Commit message (Collapse) | Author | Age | Files | Lines | |
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* | remove another partial class, and map another class back to a real file | Sean Dague | 2007-12-12 | 2 | -27/+26 |
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* | * In our quest for sim heartbeat stats, we're a touch closer to accurate ↵ | Teravus Ovares | 2007-12-12 | 3 | -10/+15 |
| | | | | | | | object count on sim stats. * Fixed a rare, but possible NullReferenceException | ||||
* | Thanks to Alondria for: Adding vector->string and rotation->string, | Charles Krinke | 2007-12-12 | 2 | -77/+143 |
| | | | | | | | | | | float * vector, vector * float, vector / float, vector + vector, vector - vector, vector * vector, vector % vector and changing x, y, z, (and r) parts of vector and rotation to be lower case (similar to LL's LSL vectors/rots). With these changes we should expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3. | ||||
* | couple of small fixes. | MW | 2007-12-12 | 2 | -38/+38 |
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* | * Fixed a catch error. | Teravus Ovares | 2007-12-12 | 1 | -1/+1 |
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* | * Added Object count to sim stats (it's incorrect, however, it'll be fixed) | Teravus Ovares | 2007-12-12 | 3 | -7/+24 |
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* | * Fixed agent counts on the Simulator stats pane | Teravus Ovares | 2007-12-12 | 1 | -1/+1 |
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* | * Killed hard coded heart after stats update | Teravus Ovares | 2007-12-12 | 1 | -2/+9 |
| | | | | | * Did some voodoo math on the sim FPS to make the values 0-50 | ||||
* | * Added some simstats to fill the simulator pane of the Statistics monitor. | Teravus Ovares | 2007-12-12 | 10 | -34/+335 |
| | | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect. | ||||
* | * Temporarily sisabled neighbour cache for regions in the ↵ | Teravus Ovares | 2007-12-12 | 1 | -0/+5 |
| | | | | | | | SceneCommunicationService * This will fix the grid mode (not seeing regions) issue | ||||
* | * Start listening for client connections immediately after a region ↵ | Teravus Ovares | 2007-12-12 | 4 | -15/+34 |
| | | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing. | ||||
* | put in a try block to catch the ForEach loop dying. | Sean Dague | 2007-12-11 | 2 | -4/+11 |
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* | debug to catch any users of the stop interface | Sean Dague | 2007-12-11 | 1 | -1/+1 |
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* | consolidate client view exit paths, this seems to | Sean Dague | 2007-12-11 | 2 | -37/+33 |
| | | | | | | | cause a different synchronization issue in other shutdown routines, though I'm not sure why | ||||
* | * Added some locking to help race conditions in the neighbors lists | Teravus Ovares | 2007-12-11 | 1 | -30/+42 |
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* | force a flush before client shutdown, so no important packets are lost | Sean Dague | 2007-12-11 | 2 | -7/+48 |
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* | minor restructure of ClientView.cs to get all the attributes | Sean Dague | 2007-12-11 | 1 | -105/+93 |
| | | | | | | and properties to the top of the class definition. | ||||
* | Couple of more small changes | MW | 2007-12-11 | 2 | -9/+20 |
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* | Minor cleanup/refactoring of ScenePresence. | Jeff Ames | 2007-12-11 | 1 | -76/+47 |
| | | | | | Changes flying animation to hover when not moving (as per Teravus's suggestion). | ||||
* | A few minor changes/additions/fixes. | MW | 2007-12-11 | 4 | -3/+17 |
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* | * The 'Create' functions should be called to factor up a new, otherwise ↵ | lbsa71 | 2007-12-11 | 2 | -0/+14 |
| | | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that | ||||
* | Implementing updateinventoryfolder: Should now be able to rename folders in ↵ | Brian McBee | 2007-12-11 | 3 | -0/+16 |
| | | | | inventory | ||||
* | refactor SunModule a bit to make more sensible | Sean Dague | 2007-12-11 | 1 | -7/+12 |
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* | added copyright notices | Jeff Ames | 2007-12-11 | 14 | -3/+395 |
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* | default day's to a more sensible 24 hrs instead of 0.5. You | Sean Dague | 2007-12-10 | 1 | -1/+1 |
| | | | | | | | can still change this in the config file if you want something different. | ||||
* | Great Salutations to Alondria for providing implementations for: | Charles Krinke | 2007-12-10 | 2 | -27/+271 |
| | | | | | | | | | llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture, llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture, llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot. With these changes the "kan-ed" script #2 should be working. | ||||
* | * Added comments to many methods in the listed files. | Teravus Ovares | 2007-12-10 | 3 | -64/+184 |
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* | * More refactoring to prepare for draw distance based agent sim notification. | Teravus Ovares | 2007-12-10 | 2 | -11/+28 |
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* | Changed how TextureDownloadModule is initialised, due to some weird ↵ | MW | 2007-12-10 | 1 | -4/+10 |
| | | | | behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread). | ||||
* | Refactored animation handling in ScenePresence. Now maintains a list of ↵ | Jeff Ames | 2007-12-10 | 5 | -91/+124 |
| | | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into | ||||
* | more work on texture downloading. | MW | 2007-12-10 | 4 | -106/+180 |
| | | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes. | ||||
* | added musings on llInstantMessage | Jeff Ames | 2007-12-10 | 1 | -0/+8 |
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* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 87 | -160/+160 |
| | | | | notice of doom | ||||
* | refactored ChatModule a bit. | Jeff Ames | 2007-12-10 | 6 | -103/+55 |
| | | | | | misc cleanup and code convention fixes. | ||||
* | * Hooked up the GridComm event ChildDataUpdate to the scene. | Teravus Ovares | 2007-12-10 | 6 | -6/+115 |
| | | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim. | ||||
* | Added a call to m_host.SendFullUpdateToAllClients(). | Charles Krinke | 2007-12-09 | 1 | -4/+5 |
| | | | | | | Thank you to Alondria for suggesting this solution to getting kan-ed#2 to work with the llSetScale call. | ||||
* | Some progress on 4 of the llParticleSystem members | Charles Krinke | 2007-12-09 | 1 | -4/+4 |
| | | | | | that needed to be cast to libsecondlife.LLColor. | ||||
* | "list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. ↵ | Charles Krinke | 2007-12-09 | 2 | -2/+2 |
| | | | | Thanks to ChrisD/Gromit for pointing these out. | ||||
* | removed old debugging code from IM and chat modules | Jeff Ames | 2007-12-09 | 2 | -7/+0 |
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* | * Added more info to ChildAgentDataUpdate | Teravus Ovares | 2007-12-09 | 1 | -0/+22 |
| | | | | | * Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier) | ||||
* | change PacketQueue to take the byte[] throttle instead | Sean Dague | 2007-12-09 | 2 | -5/+3 |
| | | | | | | of the Packet to set the throttles | ||||
* | * Added some inter-region comms glue for allowing sims to chat amongst ↵ | Teravus Ovares | 2007-12-09 | 3 | -0/+134 |
| | | | | | | | themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any. | ||||
* | added more packet handling stubs | Jeff Ames | 2007-12-09 | 1 | -0/+12 |
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* | hackish code to allow emptying of trash. This really should be done on the ↵ | Brian McBee | 2007-12-08 | 3 | -1/+11 |
| | | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong. | ||||
* | Allow moving, deleting, and restoring objects in inventory. | Brian McBee | 2007-12-08 | 4 | -0/+53 |
| | | | | | Note: only tested in grid mode, and emptying trash is still not implemented. | ||||
* | * Added back the regionup code so people in nearby sims can see a downed sim ↵ | Teravus Ovares | 2007-12-08 | 1 | -3/+3 |
| | | | | coming back up. | ||||
* | * All remoting calls are now using Serializable values | Teravus Ovares | 2007-12-07 | 2 | -9/+9 |
| | | | | | | * There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required. | ||||
* | Enabled the TextureDownloadModule, so that hopefully I might get some ↵ | MW | 2007-12-07 | 4 | -34/+30 |
| | | | | feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend. | ||||
* | move to PacketQueue for throttling. This has been tested with a couple | Sean Dague | 2007-12-07 | 2 | -621/+50 |
| | | | | | | | of people, but is enough of a change that more should try it out. This removes 500 lines from ClientView.cs in the process. | ||||
* | further screwing around with the PacketQueue data structure. | Sean Dague | 2007-12-07 | 1 | -39/+149 |
| | | | | | | Nearly time to replace a chunk of ClientView with this. |