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Default to 'off' as it needs debugging.
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in certain directions. The problem was really that the avatar capsule
orientation was being set incorrectly.
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This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
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This reverts commit 2fd8819a043269f9308cb46c71893e6eb35a426e.
Remove this code until I can figure out why the references that are
clearly in prebuild.xml doesn't work for the
'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
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Default to 'off' as it needs debugging.
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for prims that have cuts or holes. Default logic to 'off' as it
needs debugging.
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in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625
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of a UUID to a name.
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that UUID and when a binding replaces a previous "Unknown User" entry.
This is a temporary measure to hunt down issues where some but not all users see others as "Unknown user" in text chat, etc.
http://opensimulator.org/mantis/view.php?id=6625
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UserManagementModule.GetUserData() to avoid concurrency exceptions
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use yet; the interface will be defined in a later commit.
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in any INI file. Update TODO list.
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EntityTransferModule.CrossAgentToNewRegionAsync()
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EntityTransferModule.CrossAgentToNewRegionAsync()
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CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
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neighbour rather than sending all closes concurrently on a separate thread.
This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time.
This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
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user is not prevented from relogging if many neighbours are present but not responsive.
The symptom here is that previous user connections are still present but are labelled active == false
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was wound in a mesh asset
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vectors or quaternions.
http://opensimulator.org/mantis/view.php?id=6640
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stats before the region is completely initialized.
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for now, in order to reduce log levels in a test region with many hg origin avatars
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noisy on the console.
Please re-enable when required
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that are coming via TP (root agents)
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you are running.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
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departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"
This reverts commit f32a21d96707f87ecbdaf42c0059f8494a119d31.
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for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
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race condition.
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avatar standing on ground view better and enables tuning.
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Output messages on features disabled when using BulletXNA.
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about who has permission to set home where.
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Warning - contains a small migration.
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is in a region. This fixes the high CPU usage for regions with nothing
else going on.
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This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction.
This looks to address http://opensimulator.org/mantis/view.php?id=6600
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than two.
Extend regression test to check this.
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looking in from neighbouring sims.
This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627
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doesn't need different configuration anymore
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packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
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Attempt to fix vehicles being twisted off the ground when they go physical.
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