| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
of an iar
|
|
|
|
|
|
|
| |
The mono addin filter for the AssetCache is incorrect, this fixes it.
The problem only shows up when you have more than one AssetCache to
choose from.
|
|
|
|
| |
abort to forced update.
|
|
|
|
|
|
|
| |
I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
|
|
|
|
|
|
| |
This fixes Mantis #3199. opensim-libs SVN r87 contains the corresponding
changes.
|
|
|
|
|
|
|
| |
This patch changes InformClientOfNeighbour, CrossRegion and
SendRegionTeleport methods to virtual.
|
|
|
|
|
| |
Deals with the multiple warning side affect introduced earlier.
|
|
|
|
|
|
|
|
|
| |
- handle GetUser request for nonexistent user gracefully
- include throttle levels in ClientInfo
- code to save/restore throttles in client stack
- only update/send updates to active clients
- make animation classes serializable
|
|
|
|
| |
Addresses mantis #3223.
|
|
|
|
|
|
|
| |
"module".
Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
|
|
|
|
|
| |
sync PrimMesher.cs with PrimMesher.dll version 29 on forge
|
|
|
|
|
|
| |
If -background=true is specified on the command line, a null pointer exception crashes the server in OpenSim/Region/Application/OpenSimBase.cs in method StartupSpecific. Its trying to dereference m_console which is null, presumably because we're in background mode.
|
|
|
|
|
|
|
|
|
| |
This patch fixes a bug where if a script in a child prim has taken
control of an avatar when they sit, although permission for camera
control is revoked when they stand, free camera control is not
restored. Currently it is only restored if the script is in the root
prim (though its not clear to me where this happens!).
|
| |
|
|
|
|
|
| |
* It works, but makes certain building tasks slow to update.
|
|
|
|
| |
ThreadState.
|
|
|
|
|
|
|
| |
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
|
|
|
|
|
|
|
|
|
| |
Thanks mirceakitsune for a patch that prevents the avatar from trying to
walk along the Z-axis in mouselook mode (or left-click the avatar and
walk) while looking up or down.
Fixes Mantis #946.
|
|
|
|
|
|
|
| |
Adds a warning for an LSL construct that exploits a
popular list memory saving hack.
|
|
|
|
|
|
|
|
| |
and the textures referred to in the Texture faces of AvatarAppearance. The textures are still not being acted upon on the other side, but they will.
Note: will make avies coming from older sims casper or grey. Upgrade!
Related to mantis #3204.
|
|
|
|
|
|
|
|
|
| |
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
|
| |
|
|
|
|
| |
producing a circuit. This affects non-Linden derived viewers who do not utilize circuits.
|
| |
|
|
|
|
| |
being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
|
| |
|
|
|
|
| |
with no alpha value). Thanks BlueWall.
|
|
|
|
|
|
| |
Solves the Object-Key problem when using llHTTPRequest()
|
|
|
|
| |
command, to make sure the .xml is passed in the command arguments. Thanks BlueWall
|
|
|
|
| |
can't try to add duplicate interfaces and cause a exception.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate.
* Added estate ban table to migration scripts of all supported databases.
* Added nhibernate mapping for EstateBans property of EstateSettings
* Refactored property accessors for EstateBan object.
* Added comments for EstateBan properties.
* Ensured that NHibernate tests pass with NUnitGUI.
* Ensured that nant test target passes.
This fixes mantis #3210. Thank you, tlaukkan!
|
| |
|
|
|
|
|
|
|
|
| |
The built-in default is OpenSim, unless a user server url is given, then
that is used, unless "shard" is also goven, then shard takes precedence.
The defult in OpenSim.ini is "OpenSim" for compatibility.
|
| |
|
|
|
|
| |
0.6.3.* to better track down dll ref and overwrite problems.
|
|
|
|
|
|
|
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is
cloned instead
|
| |
|
| |
|
|
|
|
|
| |
logical and and logical or in LSL. Fixes Mantis #3174.
|
|
|
|
|
|
|
| |
versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
|
| |
|
| |
|
|
|
|
| |
the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
|
|
|
|
| |
IAssetDataPlugin being in OpenSim.Data
|
|
|
|
| |
getting there...
|
|
|
|
|
|
|
| |
rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
|
|
|
|
| |
it actually does
|
|
|
|
|
|
|
|
|
| |
necessary assets (textures, objects within objects, textures referenced in scripts contained in
objects contained in another object, etc.)
* Not yet ready for general use
|
|
|
|
| |
poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
|
|
|
|
|
|
| |
throughout
|