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2013-01-26bug fix: crash when too many collisions on a ode stepUbitUmarov1-36/+40
2013-01-24Make llGiveMoney async again. The return value is now the constant 1 to makeMelanie1-8/+10
scripts work properly. Scripts will no longer receive a failure indication through this return value;
2013-01-24Reintroduce the return value of llGiveMoney. The grid will crash and burn ↵Melanie3-12/+12
without it.
2013-01-24Null check the response body to make sure we're not crashing the script engineMelanie1-0/+6
2013-01-23Prevent double ground collisions and prefer the physics result if there is one.Melanie1-3/+15
ODE is known to not see the ground sometimes on raycast so the double test is needed.
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie4-12/+12
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-23Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie3-31/+29
make the function async so the script thread is not held up waiting for comms to an external server.
2013-01-23EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie1-8/+9
to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right.
2013-01-23Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie1-3/+7
2013-01-21* Fix notecard loading - If the notecard name is formatted like a UUID but ↵teravus1-11/+35
isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name.
2013-01-21Add accessors to allow serializing rot and position targetsMelanie1-2/+12
2013-01-21Limit active at targets to 8Melanie1-2/+6
2013-01-21Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie1-6/+12
2013-01-21Allow TeleportCancel packets to reset the transfer state machineMelanie1-0/+6
2013-01-20Implement HTTP Request froma thread pool to avoid packet congestionMelanie1-14/+45
2013-01-20Revert "Refactor scripted http request to use async calls rather than hard ↵Melanie1-87/+53
threads" This reverts commit 461ecd7cf9edebce45ab715901a7f3b02c216e7b.
2013-01-20Refactor scripted http request to use async calls rather than hard threadsMelanie1-53/+87
2013-01-19Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie1-2/+0
2013-01-19Remove group IM test code also mentioning "OpenSimulator Testing"Melanie1-26/+1
2013-01-19Remove the core groups moduleMelanie1-252/+0
2013-01-19Kill the dumb Opensimulator Testing group again - for good.Melanie1-8/+3
2013-01-17revert the test, sending again appearance to self inUbitUmarov1-1/+1
ValidateAndSendAppearanceAndAgentData()
2013-01-17*TEST TEST TEST* don't send AvatarAppearance to selfUbitUmarov1-1/+1
2013-01-16* Enables loading cached bakes on teleport by filling in the appropriate ↵teravus1-2/+71
avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for.
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2-1/+3
2013-01-16 same for SetPrimParamsUbitUmarov1-3/+4
2013-01-16 llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov1-3/+4
2013-01-16Add a way to put things at the front of the queue for any throttle group.Melanie3-15/+57
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed.
2013-01-16Change all uses of the removed state queue to the task queue for now.Melanie1-5/+5
2013-01-16Complete removal of the now unused state queueMelanie2-14/+3
2013-01-16Revert " fix STATE udp queue data rate since it is in use again, after being"Melanie1-4/+1
This reverts commit 4d92c6b39f3ebb7a27517493b66d097d9d9d23dd.
2013-01-16 fix STATE udp queue data rate since it is in use again, after beingUbitUmarov1-1/+4
removed by intel folks (?)( should it be used or removed ??)
2013-01-15Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie1-1/+1
search data
2013-01-15Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie1-5/+9
regarding prim positioning.
2013-01-13 try to patch getmesh Throttle (test)UbitUmarov1-2/+8
2013-01-13add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-13 prevent potencial invalid refsUbitUmarov2-170/+53
2013-01-11make sure keyframe rotations are normalizedUbitUmarov1-1/+3
2013-01-11 go back bypassing sog updates control (test)UbitUmarov1-12/+12
2013-01-11update the last information sent in terse updates where they are sent to allUbitUmarov1-10/+19
clients and not only on Scheduled sends
2013-01-11 remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov1-16/+3
in SOG Update(). rootpart does more complet checks
2013-01-11 same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov1-10/+18
imediatly. If that's good for physics, needs to be good for this
2013-01-11keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov1-2/+6
update and we are sending them imediatly
2013-01-09Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie1-1/+1
2013-01-09 fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov1-1/+27
LSL_api to avoid side effects for now
2013-01-09 stop endless loop in lGetLinkPrimitiveParamsUbitUmarov1-0/+2
2013-01-09Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie1-1/+1
issue.
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
2013-01-08Fix sequence id fr default animMelanie1-1/+1