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2015-09-04In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto1-3/+3
_PhysScene, so that it gets properly initialized before being dereferenced.
2015-09-04Deleted commented codeDiva Canto1-51/+0
2015-09-04actually reduce max number of ode spacesUbitUmarov2-8/+8
2015-09-04bug fix on ode spaces and allow more of them on large regionsUbitUmarov2-12/+12
2015-09-04remove a forgotten 1000.9 factor on physics fpsUbitUmarov5-5/+5
2015-09-04use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵UbitUmarov2-106/+122
rearrange on stat code ( MOSES special ones still out )
2015-09-04normalise physics plugins to return fps as (simulated time / requested ↵UbitUmarov6-1906/+3319
simulation time). improved a bit old ode simulations per call math
2015-09-03Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto7-297/+119
2015-09-03a bit better addAvatar() call chainUbitUmarov1-5/+1
2015-09-03make addavatar more friendly between pluginsUbitUmarov2-3330/+1891
2015-09-03fix a old bug i added: MaxWearables can't be changed in runtimeUbitUmarov1-1/+0
2015-09-03fix CM_api compile errorUbitUmarov1-3/+3
2015-09-03 minor cleanUbitUmarov1-48/+0
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov10-85/+29
scenepresence)
2015-09-02seems to compile ( tests comented out)UbitUmarov103-8410/+1005
2015-09-01Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵Diva Canto5-627/+622
very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
2015-08-31Deleted physics plugin classes.Diva Canto8-534/+4
More unit tests fixed.
2015-08-31Physics refactoring: all unit tests pass.Diva Canto6-19/+51
2015-08-31First commit where physics work as region module.Diva Canto12-62/+51
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto23-1322/+1348
2015-08-31Fixed a namespace dependency. Also started preparing prebuild.xml for making ↵Diva Canto2-2/+2
physics region modules.
2015-08-31Refactored Meshing modules:Diva Canto10-60/+142
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet.
2015-08-31dont change camera on crossingsUbitUmarov1-4/+4
2015-08-31start sending terrain patchs in completmovement where we know itsUbitUmarov2-2/+8
position. Also reset camera to position on makeroot
2015-08-31 fix slow moving physical objects moving without sending updatesUbitUmarov1-9/+9
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto75-81/+81
2015-08-31minor changesUbitUmarov1-15/+21
2015-08-30Renamed the namespaces tooDiva Canto111-169/+169
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto107-0/+0
2015-08-30Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto2-5/+2
constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
2015-08-30more on tps and crossingsUbitUmarov3-157/+193
2015-08-30Mantis #7713: fixed bug introduced by 1st MOSES patch.Diva Canto1-7/+9
2015-08-29 improve object crossingsUbitUmarov1-37/+15
2015-08-29 fix some effects rangesUbitUmarov5-7/+7
2015-08-29 fix NeighborRegions codeUbitUmarov2-55/+21
2015-08-28stop sending parcel overlays on parcels crossings since SL seems to haveUbitUmarov1-1/+2
stop sending also
2015-08-28send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov1-1/+2
2015-08-28 also limit terrain flood effects ( like on pait change this should haveUbitUmarov9-35/+37
no visible impact, just cpu saving)
2015-08-27 restrict terrain PaintBrushes to the requested areaUbitUmarov12-102/+97
2015-08-27 remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov1-16/+0
conforming to protocol, and no longer in agreement with how patchs are schedule to send
2015-08-27 make terrain undo non op, it is broken and can't be global but per agentUbitUmarov1-27/+2
2015-08-27 fix terrain bake for revert. just good enought fixUbitUmarov1-11/+3
2015-08-27rename revert map as baked map, bc thats what it isUbitUmarov1-20/+20
2015-08-27 take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov3-11/+50
Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-27change osd encoding of region sizeUbitUmarov1-8/+8
2015-08-26NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov1-26/+13
this costed me hours :P
2015-08-26add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov3-11/+36
2015-08-26change teleport version number to v0.3, without actually adding the checksUbitUmarov2-52/+29
for 0.7 sims, etc that we don't have. Also still not using the homeURL added in core.
2015-08-25 fix bugUbitUmarov1-1/+1
2015-08-25update raw32 file reader to core one. Warning only suports square regionsUbitUmarov1-0/+11