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* Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares2008-01-221-2/+18
* Giving Mantis #388 a shotTedd Hansen2008-01-221-2/+3
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-229-112/+270
* * Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby2008-01-222-16/+17
* * Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares2008-01-211-1/+44
* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-215-23/+164
* Another attempt to squash the animation bug. Wish I could get this to fail at...Brian McBee2008-01-211-1/+1
* Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey2008-01-211-2/+2
* Attempt to catch animation fubar on region crossing that causes client hang. ...Brian McBee2008-01-211-1/+11
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-214-4/+7
* Method renameJustin Clarke Casey2008-01-211-3/+5
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-216-27/+64
* Small bug in ResetScriptTedd Hansen2008-01-212-11/+1
* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
* Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke2008-01-211-16/+34
* * Stopped Physical Object saving on SQLite got commented out in my last commi...Teravus Ovares2008-01-211-4/+16
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-203-1/+31
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-203-10/+32
* Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee2008-01-204-26/+71
* * Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares2008-01-201-2/+6
* * Announcing the alternative prim early adoption program.. Adding regular ...Teravus Ovares2008-01-192-5/+90
* Most is back in its original state :) Hope I didn't break anything... *looks ...Tedd Hansen2008-01-191-7/+8
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-193-27/+0
* More debuggingTedd Hansen2008-01-192-10/+8
* Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen2008-01-191-2/+13
* Getting closer to that crash .. :)Tedd Hansen2008-01-191-1/+6
* More debuggingTedd Hansen2008-01-193-0/+16
* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-191-17/+19
* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
* one more try before I leaveTedd Hansen2008-01-191-6/+6
* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
* Still hunting, added debug outputTedd Hansen2008-01-191-3/+10
* * Potential fix to the 'can't run a script anymore bug'Teravus Ovares2008-01-191-6/+7
* Added block for scenario: global exception handler called in loop when except...Tedd Hansen2008-01-182-5/+10
* * Return of the avatar wobble.Teravus Ovares2008-01-181-35/+43
* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8
* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen2008-01-181-8/+12
* * Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares2008-01-181-1/+1
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-183-15/+15
* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-183-13/+17
* * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...lbsa712008-01-182-18/+21
* * Friction reduction update. Teravus Ovares2008-01-181-3/+3
* * ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares2008-01-183-27/+44
* Added data structure to be passed through event execution queue so that event...Tedd Hansen2008-01-179-47/+85
* * Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2008-01-174-1/+72
* * added ForEachPart helperlbsa712008-01-171-2/+16
* * Added and implemented the LSL changed event.Teravus Ovares2008-01-175-6/+81
* * Fixed standing up so that you're at the new position of the prim if you mov...Teravus Ovares2008-01-161-3/+6
* Added (experimental) terrain elevate command to allow whole terrain to be ele...Tedd Hansen2008-01-162-0/+33