| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
circuitcode is already found in the first one
|
|
|
|
|
|
|
|
| |
could overwrite an existing endpoint that had not yet been used by the previous thread
* in practice these race conditions were probably pretty rare
|
|
|
|
|
|
|
| |
* This widened what I think is an existing race condition where asynchronous recieves could potentially stomp on each other's end points (though this must occur very rarely, if at
all, in reality)
|
| |
|
|
|
|
|
|
|
|
| |
the existing one
* This requires copying details into a new endpoint when it needs to be stored in client/circuit code hashes
|
| |
|
|
|
|
|
|
|
|
|
| |
* This allows multiple user profile providers to be specified in OpenSim.ini separated by commas
* If multiple providers are specified then a request for a user profile will query each in turn until the profile is either found or all have been queried
* Unfortunately I don't believe this order can currently be specified, which if true is something that will need to be fixed.
* Thanks to smeans for the original patch.
|
|
|
|
|
|
|
| |
avatar bounces less and things are a bit less explosive.
* Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
|
|
|
|
| |
Mono doesn't seem to care.
|
|
|
|
|
|
|
|
|
|
| |
- Added two missing caps (UpdateScriptAgent, UpdateScriptTask)
- Added one missing EventQueue event (ScriptRunningReply)
- Changed DNE and XEngine to use this new event
As we only use the mono engine anyway, the "Mono" checkbox is set by
default but doesn't have any function.
|
|
|
|
|
|
| |
the combat function really doesn't belong into currency
|
| |
|
|
|
|
|
|
|
| |
* Removes spacers that are also separators in llParseString2List
* Thanks idb
|
|
|
|
|
|
|
| |
* Implement llGetRegionFPS()
* Thanks idb
|
|
|
|
|
|
|
|
| |
the same instance.
* If you are hosting many regions on a single instance, you will probably notice a decrease in region startup time and maybe a slight increase in performance.
* Single regions won't notice anything different
|
|
|
|
|
|
| |
(the rest of) Mantis#1813.
|
|
|
|
|
|
| |
llSensor() range ignored with AGENT.
|
| |
|
|
|
|
|
|
| |
* Hopefully this will resolve http://opensimulator.org/mantis/view.php?id=2383
|
| |
|
|
|
|
|
|
|
| |
* I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used
* I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
|
| |
|
|
|
|
| |
pointless anyway since we aren't currently sending the packet
|
|
|
|
| |
there are some circumstances in which not finding a user is not an error
|
| |
|
|
|
|
| |
some time
|
|
|
|
| |
LLClientView
|
|
|
|
| |
descriptive of its actual function
|
|
|
|
| |
llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
|
| |
|
|
|
|
|
|
|
|
|
| |
when it moves
* This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all
* Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
|
| |
|
|
|
|
| |
per frame update heartbeat
|
|
|
|
| |
descriptive of what it actually does
|
|
|
|
|
|
|
| |
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in
the symptoms described
|
|
|
|
|
|
|
| |
- minor formatting adjustments
- remove some trailing whitespace
|
|
|
|
|
|
| |
- objectGroup isn't needed here, just use the passed in argument
|
|
|
|
| |
stored on a potentially hostile grid. This is not DRM, not should be relied on until after it's been security audited. I'll write a blog post on this explaining how/why/when you should use this, and what it does.
|
|
|
|
|
|
|
|
|
| |
* Re-enabled the native ODE prim types when possible
* Fixed several invalid assumptions in the prim recycle process.
* Added better message for 'reused a disposed physicsactor'
* Added a way to recover from errors during collision_optimized
* Added a way to recover from an error condition where prim_geom wasn't reset properly
|
|
|
|
| |
(hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data.
|
|
|
|
|
|
|
| |
* Calculate an agents height in LLGetAgentSize() from apperance parameters rather than physics avatar numbers
* Another good looking patch from idb - thanks!
|
| |
|
|
|
|
|
|
|
| |
unified as far as tuning (thank heavens).
* If you're experiencing knee bendiness try the windows settings, as the *nix settings seem to now be incorrect. (this update does that, but you may have your own opensim.ini settings active.
|
|
|
|
|
|
|
|
| |
* Mac users, pray to chi11ken to make you a .dylib version
* This is semi-tuned and post teravus hack. (Though I didn't apply the terrain pitting fix hack. I'm still deciding if it's necessary as there was a lot of work over the past several months on the heightfield collider.
* Please use '--enable-shared --disable-demos --disable-asserts' if you are building your own libode in the configure step. Asserts are pretty much useless for use with .NET
* This also updates ODE.NET as, there were some API changes in May that were just added to ODE.NET today.
|
| |
|
|
|
|
|
|
| |
when estate_settings.xml is empty or missing
|
|
|
|
|
|
| |
Note: New file, run prebuild.
|
| |
|
| |
|
| |
|