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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-05-13
ubitODE fix force in case of mlinear motor offset present
UbitUmarov
1
-4
/
+5
2012-05-12
display a sleep time of zero if forced spare time to zero, when sim fps is l...
UbitUmarov
1
-2
/
+7
2012-05-12
ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
5
-3
/
+49
2012-05-12
ubitODE let vehicles responde faster to changes of some parameters like motor...
UbitUmarov
1
-12
/
+13
2012-05-12
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
1
-1
/
+1
2012-05-12
ubitODE: trial workaround for avatar colisions
UbitUmarov
1
-6
/
+49
2012-05-12
Revert "Save the Telehub and its Spawn Points in the OAR"
Justin Clark-Casey (justincc)
3
-29
/
+2
2012-05-11
revert terminal vel reduction. It helped but not efective
UbitUmarov
1
-2
/
+2
2012-05-10
Save the Telehub and its Spawn Points in the OAR
Oren Hurvitz
3
-2
/
+29
2012-05-11
Mantis 6015 new LSL function llGetAgentList.
Talun
4
-0
/
+96
2012-05-10
Add ConsoleTable framework class for future uniform formatting of console out...
Justin Clark-Casey (justincc)
1
-8
/
+26
2012-05-10
Add "attachments" show console command that will show the server's record of ...
Justin Clark-Casey (justincc)
1
-0
/
+177
2012-05-10
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2
-6
/
+9
2012-05-10
Add even for terrain tainting and synchronize terrain module with physics sce...
Dan Lake
3
-7
/
+34
2012-05-10
Saving estate state is really slow (relatively) and it gets
Mic Bowman
2
-7
/
+10
2012-05-10
ubitode: changes to vehicles servos
UbitUmarov
1
-100
/
+154
2012-05-09
Improve logging on the prim inventory script asset request path for future use.
Justin Clark-Casey (justincc)
3
-6
/
+13
2012-05-09
Mantis 6015 new LSL function llGetAgentList.
Talun
4
-0
/
+96
2012-05-09
Remove physics actor related race conditions in SetVehicleFlags() and SetPhys...
Justin Clark-Casey (justincc)
1
-7
/
+9
2012-05-08
Trigger event when scene presences are updated
Dan Lake
2
-0
/
+34
2012-05-09
Mantis 1456 same region teleport of a sitting avatar.
Talun
1
-0
/
+2
2012-05-08
Add automated TestllBreakLink()
Justin Clark-Casey (justincc)
1
-0
/
+27
2012-05-08
Add automated TestllCreateLink()
Justin Clark-Casey (justincc)
1
-0
/
+112
2012-05-08
refactor: Eliminate local id parameter from api initialize.
Justin Clark-Casey (justincc)
10
-46
/
+36
2012-05-08
Instead of constantly looking up unchanging self item in script code, pass in...
Justin Clark-Casey (justincc)
10
-190
/
+145
2012-05-08
Perform SceneGraph.DuplicateObject() under existing m_updateLock already used...
Justin Clark-Casey (justincc)
1
-75
/
+89
2012-05-07
Fix moving no-mod objects. Fixes a regression introduced with the undo fix
Melanie
2
-4
/
+29
2012-05-07
minor change to linear motor decay
UbitUmarov
1
-11
/
+17
2012-05-07
Revert "Better error handling if Load OAR or Save OAR fail"
Justin Clark-Casey (justincc)
3
-32
/
+6
2012-05-07
Better error handling if Load OAR or Save OAR fail
Oren Hurvitz
3
-6
/
+32
2012-05-07
For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom...
Justin Clark-Casey (justincc)
1
-8
/
+10
2012-05-07
refactor: Instead of performing a ScenePresence lookup twice over LocateClien...
Justin Clark-Casey (justincc)
1
-18
/
+2
2012-05-07
Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would ...
Justin Clark-Casey (justincc)
1
-2
/
+7
2012-05-07
remove default values from prior commit since mono cant deal with them
dahlia
4
-5
/
+5
2012-05-06
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m...
dahlia
4
-4
/
+9
2012-05-06
Stop llSetPos from sending one update per child prim
Melanie
1
-1
/
+1
2012-05-05
UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
1
-17
/
+17
2012-05-05
SOG: tell physics about when we want a force or a impulse. (sorry add to cha...
UbitUmarov
1
-2
/
+4
2012-05-05
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...
UbitUmarov
1
-4
/
+91
2012-05-05
force lower avatar density for testing
UbitUmarov
1
-0
/
+4
2012-05-05
Fire the scripting changed event with CHANGED_OWNER when an object that has c...
Justin Clark-Casey (justincc)
3
-12
/
+17
2012-05-04
Use the more efficient HashSet instead of List for FlotasmAssetCache.m_Curren...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-05-04
Don't try and update the access time of a file that is actively being cached.
Justin Clark-Casey (justincc)
1
-2
/
+6
2012-05-04
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...
UbitUmarov
1
-2
/
+4
2012-05-04
Temporarily add debug log lines to lsl url request and release
Justin Clark-Casey (justincc)
1
-0
/
+13
2012-05-04
Mantis 60004 problems with damage and llSetDamage. In damage enabled areas th...
Talun
2
-10
/
+60
2012-05-04
Add the default animation to the child agent data update
Melanie
1
-0
/
+3
2012-05-04
Reverse the order of physics event unsubscription to allow GC. Adapted from U...
Melanie
1
-2
/
+2
2012-05-04
Retain velocity on walking crossing - adapted from Ubit's reverted patch
Melanie
1
-1
/
+13
2012-05-04
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...
Melanie
2
-28
/
+8
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