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2015-08-25 change terrain internal representation to float. ushort work with legalUbitUmarov2-30/+2
sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
2015-08-25 terrain stored as ushorts with gzip compressionUbitUmarov2-7/+48
2015-08-24 change internal representation of terrain from int to ushort. This willUbitUmarov1-2/+2
suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
2015-08-24try to implement core load oar optionsUbitUmarov8-206/+535
2015-08-24Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams3-33/+19
Remove these changes until the region crossing problems can be figured out. This reverts commit 062ec0efbda0e4ca6df5541039569e023d0d0e79.
2015-08-24 rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov3-6/+6
2015-08-24 turn off KeepAliveUbitUmarov2-5/+5
2015-08-23BulletSim: delay adding a scene presence to the list of presencesRobert Adams3-19/+33
until it is fully configured. Another addition to fixing the collisions stopping problem.
2015-08-23In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams1-1/+1
from collisions before removing the collision callbacks. Should not make operational differences.
2015-08-24Add Culture.FormatProvider to String.Format, like it is done for LSLFloatlillith xue1-3/+3
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-24Just replace all m_data accesses with accesses to Data, which isMelanie Thielker1-62/+62
protected against nullrefs
2015-08-23add missing culture format on lslvector toStringUbitUmarov1-3/+3
2015-08-23Revert "Revert "Fix a possible nullref caused by accessing m_data rather ↵Melanie Thielker1-4/+4
than Data"" Needed after all This reverts commit 26094c21feb8f63d7e6ed46ec2668f213d9dc623.
2015-08-23Fix the nullref in scripts - the right wayMelanie Thielker1-3/+3
2015-08-23Revert "Fix a possible nullref caused by accessing m_data rather than Data"Melanie Thielker1-4/+4
My bad! This reverts commit 20326e1947f56c6c39a9e701859c286ebee062e0.
2015-08-23more on world mapUbitUmarov1-2/+19
2015-08-23 more fixes on mapUbitUmarov3-6/+11
2015-08-22Warp3D map now seems to workUbitUmarov3-15/+51
2015-08-22update MapSearchModuleUbitUmarov3-17/+44
2015-08-22fix worldMapModuleUbitUmarov2-49/+124
2015-08-22delay terrain sending if land queue is 2 busyUbitUmarov5-2/+41
2015-08-21"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera orUbitUmarov1-28/+71
avatar position
2015-08-21dont use SendTerrainUpdatesByViewDistance option, code executes as true.UbitUmarov1-45/+19
the option will have other use
2015-08-21 remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov1-1/+2
does not compress well on island?
2015-08-21 remove a 256m checkUbitUmarov1-4/+13
2015-08-20 send regions size on map blocksUbitUmarov1-0/+2
2015-08-20ubitode a bit more friendly for megas (still disabled)UbitUmarov1-171/+49
2015-08-20make basic ode work with var regions for contribution back to CORE. ( avnUbitUmarov2-152/+147
partial compatibility code needs to be reverted). Cant fully test.
2015-08-20 make it compatible with avn, no point making avn compatible with itUbitUmarov3-6/+30
2015-08-20 update old git to os core versionUbitUmarov4-60/+55
2015-08-20Fix multiple moving_end and add moving_start to llSetKeyframedMotionJeff Kelley1-10/+15
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-20Partial plumbing for the agent stateful module features negotiationMelanie Thielker5-9/+17
2015-08-19Fix a possible nullref caused by accessing m_data rather than DataMelanie Thielker1-4/+4
2015-08-19Add explicit initialization because mono 3 doesn't like what mono 2 allowsMelanie2-2/+2
2015-08-19Convert the lsl list type into a struct. EXPERIMENTAL! This may affectMelanie Thielker4-172/+172
the llSetPrimitiveParams family of functions adversely. Please test!
2015-08-19 put back entities remove from updates on SendKillObject.UbitUmarov1-1/+11
2015-08-19another funny bug (mine this time)UbitUmarov1-2/+2
2015-08-19funny bugUbitUmarov1-1/+1
2015-08-19find sending of initial terrain using PushTerrain as os coreUbitUmarov2-2/+14
2015-08-19minor changeUbitUmarov1-7/+11
2015-08-19ubitode varsize ( Mega disabled till better checks )UbitUmarov1-54/+101
2015-08-19fixes on warp3DUbitUmarov2-32/+73
2015-08-19 add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov3-10/+13
exactly as core)
2015-08-19add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov1-0/+5
the request. just 503 could mean server down (?)
2015-08-19Some unit tests are simply broken and create an API with a null m_item.Melanie Thielker1-0/+6
This isn't supposed to be done and should be changed in the tests. For now, add a protective check.
2015-08-19Fix adding a scalar to the end of a listMelanie Thielker1-2/+5
2015-08-19Try to address Mantis #7689. When adding a scalar to a list, make a copyMelanie Thielker1-2/+5
as is done when adding another list.
2015-08-18do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2-5/+5
setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
2015-08-17Change the IScriptApi back to it's original form, removing XEngineMelanie Thielker21-69/+97
specific additions that should not have been there in the first place. Sleeping and time measurement are now completely internal to XEngine
2015-08-17Revert "When scripts are sleeping, don't count that as execution time"Melanie Thielker18-95/+49
The approach is good but the way it is written breaks the architecture. Rewrite follows. This reverts commit a568f06b7faea807149205d0e47454e4883e4836.