081-0/+16
* Work in progress on SECS stuff. Have been holding it off until after 0.6 rele...Tedd Hansen2008-11-082-3/+0
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-087-44/+47
* Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz2008-11-081-143/+239
* Small bugfix for RemoveNeighbourRegionHomer Horwitz2008-11-081-1/+1
* * Made ClientLoop non-infinite, ClientLoop will now disengage when the client...Adam Frisby2008-11-081-30/+19
* * Implementing first of the 0.6 IClientAPI ChangesAdam Frisby2008-11-081-12/+39
* Fix llParseString* to create LSLStrings. This makes llListFindList workMelanie Thielker2008-11-081-19/+19
* Add some discovery code, laying groundwork for region-crossing scriptsMelanie Thielker2008-11-083-3/+29
* Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-082-2/+29
* Remove part of another patch that would cause DNE to nuke the sim in it'sMelanie Thielker2008-11-081-2/+0
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-0815-105/+110
* * Correct catch changed on last commit, since I just realized I started makin...Justin Clarke Casey2008-11-071-1/+1
* * minor: Remove mono compiler warningJustin Clarke Casey2008-11-071-1/+1
* * Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey2008-11-074-66/+40
* * Fix bug in r7162 where avatars could not moveJustin Clarke Casey2008-11-074-28/+30
* * refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey2008-11-079-31/+19
* * Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey2008-11-076-14/+15
* * Remove next local id from SceneBaseJustin Clarke Casey2008-11-072-12/+0
* * minor: Just some tidy up of log messages, etc.Justin Clarke Casey2008-11-071-13/+5
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-078-35/+38
* * refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey2008-11-071-6/+2
* * Stop prim attach being signalled twice (it is already been done outside Att...Justin Clarke Casey2008-11-071-5/+1