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2015-09-30 add several options for NPC creation so abusive use can be reduced ↵UbitUmarov3-10/+81
(restrictive by default) UNTESTED
2015-09-29 remove some restrictions on NPCs creationUbitUmarov1-41/+19
2015-09-29 clean some spacing issuesUbitUmarov1-1/+1
2015-09-29 try fix some whitespaces VS decided to changeUbitUmarov1-26/+28
2015-09-29 add processing of AvatarGroupsRequest message that should be used to get ↵UbitUmarov1-7/+34
other avatars group memberships, but keep it disabled since some viewers no longer suport it correctly and expect memberships in reply to avatar properties, so we need to keep wasting bandwith sending useless information when some viewers really only want avatarproperties
2015-09-28 remove groups handlers onClientClosedUbitUmarov1-29/+32
2015-09-28 let us see our online friendsUbitUmarov1-6/+6
2015-09-28 remove a auxiliar vector no longer neededUbitUmarov1-7/+5
2015-09-28 recover a lost position check for mega regionsUbitUmarov1-6/+7
2015-09-28 ... ossl merge issueUbitUmarov3-5/+9
2015-09-28 ... post merge issueUbitUmarov1-6/+14
2015-09-28 add missing handlers for preferencesUbitUmarov1-0/+2
2015-09-28 change copyright to opensimUbitUmarov1-3/+27
2015-09-28 change copyright to opensimUbitUmarov1-5/+26
2015-09-28 add missing handlers for preferencesUbitUmarov1-0/+4
2015-09-27 let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2-72/+10
2015-09-27 add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov3-1/+45
2015-09-27 AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov1-4/+4
2015-09-27 several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are ↵UbitUmarov1-83/+67
private to the requesting agent, etc
2015-09-26 in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings ↵UbitUmarov1-2/+2
even more, but viewers seem to need it now, something to review later
2015-09-26 add the Default Groups module lost in the mergeUbitUmarov1-0/+260
2015-09-26coment out some debug, clean a bitUbitUmarov2-24/+3
2015-09-26 fix unscripted sits without physics helpUbitUmarov1-9/+4
2015-09-26 fix object rez on terrain, i broke adding physics assistanceUbitUmarov1-11/+19
2015-09-26 fix object crossings to other scene on same instanceUbitUmarov3-1/+10
2015-09-25 revert previus wrong commitUbitUmarov1-8/+1
2015-09-25 patch objects crossings for var regions, until region location is fully fixedUbitUmarov1-1/+7
2015-09-25 rearrange source codeUbitUmarov1-313/+304
2015-09-25 add butterflies to terrainUbitUmarov1-185/+757
2015-09-24 we still don't have extended wind and cloud neither do viewersUbitUmarov2-49/+36
2015-09-24 some cleanup on terrain encoderUbitUmarov2-182/+63
2015-09-24 save a few more bits per flat patchUbitUmarov1-4/+5
2015-09-24 don't mess ray direction..UbitUmarov1-74/+78
2015-09-24 add physics assistance on placement of a new object. This may help on ↵UbitUmarov2-67/+104
mantis 7727, but may still need more work
2015-09-24 bug fix, let ubODE see more than one mesh on cast rayUbitUmarov1-14/+1
2015-09-24 slow down terrain sending so other users of LAND queue do have a chance to ↵UbitUmarov2-4/+4
send things
2015-09-23 fix the DC term on flat patch encodingUbitUmarov1-3/+3
2015-09-23 speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov1-173/+62
2015-09-23 add Culture.FormatProvider on all casts to LSLString on Vectors and ↵UbitUmarov1-6/+4
Quaternions. This may need better checking
2015-09-23 fix for future non square regionsUbitUmarov2-5/+6
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2-22/+64
2015-09-22fix GetPacketsQueuedCount typos in last commitUbitUmarov1-1/+1
2015-09-22let minimum wqburst be a bit larger than MTUUbitUmarov2-4/+4
2015-09-22 removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov5-100/+35
changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2-49/+6
2015-09-21replace LSL reference to sog GetLinkedAvatarsUbitUmarov1-3/+5
2015-09-21try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2-14/+6
still work
2015-09-21add missing sit checkUbitUmarov1-1/+2