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* Attempt to track down the loading prims error. So Temporary fix to see if it ...MW2007-08-281-1/+20
* Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.MW2007-08-281-1/+1
* Start of trying to make Region/Scene more modular. MW2007-08-2821-125/+545
* Fixed the bug that sent a region port as the CAPS url, instead of sending the...MW2007-08-272-1/+9
* get rid of my debugging, it causes a crash on multiple backupsSean Dague2007-08-271-3/+0
* some debugging to see if there are easy optimizations here for updateSean Dague2007-08-271-0/+2
* Deleted a few old files that are no longer used.MW2007-08-2714-2066/+9
* Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW2007-08-275-3/+12
* Another small tweak to image sending.MW2007-08-274-4/+18
* Fixing llList2double issue (Thanks ldvoipeng)Brian McBee2007-08-271-1/+1
* llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen2007-08-261-14/+83
* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-267-43/+89
* Danxors patch for >30prims with ODETedd Hansen2007-08-261-8/+4
* in-world run-time error-message no-w con-tains function-name.Tedd Hansen2007-08-263-12/+16
* Run-time script errors are now shown in-world. No line number though, might r...Tedd Hansen2007-08-264-42/+108
* Bugfix for last commit, { instead of (Tedd Hansen2007-08-261-1/+1
* Fixed bug that occurs sometimes on script unload where queued script event wa...Tedd Hansen2007-08-262-41/+57
* Fixed error on shutdown caused by ThreadAbortException sending message throug...Tedd Hansen2007-08-252-3/+3
* Forgot mutex lock on List<> for timersTedd Hansen2007-08-251-11/+15
* Script compiler should now show error on correct line number in original LSL-...Tedd Hansen2007-08-254-13/+16
* Applied dalien's "show users" patchMW2007-08-251-1/+1
* oops , shouldn't have committed my local testing changesMW2007-08-251-1/+0
* Removal of script that was unable to compile no longer crashes server.Tedd Hansen2007-08-253-14/+45
* Test to see if this change improves or makes worse the texture sending bugMW2007-08-251-0/+2
* testing Tedds temporary CIA-standinTedd Hansen2007-08-251-1/+0
* testing Tedds temporary CIA-standinTedd Hansen2007-08-251-0/+1
* Added class for "long commands" (command that returns as event) with dedicate...Tedd Hansen2007-08-259-77/+259
* Scripts no longer crash sim after 5 minutes (override InitializeLifetimeServi...Tedd Hansen2007-08-257-60/+190
* Hopefully fixed the bugs in primitives rotation editingMW2007-08-253-6/+9
* updated to include saving of object flags.Sean Dague2007-08-252-9/+17
* Set some default values for "create user" in case anyone just pressing return...MW2007-08-241-4/+4
* Now also enabled Inventory persistence in standalone mode when account Authen...MW2007-08-241-0/+4
* add some better verbose statements to get a better feel for what is goingSean Dague2007-08-241-6/+14
* Hopefully fixed the issue of inventory not working for the master account. (N...MW2007-08-242-22/+30
* Small bit of refactoring to the startup command script code (moved it into a ...MW2007-08-242-19/+29
* Fixed a problem where some prims didn't show up when you crossed or teleporte...MW2007-08-241-0/+3
* Added temporary fix for the sqlite datastore exception in windows .Net, Added...MW2007-08-241-2/+11
* Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so...MW2007-08-241-1/+0
* Hopefully fixed mantis bug #318 (exception when a prim moves across a border,...MW2007-08-242-3/+24
* attempted fix for .NET issue with the databaseSean Dague2007-08-241-6/+6
* Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW2007-08-243-9/+34
* Updated sqlite3.dll to version 3.4.2MW2007-08-242-0/+9
* Add region to dbSean Dague2007-08-231-48/+50
* I think this fixes blob save/load issues (though I'm still not convinced this Sean Dague2007-08-231-20/+26
* Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen2007-08-234-11/+2
* Added RemovePrim method to the physics plugins interface.MW2007-08-237-13/+54
* grouping of functions to make the overall logic easier to grasp for people,Sean Dague2007-08-231-349/+394
* fix typoSean Dague2007-08-231-5/+1
* Implemented Resize Method in OdePrim.MW2007-08-233-8/+31
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-233-11/+23