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2016-11-07Adjust OS script functions threat levels, and don't bother wasting time ↵David Walter Seikel1-139/+39
checking those with no threat level. Some went up, some went down. Should be more sane now.
2016-11-07Remove silly rezzing distance limits. They just make scripters work around ↵David Walter Seikel3-11/+1
them.
2016-11-07Excess white space removal.David Walter Seikel1-9/+9
2016-11-06oops bug fixUbitUmarov1-19/+29
2016-11-06restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov2-9/+22
find physical avatars.
2016-11-06change llGetTime() source clockUbitUmarov1-10/+9
2016-11-05avoid a null ref, few changes to udp updates sendUbitUmarov3-48/+19
2016-11-05some types may already be native in MOD_Api ConvertFromLSLUbitUmarov3-3/+7
2016-11-05 disable bad/broken throttle optionsUbitUmarov1-3/+8
2016-11-05 Regression, really ???UbitUmarov1-0/+2
2016-11-05add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not ↵UbitUmarov2-2/+54
be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset
2016-11-05add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typosUbitUmarov2-12/+24
2016-11-05add a few lsl constants and move some aroundUbitUmarov1-7/+20
2016-11-05It looks, that attachments show console command incorrectly returns Item ID. ↵Mandarinka Tasty1-14/+9
In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-05More config path fixes.David Walter Seikel1-3/+2
2016-11-05Sleep is for the weak. No wonder the standard script engines are so slow.David Walter Seikel2-170/+0
2016-11-04by design HUD objects are privateUbitUmarov1-12/+13
2016-11-04Implementation of new LSL function: list llGetAttachedList(key avatar); It ↵Mandarinka Tasty3-0/+32
also returns HUDs' keys. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-04Attempt to move everything writable, and the configs, out of the bin directory.David Walter Seikel5-6/+6
Log configs are still in the bin directory.
2016-11-03XEngine: make calls to gc.collect on region startup scripts loading a ↵UbitUmarov1-6/+6
configurable option, since it is very slow operation
2016-11-03Even OpenSim removed the silly IAR avatar presence check. Purge it with fire.David Walter Seikel1-139/+70
2016-11-03Remove a bunch of spammy console messages.David Walter Seikel2-31/+0
2016-11-03No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel1-45/+0
viewer, which is half done. Less to delete this time.
2016-11-03Usual IG version number in money hack.David Walter Seikel1-1/+1
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel601-62704/+83764
2016-11-02ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵UbitUmarov1-1/+6
convex as before but just don't collide matching the type NONE viewers display in this case
2016-11-02only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov3-57/+43
when viewers change ExtraPhysics parameters, send back the new values.
2016-10-25ignore prims with shape type none on max size check for physicsUbitUmarov1-6/+5
also on llStatus()
2016-10-25mantis 8041: check target user password on save/load IARUbitUmarov1-3/+0
2016-10-24viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵UbitUmarov2-276/+380
lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
2016-10-17ignore prims with shape type none on max size check for physicsUbitUmarov1-8/+12
2016-10-15bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵UbitUmarov1-1/+1
as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this)
2016-10-15bug fix: We can't filter out any of the avatar controls relative to ↵UbitUmarov1-4/+5
movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it...
2016-10-11 change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ↵UbitUmarov2-9/+20
round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear
2016-10-09keep a unsecure http port up for external services (datasnapshot search). ↵UbitUmarov2-21/+36
Only fire poolservices on main http listener
2016-10-09changes to regions ssl suport: verify if hostnames are validate by the ↵UbitUmarov1-1/+1
selected cert, make clear that for now all regions need to have the same ExternalHostName if using sll (due to other code that needs to be changed later)
2016-10-06recover regions main http server ssl suport. Using a PKCS12 cert file, and ↵UbitUmarov4-9/+35
not certs store for now. Option http_listener_cn, cert CN need to the same as external IP. Self sign certs do seem to work, but the viewers option NoVerifySLLCert needs to be set true. CA check is not done but they do check the IP
2016-10-05 remove attachment to event OnPreAgentUpdate that is doing nothingUbitUmarov1-5/+0
2016-10-05dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2-60/+76
movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
2016-10-03BulletSim: zero velocity target when setting velocity through theRobert Adams2-2/+12
SetMomentum method.
2016-10-02minor cleanupUbitUmarov1-4/+5
2016-10-02 change avatar and attachments priority (downgraded) in priritizer option ↵UbitUmarov1-35/+30
SimpleAngularDistance
2016-09-30BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams3-59/+58
region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code.
2016-09-27save oar: simplify confusing successefull assets saving messageUbitUmarov1-3/+8
2016-09-27exclude invalid collision sound (used as collision type flag) from assets ↵UbitUmarov1-2/+4
UUIDGather
2016-09-27load oar; activate area cliping if bounding-origin option is given. as help saysUbitUmarov1-2/+12
2016-09-24fix linknumbers when unlink the root primUbitUmarov2-70/+157
2016-09-24remove a redundant and potencially dangerous child.AbsolutePosition = ↵UbitUmarov1-1/+2
child.AbsolutePosition
2016-09-23mute a debug message to mute jak danielsUbitUmarov1-1/+1
2016-09-23make sendRegionInfoPacketToAll really send to all ( inc child agents) thx ↵UbitUmarov1-1/+2
Jak Daniels